Wow What a game. I will say that this match was nearly never a foregone conclusion to either side. I imagine that I had the advantage overall, but the battle came down to strategy and tactics. I will break this match into parts and evaluate Doom like we did last tourney
1) The Opening
This was the beginning moves until all the towns were occupied. I opted for a highly aggressive stance in the hopes of quickly overwhelming or intimidating Doom. I bridged the river and went for the north as fast as I could. I achieved both goals but was forced back across the river and was infested with snakes that kept invading my towns. Doom focused on building labor and fortresses. I was probably my weakest at the end of the opening. My southern army was decimated and unfortified and my frontier was wilderness. I did well in my land grab but failed to calculate the snakes and committed too many men to attacking. Doom did well to build himself up and fortify as well as the amazing wall move, but I believe he could have been a little more tactical to counter my northern move and maybe even thwart it in which case I would have lost.
2) The Standoff
During this phase Doom and I focused on fortifying, inventing tech, and planning invasion forces. Doom researched skirmies and birds and catapults. With his fortifications he destroyed my seaward forces gaining naval control, surprisingly. I threw everything into cats and gunpowder with sides of crossbows. I was slowly losing resources to Doom but had to play for the win. I built my worker force globally and constructed one trireme to guard my center. As side thoughts I began investing in birds and fire archers to deter Doom's future threats. In the north, I constructed castles while I feinted an attack encouraging a controlled front. I also hit upon the idea to build an invasion force of heavy knights since Doom had zero anti-cavalry. I did good in developing my strengths to quickly build castles but should have developed more to defend my southern coast. Doom did very well in controlling the seas but did not use it to the fullest extent since I was able to keep him away from my weak center with one ship.
3) The Invasions
Doom launched several waves of attacks. His use of battering rams and wagons was excellent. Unfortunately, he struck a bit too soon and in piece meal fashion. He attacked the north with a group of skirmishers and an assassin. He then launched an invasion at my center. However, I was able to hold on long enough to slowly beat him off and regain town control. I also used battering rams in the south and my cannons began to come online.I think that Doom might have been successful had he waited a bit and launched all his men at the south after hitting my north castle. I did well in keeping my cool and holding onto my strategies until I fought him off. Psychological war was also a bonus since Doom never accurately understood the forces I had. Doom did well with the assassin, but was a bit too preemptive in his attack.
4) The Endgame
After beating off Doom's invasions I had only to wait for the end game to claim victory. I encouraged him to continue his assaults and built up my siege engines to prepare for my own. I began to be more aggressive in the north by expanding my fortifications. I also kept him from building additional castles and destroyed his trebuchets with my birds. Not sure if he ever caught on. Finally, I launched an assault with amassed cannonry, trebuchets, and heavy knights much to Doom's shock. With a portion of my production, I was creating an average of 1 trebuchet, 1 cannon, and 1 heavy knight per turn.
This was a good game and DoomCarrot is a worthy opponent. I look forward to facing him again and am overjoyed that the Protectorate has begun to revive against the threat of the DCPR. I now await Detros.