Immobilized Tanks ANSWERED
Immobilized Tanks ANSWERED
If a tank Hp is under 5, It will be immobilized and become capturable by infantries. A tank can be immobilized by heavy attack too (like battleship, heavy at gun, etc). Infantry gains an ability called capture. Capture works like convert (with percentage) and work on immobilized tanks and factory buildings. This idea is just for realism purpose. You can just delete an immobilized tanks to prevent capture. An immobilized tank need to be fix to move again.
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Prof_GamerARCHIVED
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Re: Immobilized Tanks
It would be more realistic if tanks got randomly immobilized. I dont think they should be capturable, because the tanks turret can still move and shoot infantry in sight. Tanks used to be equiped with a toolbox, so that the tank crew can repair any minor damages the tank had. I suggest making the tank mobilized again after 2 turns.
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- Puss_in_Boots
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Re: Immobilized Tanks
A turret and its cannon cannot defend against swarms of infantry. I think this is a good way to add conversion into the game. Deleting to prevent capture is nice. If each tank comes equipped with a toolbox it will have the ability to heal itself, maybe that should be a tech. We are lacking them.
OLÉ
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Prof_GamerARCHIVED
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Re: Immobilized Tanks
Well, ok then.Puss_in_Boots wrote:A turret and its cannon cannot defend against swarms of infantry. I think this is a good way to add conversion into the game. Deleting to prevent capture is nice. If each tank comes equipped with a toolbox it will have the ability to heal itself, maybe that should be a tech. We are lacking them.
Success is not final, failure is not fatal: it is the courage to continue that counts.
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Stratego (dev)
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Re: Immobilized Tanks
sorry for the news, but i dont really want to make that complexity into the game.
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Prof_GamerARCHIVED
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Re: Immobilized Tanks
Thats fine with me. Did you see the XLS file i sent you btw?
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- Puss_in_Boots
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Re: Immobilized Tanks
Let's just add the toolbox tech, so that tank crews can repair their own tank.
OLÉ
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Stratego (dev)
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Re: Immobilized Tanks
so tech that will make all tanks have a auto "healing"?
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Prof_GamerARCHIVED
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Re: Immobilized Tanks ANSWERED
Im not sure if this is a good idea.
Also, are there 2 devs?
Also, are there 2 devs?
Success is not final, failure is not fatal: it is the courage to continue that counts.
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Stratego (dev)
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Re: Immobilized Tanks ANSWERED
no, its me - just renamed myself.
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Prof_GamerARCHIVED
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Re: Immobilized Tanks ANSWERED
Ooo, is that possible?
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Stratego (dev)
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Re: Immobilized Tanks ANSWERED
sure, what is your in-game name? (i would update this one if you dont mind
) - but sorry we are off topic here again 
- Puss_in_Boots
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Re: Immobilized Tanks
No, it gives them the ability to heal themselves like the infantry can on any turn they can use it.Stratego (dev) wrote:so tech that will make all tanks have a auto "healing"?
OLÉ
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Prof_GamerARCHIVED
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Re: Immobilized Tanks ANSWERED
Should we give it a cooldown?
Success is not final, failure is not fatal: it is the courage to continue that counts.
Re: Immobilized Tanks ANSWERED
Yes. It works as spell (consume action to repair instead of attacking). Maybe fixing the tank will make it immobilized for 1 turn (but 100% fix)?Professional_Gamer wrote:Should we give it a cooldown?
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Prof_GamerARCHIVED
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Re: Immobilized Tanks ANSWERED
40%
Success is not final, failure is not fatal: it is the courage to continue that counts.