Some of my unit(s) are stuck! - IMPLEMENTED

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RBD
Posts: 11
Joined: Sat Nov 01, 2014 1:57 am

Some of my unit(s) are stuck! - IMPLEMENTED

Post by RBD »

This issue is already mentioned here: http://www.ageofstrategy.net/viewtopic.php?f=11&t=703
but that thread has some other issues mentioned in it too, so I wanted this issue to have its own thread for visibility/ease for the dev(s). :)

Basically, some units have the property that they can't move onto forest tiles (most mechanical units, scout dogs, maybe others I haven't seen yet). On some campaign maps, you are given some of these units ON forest tiles when you start the mission. This results in those unit(s) being unusable--they can't move for the whole game. Maps I know this happens on:
Storyline, Revolution, Raid, 2 Wagons that spawn on forest tiles at the bottom center of the map;
Storyline, Hornburghs Dominion, Forest Defense, 4 Scouts (the dog) that spawn on forest tiles near the bottom middle of the map (the AI also starts with some Scout units on forest tiles near the top of the map that they can't move either--this is probably a case where the mission itself should be changed since basically the whole map is covered with forest tiles).

There may be other maps where this occurs that I don't know of, but the Revolution campaign map is particularly egregious for this issue since those wagons are pretty important for helping transport your siege units.

My proposed solution: make it so that mechanical units that spawn on a forest tile automatically "level" the forest tile to a normal plains tile when starting a/the map; or, don't let people using the map editor place units that can't move on forest tiles onto forest tiles in the first place; or, let units that can't move on forest tiles be able to move off of forest tiles onto non-forest tiles if there are any non-forest tiles directly next to them if they are spawned on forest tiles.
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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Some of my unit(s) are stuck!

Post by COOLguy »

These would be mistakes or otherwise on behalf of the map creators. I don't think anything should be changed per se as far as UI.

You have two options:

1)Deal with it. ;) :)
2) Message the campaign creators- most are on the forum.

Hope this helps.
Thanks!
Josh
RBD
Posts: 11
Joined: Sat Nov 01, 2014 1:57 am

Re: Some of my unit(s) are stuck!

Post by RBD »

Well, "idiotproofing" the map design can't be a bad thing (unless you *want* to make some contrived map where, say the only way to "safely" move units is across a line of wagons spawning in forest or something, but that sounds like a horrible idea to begin with). In general, I think a global change to prevent individual instances of this happening again would be a better solution, but that's just my opinion! :)
Stratego (dev)
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Re: Some of my unit(s) are stuck!

Post by Stratego (dev) »

i would not bother the mapdesigners with this i can easily modify these maps, can you please send me the exact map names to be fixed?
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