Skirmish Map Issues
A common issue found with skirmish maps in AoF is an issue where the player, or an AI's army consists of buildings belonging to a faction that is not theirs.
Example - You have a graveyard, however, your faction is set to Human. As a result, you can't make any units and will ultimately end up losing the game without any chance of winning. (Unless you're just THAT GOOD
The following maps have this issue. Will include (Player) for when it affects the player, and (AI) when it affects the AI.
"The Mountain" - Elf buildings but faction is human (Player)
"Castle Crusher" - Orc units but faction is human (AI)
"Coalition Camp" - Undead buildings but faction is human (Player)
Other issues
"Area of Faith" seems to crash the app whenever I load it. Three attempts made, three crashes. This could just be a problem on my end. (UNCONFIRMED PROBLEM)
Story line Map Issues
Minor Issues
In "Lord of the Rings V2" map "Moria - The Tomb Of Balin," when you damage the cave troll before killing the Orc Warlord (Which progresses the map), the troll will magically teleport roughly 3-6 squares forward. This is not a major issue, as most players would already have their squishy units away from the troll, and when he teleports, it counts it as a move, so you have time to readjust your army.
As I continue to play through each campaign individually, I'll keep up to date with any issues I find, and I'll try my best to figure out what causes them