Immobilized Tanks ANSWERED

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samuelch
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Immobilized Tanks ANSWERED

Post by samuelch »

If a tank Hp is under 5, It will be immobilized and become capturable by infantries. A tank can be immobilized by heavy attack too (like battleship, heavy at gun, etc). Infantry gains an ability called capture. Capture works like convert (with percentage) and work on immobilized tanks and factory buildings. This idea is just for realism purpose. You can just delete an immobilized tanks to prevent capture. An immobilized tank need to be fix to move again.
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Re: Immobilized Tanks

Post by Prof_GamerARCHIVED »

It would be more realistic if tanks got randomly immobilized. I dont think they should be capturable, because the tanks turret can still move and shoot infantry in sight. Tanks used to be equiped with a toolbox, so that the tank crew can repair any minor damages the tank had. I suggest making the tank mobilized again after 2 turns.
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Puss_in_Boots
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Re: Immobilized Tanks

Post by Puss_in_Boots »

A turret and its cannon cannot defend against swarms of infantry. I think this is a good way to add conversion into the game. Deleting to prevent capture is nice. If each tank comes equipped with a toolbox it will have the ability to heal itself, maybe that should be a tech. We are lacking them.
OLÉ
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Re: Immobilized Tanks

Post by Prof_GamerARCHIVED »

Puss_in_Boots wrote:A turret and its cannon cannot defend against swarms of infantry. I think this is a good way to add conversion into the game. Deleting to prevent capture is nice. If each tank comes equipped with a toolbox it will have the ability to heal itself, maybe that should be a tech. We are lacking them.
Well, ok then.
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Stratego (dev)
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Re: Immobilized Tanks

Post by Stratego (dev) »

sorry for the news, but i dont really want to make that complexity into the game.
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Re: Immobilized Tanks

Post by Prof_GamerARCHIVED »

Thats fine with me. Did you see the XLS file i sent you btw?
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Puss_in_Boots
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Re: Immobilized Tanks

Post by Puss_in_Boots »

Let's just add the toolbox tech, so that tank crews can repair their own tank.
OLÉ
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Re: Immobilized Tanks

Post by Stratego (dev) »

so tech that will make all tanks have a auto "healing"?
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Re: Immobilized Tanks ANSWERED

Post by Prof_GamerARCHIVED »

Im not sure if this is a good idea.

Also, are there 2 devs?
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Re: Immobilized Tanks ANSWERED

Post by Stratego (dev) »

no, its me - just renamed myself.
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Re: Immobilized Tanks ANSWERED

Post by Prof_GamerARCHIVED »

Ooo, is that possible?
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Re: Immobilized Tanks ANSWERED

Post by Stratego (dev) »

sure, what is your in-game name? (i would update this one if you dont mind :)) - but sorry we are off topic here again :)
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Puss_in_Boots
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Re: Immobilized Tanks

Post by Puss_in_Boots »

Stratego (dev) wrote:so tech that will make all tanks have a auto "healing"?
No, it gives them the ability to heal themselves like the infantry can on any turn they can use it.
OLÉ
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Re: Immobilized Tanks ANSWERED

Post by Prof_GamerARCHIVED »

Should we give it a cooldown?
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samuelch
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Re: Immobilized Tanks ANSWERED

Post by samuelch »

Professional_Gamer wrote:Should we give it a cooldown?
Yes. It works as spell (consume action to repair instead of attacking). Maybe fixing the tank will make it immobilized for 1 turn (but 100% fix)?
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Re: Immobilized Tanks ANSWERED

Post by Prof_GamerARCHIVED »

40%
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