Unit actions

Any other ideas that does not fit to the specific categories.
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ollie444
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Unit actions - sheilding and bracing

Post by ollie444 »

I thought it would be a good idea if shield units (e.g. swordsman and shielder) could be made to raise their shields for increased defence (esp. arrows) in return for reduced movement. Additionally, spear-men could brace their spears for increased defence against melee (esp. faster units), but decreased arrow defence and slower movement.

This might be OP, so a new tech could be used for it - preferably no gem purchase


Shielders, having massive shields, could be immune to arrows whilst shielding???

Archers could have an action too, conceal, where they can become invisible.

Limits:
Can only be done in forest
Moving reduced to 1
Can be seen from 1 block away.
2 blocks for scouts
Cannot fire arrows

Anything else?
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ollie444
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Unit actions

Post by ollie444 »

--- IGNORE THIS ---
Last edited by ollie444 on Thu Nov 13, 2014 6:06 pm, edited 1 time in total.
Stratego (dev)
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Re: Unit actions

Post by Stratego (dev) »

Please dont post the same thing 2 places! where is the other?

btw: the ideas are not bad, lets see what others say.
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ollie444
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Re: Unit actions

Post by ollie444 »

The other is near the end of the "new upgrades bit". Do you have the power to delete that one? Please do. :)
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COOLguy
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Re: Unit actions

Post by COOLguy »

Ollie: you can delete it, I believe.

Maybe some ships could have an increase speed / lower attack.
Thanks!
Josh
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Re: Unit actions

Post by Stratego (dev) »

can u please help me with a link?
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COOLguy
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Re: Unit actions

Post by COOLguy »

Thanks!
Josh
Stratego (dev)
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Re: Unit actions

Post by Stratego (dev) »

ok i merged it into here.
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balint
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Re: Unit actions

Post by balint »

we shouldn't forget about cavalry skills.

What do you think about charge?
incrase attack, armor, movement,
unit loose teice the attack from counter attack ( the damage dealt to them from enemy units).

pikeman, halberdier, knight, heavy knight are immune to this. (player can't use charge on them)
This is Hungary and winter is coming.
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ollie444
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Re: Unit actions

Post by ollie444 »

Charge?
That seems a good idea.
Rather than twice damage from counter attacks, you could simply just half the armour.

And pikemen and halberdiers, I think, should have an added attack bonus rather than immunity.

So basically:

Attack up 100%
Speed up 25%

Armour down 100%
Damage from pikemen up 100% further (so 3 times)

Also, should there be a technology for this? If so, where? advance centre, blacksmiths or corresponding recruiter (e.g. barracks)
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balint
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Re: Unit actions

Post by balint »

I think a simple ,,horse charge,, technology for this, whic can make everywhere (Tc, andvancements centre, blacksmith, Castle, stable)
This is Hungary and winter is coming.
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