WANTED: AOF Design leader

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Stratego (dev)
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WANTED: AOF Design leader

Post by Stratego (dev) »

I am looking for a design leader of AOF - please email me to zerotouch...@gmail if you are interested.

thanks!
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Re: WANTED: AOF Design leader

Post by Stratego (dev) »

Paroid volunteered so hail to the new design leader!
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Re: WANTED: AOF Design leader

Post by patroid »

*patroid.

Hi,
He meant Patroid. Hey guys you did alot of work for building up
The brilliant fantasy version of Age of Strategy. Exspecially COOLguy invested alot of
Time and Detail in Stats together with Balint. I gonna take up your Baby and let it grow
And become better and better. I hope you all gonna still help me to bring up the Dwarfs
And to finalize the Game.

Thinks i think that need to change: -Reduce Elves Power or Strengthen Orcs.
Well i think Orcs are kinda weak against other races. I tryed a lot of games and
Undeads mostly won. After them the Elves are a huge Power caus the Archers are cheap, strong, long Range and can walk fast.
They simply kill all Orcs before they even hav the chance to defend.
I still need to figure out how to get it all balanced But i hope to get help here,
Also i hope for a Map Editor Feature to directly set stats (not only in triggers) cais triggering a
Dozen of Production Buildings and Units is kinda hard.

Well thats a first look in what i plan to do.


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Re: WANTED: AOF Design leader

Post by Alpha »

Strangely I win with the ORcs
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

These sound like good changes. Orc are my favorite race so far but I almost always get spanked in online games against Elves no matter how I play. :,)
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Alexander82
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Re: WANTED: AOF Design leader

Post by Alexander82 »

Elves have goyt a lot of improvements lately. They can buff the most of their units for much better stats
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

Really? They're already quite strong without these if you ask me. I think they should be NERFED instead. I for one think all races besides Elves are in relative balance but Elves got a heads up on the other races.
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

The one who should be nerfed are uruk hai's.
Because why in the world mass-melee race, who has such beasts as Ettin and Olog Hai has BEST archer in the game (ofc it takes time to level it... but GOD why? 34 health, 4/4 armor, 13 damage AND 9 range - why?!)
And even first level uruk hai archer has better stats then ALL other archers in entire game!
And even more - NONE of elven archers has at least 50% bonuses to ANY of uruk hais
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

Aside from that archer which indeed is a bit too strong, I think Uruk'hais won't put up much of a fight against an Elven archer squad which will certainly anihilate any uruk'hai before they can reach to melee, even if it takes long for them to die they'll inevitably lose.
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

to be clear:
1. This archer CAN one-shot any elven archer (not centaurs or dryads, but they're weaker) with all armor upgrades and elven archers can't.
2. it cost 3 turns to produce this archer monster from tent
3. they also have best anti-archer unit - normal Uruk hai of level 3: 62 hp, 27 health, 6/9 armor, 3 turns to produce. It is faster to kill 3 Ettins then ONE this beast.

Upd.:
I had battle for elves versus orcs with my friend not a long time ago and while i had more than 100 archers with all upgrades and a lot of druids with elven wizards i couldn't kill even 10 of his uruk hai's squad (25 normal uruk hai, 25 archers, troll shamans, orc shamans)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

The main problem of uruk archer is range and hp and attack a bit too high for an orc archer. Other than that it probably wouldn't be a good idea to compare one against Elven archers.
Normal uruk hai isn't OP at all, it is slow compared to elves, powered-up elven archers can easily kite it and bring it down without taking a single hit, even if it takes time to do so. Add that to the fact that it's much faster for elves to produce archers than for orcs to produce uruk hai and there's just no contest.
Remember, orcs can't build volcanos and uruk hai tents in like 2 turns. ;)
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

I suggest to lower their defence and give all elves at least any bonus to them because it is REALLY annoying to damage top uruk hai with any archer with ALL upgrades for 1 damage.
For an uruk hai archer: You CAN'T kill them "without taking a hit" unbless you have extremal numbers of your archers. for me to kill 6 of 25 top-tier uruk hai archers costed for me 19 of my archers.

And remeber that none of elven archers has at least 1% bonut to uruk hais
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

Dude, if you wanna beat uruk hai with Elves, drop those archers. You CAN beat them eith archers but it takes way too long. You might want to use an Elven Dragon. If the orcs have got enough time to build a volcano/uruk hai tent you should also have gotten enough to build a Great Tree. Since uruk hai will only deal 1 damage when attacking dragon, it's one of the best choices. Just make sure to clear out any enemy archers with your own before sending the dragon or it'll be definitely shot down.
Also Elves don't need any buff at all, uruk hai is basically the only unit with enough p. armor in the orcs faction to whistand Elven archers and you wanna nerf him? .-. You a Elves player or what? :lol:
Edit: I know uruk archers are OP, but the Elven Dragon tactic might work as well as long as you attack first and don't give them time to fire. But indeed the archers could use a bit of nerfing.
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

My opponent had 20 tents and 8 volcanoes.
I had 10 Great trees and 24 elf archeries. I produced 10 Dragons each 6th turn but they are counted as Land units and because they gain full damage from melee.

