General Suggestions

Any other ideas that does not fit to the specific categories.
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Jet
Posts: 3
Joined: Wed Nov 12, 2014 8:55 am

General Suggestions

Post by Jet »

Hey,
this will be most likely be a little bit longer post with lots of suggestions that would most likely fit into some sub directories but only have internet on my cell phone and it’s hard enough for me to post in one directory I think. (Living in Thailand for a half a year right now). Hope nobody starts flaming . And sorry for my bad English already I am German ^^.
I am no expert in this game. Been playing not too long yet but love this game as a game I can play with my friends, as chess is good but don’t want to play that all the time. And I like strategy games, and this one is awesome and has lots of potential I think. This is as far as the intro goes now for the actual suggestions.

Multiplayer:
- The first thing that I found out is when you switch from player to player on your phone; you can see the others base. If the map is not revealed this not that great. The other person will know where you are and can play accordantly to that. Maybe some kind of black screen like in worms or some other games is an easy way to get rid of that problem.
- Symmetrical maps, I know those maps aren’t the best designs. But if you want an equal match you need symmetrical maps. Otherwise people will go on and say this is unfair, there are 2 castles more near you and so on… hope you know what I mean. So Tournament maps that are symmetrical would be great.
- Something that could be interesting, the ability to look towards connecting via Bluetooth. Are there any thoughts about that already?

UI:
- Overall I think the main menu is ok, though I think it’s a little bit too much on one screen. People fast get confused if there are more than 4 Buttons on the screen. Stuff could be grouped up a little bit more and something’s could be taken out. For example: The multiplayer account and the multiplayer… maybe let people go into multiplayer and choose what type, if over internet then tell them to log in or he plays over Bluetooth or on the same phone then let them pass without logging in. Or the 2 gems Buttons, I know getting people to buy or get gems is important but that button is not the main feature of the game right? Don’t know if it’s the best idea but maybe consider adding profiles to the main page, lots could be take away (upgrades, log in, gems , support). Those things are important but not at 1. Place. You want to enjoy the game first of all and have the rest more in the background.
- Another small thing I would think of, if it is not better to group the maps a bit, there are quite a lot of them already and probably comes more and more. Maybe group them in map sizes? Maps for 1v1 in one folder and so on.

Units:
- I could be talking a lot now what kind of units type there could be but lots of people have made already great suggestions here on forums and you could easily find more if you just look at different games, like age of empire, there is a game where u send only units onto each other and hope they you have the right counter for them. (crossbows, elephants, maybe go into a bit more fantasy area, like dragons, wizards and so on).
- Balancing I won’t talk too much yet since I am not an expert yet and did not have a chance to play all the characters yet since they are still locked =(. What I found out until now that if u mostly build ships and flying units you overcome most over units, don’t know if I am playing not right yet but that’s my first thought that they are pretty strong.
- This point will most likely be automatically better with more units, right now there is not enough different types that really counter each other… there is a little bit like spearmen take down horses quiet nice and catapults are good against building but I think there is a little more that they could differ from each other, make there strengths shine a bit more but also have their weakness be greater at the same time. Also, Assassins do really good against building that’s normal?
- Don’t know if this goes into too much more detail but adding different skills (that may be upgraded in games) might be something to look at. Of course someone would need to find a good set of skills (1-3skills is plenty or choose maybe 1 from 3) that someone could upgrade a unit to. Makes the game a little bit more interesting they having to decide what they want to upgrade their unit into.
- One more thing about units, maybe it is an idea to add companies. So if you add 2 archers together they from a group and move together maybe if you max it out to 2 to 3 units you get a small bonus. My main background for this is to take away a little bit that you need to move so many units separately and use up so much space on the field in the late game.

Buildings:
- Not much there, the main thing I want to mention is that if you build more and more barracks it’s just going to be a who spawns the most barracks and gets the most units, there is not too much strategy anymore. Maybe consider a max amount of barracks (let user decide in the beginning or make a fix number for each map size).
- Castle has a similar problem I think, whoever gets the most castles win pretty much. Maybe add a castle upgrade, so if you take over a castle you first need to upgrade it to get the same production speeds as your main castle. So let’s say in your main castle your swordsman come out every 2 turns while in fresh conquerd castle it takes 6, then if you upgrade 1 time the castle it takes 4 and another upgrade its on full speed. This would take down the rushing a castle a bit. If that is intentionally to do so, then forget my point here. Same could be done with the barracks.

Gametypes:
- Don’t want to add much here, there are lots of great game types that could be added or thought of. My first idea was like a king of the hill typ. You get points for every unit that is alive in an area at the end of their opponents turn. You probably all noticing I am looking for more the multiplayer and strategy aspect ^^.


Like I said before already, those are only my ideas and hope you guys understand them. I have bad English and it’s too late here. I am glad for any question that you guys have or maybe have a different opinion :) If there are any problems in need of for example skills that could be added for units if that is an idea to think about more i glad to help on that.

Regards,
Jet
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: General Suggestions

Post by Dgkfadomo777 »

About barracks, most of the time i play a gerrilua war fighting with only three tcs while enemy has 20+ and i still win, if u have good strategy barracks dont matter. First of all castles dont matter either, no one builds assasins but i use them on castles. Just put them on wagons. There are already a lot of units that counter each other but each one takes a specific strategy. Companies are baaad idea. Changes game too much. Unts already represent specific number of units.
Jet
Posts: 3
Joined: Wed Nov 12, 2014 8:55 am

Re: General Suggestions

Post by Jet »

Their might be actual enough different units, did not have any upgrade and most of the time I only played with the Standart. But I will try some games with the upgrades. Most likely you are correct and their are enough different unit types :)
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ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: General Suggestions

Post by ollie444 »

Jet wrote:the main thing I want to mention is that if you build more and more barracks it’s just going to be a who spawns the most barracks and gets the most units, there is not too much strategy anymore. Maybe consider a max amount of barracks.
Barracks are limited to the amount of TCs you have (the buildings that you capture), and there are other barracks-like buildings - Archery range, stable, blacksmith etc.
You can only have one of that group per TC. So with 2 TCs you could have barracks and stable and that's it. (however you can have unlimited castles, towers and walls)
Jet wrote:maybe go into a bit more fantasy area, like dragons, wizards and so on
There is a variant of Age of Strategy, called Age of Fantasy. It is not on play store yet, but is being worked on. You can check it out if you go to board index of this forum and scroll to the bottom.
Jet
Posts: 3
Joined: Wed Nov 12, 2014 8:55 am

Re: General Suggestions

Post by Jet »

I am getting the mag of all of that right now and should of probably waited for a few more days to post it but I am so bored at work so I thought about writing it. I have also noted upgrades and stuff like that is in game as well.

The main points that are still their though are the multiplayer suggestions, with the black screen and the maps that are made for a equal fight.
Other than that their is the still the ui but that's probably more like a personal preference.

Thx for the fantasy part, did not see that yet. Am excited already like fantasy :D
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