Spartan cost 6? IMPLEMENTED

Put here any ideas, suggestions about unit or structure properties.
Belfry777
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Spartan cost 6? IMPLEMENTED

Post by Belfry777 »

The Spartan was my favorite unit for the longest time thanks to it's power and hp however he is not used because of his price tag. The catapult is just 8 turns and is way more powerful than the Spartan by leaps and bounds. And it's just 1 turn greater!! Cost 6 would make the Spartan the same as the Centurion.
Last edited by Belfry777 on Sun Feb 11, 2018 1:12 am, edited 1 time in total.
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COOLguy
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Re: Spartan cost 6?

Post by COOLguy »

Well, the spartan gets healed faster, has larger hp, and can move faster to name a few. Also the catapult has to have ballistics researched.
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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 »

Yes but when it's all said and done, once ballistics is researched Spartans are done.
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

wat is worse, they can b one hit ko'ed by flail and barely survives against maceman, for damage taking i use shielders, for damage dealing i use maceman, i think 2 shielders and a maceman is better investment than a spartan, and i always use knights which also makes spartans quite obsolete
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

but then again now that a super op ballista is here, spartans may again find themselves used a lot soon
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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 »

well yes the ballista is OP! To be sure, another reason to lower the cost.
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LordOfAles
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Re: Spartan cost 6?

Post by LordOfAles »

I agree about 6 cost for obvious reasons.
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makazuwr32
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Re: Spartan cost 6?

Post by makazuwr32 »

I know why Belfry think that new ballista is Op.
Because I'm steamrolling with new ballistas through his forces and territory.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

Good, makazuwr, u shall help me overcome the opness of ballista in our fight, and then I will finally once again become invincible, having no weakness against anything (other than my opponents getting more towns than me, which is outright unfair)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

Let's analyse the turn cost of Spartan again, his overall stats except attack and armour is same as a 4 turn unit, his only weakness is an armour negating flail, knights need at least 3 hit to kill it, but two mace men can easily take care of it, for defending player, hardly anything except flail works against it whether its tower or healer inside, but while it is defending inside towns its life will always reach full health, which is extremely useful (especially against my play style :lol:), may b 7 turn cost is okay :?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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LordOfAles
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Re: Spartan cost 6?

Post by LordOfAles »

Nah 6 turns. They don't stand a chance against heavy knights, because they cost 4 + some random dude helping the knight
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

A heavy knight deals only 12 damage, maceman deals 20+ damage,
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

I think reducing bonus of mace and flails to 50% instead of reducing turn cost is a better choice
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makazuwr32
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Re: Spartan cost 6?

Post by makazuwr32 »

Maceman deals 27 damage, Flailman - 35.
Heavy Knight also has bonus and fully upgraded deals 21 damage without including of armor.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 »

Made men deal a lot of damage for their cost maybe that should be in another post.
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

U should include armours, it is wat makes Spartans so versatile and useful, and worthy of 7 turn costs, full damage heavy Knight deals 15 damage, but it will take a looooong time to fully upgrade them in the first place so reducing bonus of maceman and flail seems a better choice
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Belfry777
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Re: Spartan cost 6?

Post by Belfry777 »

makazuwr32 wrote:I know why Belfry think that new ballista is Op.
Because I'm steamrolling with new ballistas through his forces and territory.
yes "maka" you are right with your little two wheeled crossbows!
godOfKings wrote:U should include armours, it is wat makes Spartans so versatile and useful, and worthy of 7 turn costs, full damage heavy Knight deals 15 damage, but it will take a looooong time to fully upgrade them in the first place so reducing bonus of maceman and flail seems a better choice
If we take your idea we have a bigger problem, 1. The only use for the spartan is in early game for sure and 2. Flail and mace men are strong for their cost is very low for their damage, but that is a different post.
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LordOfAles
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Re: Spartan cost 6?

Post by LordOfAles »

After all i still think it should be 6
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Re: Spartan cost 6?

Post by Stratego (dev) »

we should ask Coolguy's opinion about it
Belfry777
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Re: Spartan cost 6?

Post by Belfry777 »

yes, I think he will like the idea because he is usually always for ideas for balance.
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

I mainly don't support it because my play style is such that it is almost impossible to defeat a spartan guarding the town (only choice is to bring some anti spartan units along using a wagon)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Belfry777
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Re: Spartan cost 6?

Post by Belfry777 »

Like we must say before... ballisata, cannons, catapults, mace man, flail, heavy knights and knights in general can kill Spartans easy! And please put another reason besides your game style... Please.
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

Belfry777 wrote:Like we must say before... ballisata, cannons, catapults, mace man, flail, heavy knights and knights in general can kill Spartans easy! And please put another reason besides your game style... Please.
Without these units, its literally impossible to kill Spartans guarding a town as they always reach max health, and u would need at least two knights costing 8 turns to kill a spartan
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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LordOfAles
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Re: Spartan cost 6?

Post by LordOfAles »

When you compare an elephant cost 7 and spartan cost 7 guarding a town. Whom will you select?
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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 »

yeah no kidding! elephants have area damage.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

Well since there r cheap anti spartan units like macemam and flails, elephants might b better, but with elephants it is possible to worn them down eventually and kill them, not Spartans, u have only one chance to kill them, and that is right now, else all Ur attacks shall b wasted without doing anything
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

And don't forget elephants are double edged swords with enemy healers, u just keep a healer in front and kill the elephant inside town with ranged attacks occasionally sending pikemen via wagons, it will take long but its effective
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Belfry777
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Re: Spartan cost 6?

Post by Belfry777 »

gok you are slightly spanning when you put two posts.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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LordOfAles
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Re: Spartan cost 6?

Post by LordOfAles »

The point is, you think it shouldn't be cost 6 just because of your own strategy. Maybe others just use them in attack...
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings »

In which case they need to protect Spartans against any surprise flail attack,the point is this is a strategy game, even elephants have counters, especially against lancers they almost get massacred, if u think u can simply send a spartan forward and u will wins towns easy that is not strategy, if opponents use catapults and knights, u use archers pikes and fire archers, if opponents use these units u use spartans, if opponents use Spartans u use catapults and knights, its just like playing rock paper scissors
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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