The Boneyards
- Puss_in_Boots
- Posts: 3217
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
The Boneyards
Enemies will think twice before rushing full steam ahead into the Undead base.
Added into games by the map creator. Normally to draw the Undead players towards the corpses, or to atttact players who wont even play with Undeads to a desolate land that is not filled with dirt or grit.
John unit disguised as a tile. It can be attacked by players who wish to control it. It spawns only the generic corpses once in every 5 tiles. It is almost predictable as it can only spawn a single corpse every 6 turns.
This is the type of unit that will not only help players in playing as the Undead. It also helps those map creators who want to tell a story or make the setting more unsettling.
Added into games by the map creator. Normally to draw the Undead players towards the corpses, or to atttact players who wont even play with Undeads to a desolate land that is not filled with dirt or grit.
John unit disguised as a tile. It can be attacked by players who wish to control it. It spawns only the generic corpses once in every 5 tiles. It is almost predictable as it can only spawn a single corpse every 6 turns.
This is the type of unit that will not only help players in playing as the Undead. It also helps those map creators who want to tell a story or make the setting more unsettling.
OLÉ
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: The Boneyards
Invisible unit spawning corpses in a certain radius? It sounds good for map editor
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
Isn't already possible to use triggers to spawn corpses every in a while?
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: The Boneyards
What we discussed on discord about this was that it would be placed as "John" even in player made random maps, no triggers required.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
You shouldn't consider that every one must use the discord server. The place to discuss proposals is this board.
Age of Fantasy design leader
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: The Boneyards
lol he didnt said you must, he just said we disscussed about it
Also boneyard can be wonderful feeding ground for Necrophages
Also boneyard can be wonderful feeding ground for Necrophages
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
Yes but it is important to give all informations inside the topic without taking for granted that everyone else knows what you are proposing...
Age of Fantasy design leader
- Puss_in_Boots
- Posts: 3217
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
You told us about map creators who want to tell a story. Nothing about skirmish maps...
Anyway, going back on topic, the idea might be ok but I'm not sure how would be easy to handle an invisible unit, if units can step over it or simply if you can attack it with a unit placed in a adjacent tile.
Anyway, going back on topic, the idea might be ok but I'm not sure how would be easy to handle an invisible unit, if units can step over it or simply if you can attack it with a unit placed in a adjacent tile.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: The Boneyards
Should it be invisible? I was picturing a structure, like some sort of mausoleum.
The glorious sun rises again
- Puss_in_Boots
- Posts: 3217
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: The Boneyards
It could be colored by dark, thick, blue grass.
Like In this image here:
https://www.google.com/imgres?imgurl=ht ... mrc&uact=8
Or purple grass from Terraria's corruption biome.
Like In this image here:
https://www.google.com/imgres?imgurl=ht ... mrc&uact=8
Or purple grass from Terraria's corruption biome.
OLÉ
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
So it is basically a neutral graveyard. It shouldn't be difficult
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: The Boneyards
2x2.... doesn't sound bad. Gives more space around it to spawn corpses, and helps fill in the lack of 2x2 units/buildings
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
I might try drawing 2 or 3 versions to provide more variety to map makers.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: The Boneyards
Sounds like a great idea, we could use this idea to make other building that spawns other types of units. like; Outpost that spawns lower-tier human units or a Orcs fireplace that creates you know, orcs. It would be much easier instead of using a lot of complicated triggers.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: The Boneyards
It's neutral, remember. We'd have John units running amuck with weapons they can't even use. But, for campaign purposes I could see some merit to giving that to players
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
Yeah, it would make map making much more simple.General Brave wrote:... It would be much easier instead of using a lot of complicated triggers.
Age of Fantasy design leader
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: The Boneyards
I think he's working on it.Alexander82 wrote:I might try drawing 2 or 3 versions to provide more variety to map makers.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
this might be a 1x1 concept
- Attachments
-
- Npc graveyard 1x1.png (17.22 KiB) Viewed 3283 times
Age of Fantasy design leader
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: The Boneyards
It looks nice
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: The Boneyards
Not bad, they are similar. Since they are tools for map makers we might make more versions.
Age of Fantasy design leader
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.