And again: i suggest for all uruk hais (not counting archers) lower their defence. Only. or give elven archer any % bonus against them.
Uruk archers need lower damage, range and armor. top-tier i think if would have 34 health but 11 damage (to exclude one shots with at least 2 armor techs for elves) and 7 range while 3/3 armor would be normal stats.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

makazuwr32 wrote: Upd.: I had battle for elves versus orcs with my friend not a long time ago and while i had more than 100 archers with all upgrades and a lot of druids with elven wizards i couldn't kill even 10 of his uruk hai's squad (25 normal uruk hai, 25 archers, troll shamans, orc shamans)
[/quote]
You can't expect to win if you have JUST archers and he has JUST uruk hais, since the uruk warriors are basically the average archer's counter. .-.
Also when there are many elves together in one spot they lose most of their battle advantage which is their mobility. If you're in a group it's easier for the uruks to corner you and rip your archers.
makazuwr32 wrote: My opponent had 20 tents and 8 volcanoes.
I had 10 Great trees and 24 elf archeries. I produced 10 Dragons each 6th turn but they are counted as Land units and because they gain full damage from melee.
Uh, no. Dragons are air units. They always take 1 damage from melee.
But then again it's been a while since I last played so that might have changed.
Anyway, what you'll want is a high attack air unit and units to kill enemy archers. If you have enough of both you can take a whole army of uruk warriors and archers if you play right.
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

I of course haven't all of archers in one spot. they were on the whole front line with their dragons, druids, wizards...
and i don't know why BUT Elven dragons ARE counted as land units since they got FULL damage even from merlocks.
Eagles ARE air units. but they have low damage and lower speed than unur archer's range (not counting that unuk archers have bonus against them)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

What I meant is that you have to spread them instead of making them fight in an organized group so you have less chance of being cornered.
And the Elven Dragons aren't supposed to take melee damage other than 1 as far as I know... (please note that when they are countered by archers in melee they WILL take full damage, but against a regular uruk swordsman their damage is SUPPOSED to be 1)
If the map has any water, maybe try sea serpents? Or Dryads, their poison is quite useful.
Your own archers shouldn't have too much problem against uruk archers since their armor is not that high.
For normal uruks just use your unit with highest attack, siege units, or Dryads for the poison.
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

There wasn't any chance for me to use serpents because i was far from water. and he had merlocks, tons. best water unit in the game.
My best siege unit is ent demoliwher with 12 damage AND with a chance to miss.
Ent warriors are weak also even that they have 19 damage.
And even elven sentinels aren't good with their 23 (max) melee damage (strengthen buf for 2 turns including casting turn, all 3 weapon upgrades and aura from ent warrios) aren't good enough because i could't produce them fast (6 turns), and because those uruk hais with 27 damage do to my sentinels 18 damage each.
and those troll shamans with their 100% regen is just stupid. i damage fhose uruk hais for 61 hp, and next turn they at full hp because he has one troll shaman, while my druids (and human clerics also) could heal only for 10 hp.
and one more thing - i was almost cornered.

Why one race has 4 best things in the game:
Best archer (uruk archer)
Best naval unit (merlocks)
TWO best healers (both orc shaman with his 50% regen and troll shaman with 100% regen)
Best anti-archer unit (normal uruk hai with a teast 1 level of "Uruk hai XP's")
:evil: :evil: :evil: :evil:
And why the tech "Uruk hai XP's) levels ALL 4 uruk hai units types at once?
Humans doesn't have that.
Normal orcs have, but they level only 2 unit types. Or You want to level with that tech orc leaders also?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

I won't try to argue. Orcs might be hard for YOU to defeat, but lemme just say that I'm a totally mediocre Elf player and almost every time I get Elves vs. Orcs I win. I'm pretty sure you can figure out some strategy that will work out for you, especially since Elves are a very versatile race (except for the lack of powerful melee of course). You can't blame the game for your own mistakes. ;)
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

We played on map with river between us.
and because of merlocks i couldn't use any of elven naval. so i could only defend for a while.
And when i got enough upgrades my opponent got tier 4 uruk hais.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

The thing with Orcs is that you can't let them get a number advantage. You have to take the tcs before your opponent does, otherwise you're toast because Orcs in big number can shatter any defense.
What you need to do is use the elves' speed to take out some TCs early on, orcs are relatively weak at the start, especially against elves so if you can get a number advantage before he starts getting uruk hais, he won't be able to do much. Try that
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

I couldn't get TC before him on HIS part because of i was slowed greatly by the river without any bridge.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

What map did you play on? Maybe the map was unbalanced.
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Re: WANTED: AOF Design leader

Post by makazuwr32 »

Continental strait
40x40 with 2 continents.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: WANTED: AOF Design leader

Post by Skelegonsans »

Idk how you'd expect anything else. Water is stopping you from taking any of his TCs and since Orcs can beat basically any other race soundly in maps with water due to Merlocks, you're basically screwed in this one. If there was some land route to his side you could go and get his TCs very early and he wouldn't have much of a chance to react. This map totally favors Orcs.
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Re: WANTED: AOF Design leader

Post by Alexander82 »

Guys please don't go OT.

I'll close the topic since AoF already has a design leader (that is me :mrgreen: )
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