Unit actions
Unit actions - sheilding and bracing
I thought it would be a good idea if shield units (e.g. swordsman and shielder) could be made to raise their shields for increased defence (esp. arrows) in return for reduced movement. Additionally, spear-men could brace their spears for increased defence against melee (esp. faster units), but decreased arrow defence and slower movement.
This might be OP, so a new tech could be used for it - preferably no gem purchase
Shielders, having massive shields, could be immune to arrows whilst shielding???
Archers could have an action too, conceal, where they can become invisible.
Limits:
Can only be done in forest
Moving reduced to 1
Can be seen from 1 block away.
2 blocks for scouts
Cannot fire arrows
Anything else?
This might be OP, so a new tech could be used for it - preferably no gem purchase
Shielders, having massive shields, could be immune to arrows whilst shielding???
Archers could have an action too, conceal, where they can become invisible.
Limits:
Can only be done in forest
Moving reduced to 1
Can be seen from 1 block away.
2 blocks for scouts
Cannot fire arrows
Anything else?
Unit actions
--- IGNORE THIS ---
Last edited by ollie444 on Thu Nov 13, 2014 6:06 pm, edited 1 time in total.
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Stratego (dev)
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Re: Unit actions
Please dont post the same thing 2 places! where is the other?
btw: the ideas are not bad, lets see what others say.
btw: the ideas are not bad, lets see what others say.
Re: Unit actions
The other is near the end of the "new upgrades bit". Do you have the power to delete that one? Please do. 
Re: Unit actions
Ollie: you can delete it, I believe.
Maybe some ships could have an increase speed / lower attack.
Maybe some ships could have an increase speed / lower attack.
Thanks!
Josh
Josh
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Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Unit actions
can u please help me with a link?
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Stratego (dev)
- Site Admin
- Posts: 15821
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Unit actions
ok i merged it into here.
Re: Unit actions
we shouldn't forget about cavalry skills.
What do you think about charge?
incrase attack, armor, movement,
unit loose teice the attack from counter attack ( the damage dealt to them from enemy units).
pikeman, halberdier, knight, heavy knight are immune to this. (player can't use charge on them)
What do you think about charge?
incrase attack, armor, movement,
unit loose teice the attack from counter attack ( the damage dealt to them from enemy units).
pikeman, halberdier, knight, heavy knight are immune to this. (player can't use charge on them)
This is Hungary and winter is coming.
Re: Unit actions
Charge?
That seems a good idea.
Rather than twice damage from counter attacks, you could simply just half the armour.
And pikemen and halberdiers, I think, should have an added attack bonus rather than immunity.
So basically:
Attack up 100%
Speed up 25%
Armour down 100%
Damage from pikemen up 100% further (so 3 times)
Also, should there be a technology for this? If so, where? advance centre, blacksmiths or corresponding recruiter (e.g. barracks)
That seems a good idea.
Rather than twice damage from counter attacks, you could simply just half the armour.
And pikemen and halberdiers, I think, should have an added attack bonus rather than immunity.
So basically:
Attack up 100%
Speed up 25%
Armour down 100%
Damage from pikemen up 100% further (so 3 times)
Also, should there be a technology for this? If so, where? advance centre, blacksmiths or corresponding recruiter (e.g. barracks)
Re: Unit actions
I think a simple ,,horse charge,, technology for this, whic can make everywhere (Tc, andvancements centre, blacksmith, Castle, stable)
This is Hungary and winter is coming.