Cost 8
Hp 40
Armor 2/4
Aura: darkness, radius 5
This building shrouds the surrounding area in thick darkness, reducing visibility. In reveal games, fog covers the affected area, hiding it from enemies if they don't have anything to see that area, as per "explored" games. In fog games, affected tiles require 2 points of sight, so that a unit with 8 sight can only see 4 tiles into it (though they see outside it normally.)
Honestly, I don't know if this can be done. If it can, I think it would be cool to give that gloom and doom feeling around an undead base, while having tactical significance for hiding the exact makeup of your forces.
Tower of darkness - ANSWERED
- Sunrise Samurai
- Posts: 2678
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- Puss_in_Boots
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Re: Tower of darkness
Post by Puss_in_Boots »
Short Answer:NO, just make it 1/2 the units' sight.
Long Answer:
Longest solution, we could add a new entity with the same image, and property of darkness. However identified as super darkness, "SD." This will require 2 sight points in order to uncover.
But I dont know if engine can handle such thing.
Long Answer:
Longest solution, we could add a new entity with the same image, and property of darkness. However identified as super darkness, "SD." This will require 2 sight points in order to uncover.
But I dont know if engine can handle such thing.
OLÉ
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
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