Dwarf Race — OUTDATED

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Skelegonsans
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Re: Dwarf Race

Post by Skelegonsans »

I have free time now so I can go look at the threads in the dwarves race and find useful stuff there and bring it here if you want. I saw a lot of unit ideas there
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General Brave
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Re: Dwarf Race

Post by General Brave »

That's good.
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Skelegonsans
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Re: Dwarf Race

Post by Skelegonsans »

Will do. :)
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Skelegonsans
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Re: Dwarf Race

Post by Skelegonsans »

I've looked around and apparently almost all of the units were already included here, good job. So far I only found one unit that wasn't yet put here which is the Warrior. (Important cuz he's the basic foot soldier cost 2 unit that every race should have.) He's all ready except for stats which weren't defined yet. So I left a suggestion for appropriate stats in the thread. Not necessarily the final stats but a suggestion.

viewtopic.php?f=118&t=5503

I still intend to snoop around the Dwarves' section a bit more to see if I missed any other units. I'll let you know if I find something interesting. :)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Skelegonsans
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Re: Dwarf Race

Post by Skelegonsans »

This thread has quite a few units that are not here, some of them look interesting. None of them have defined stats in the thread though. But we can discuss stats here, I can even make a (relatively :mrgreen: ) balanced stat list for all of them if needed, just say the word.

viewtopic.php?f=118&t=3520
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Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Skelegonsans
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Re: Dwarf Race

Post by Skelegonsans »

Just a little thing I noticed too, maybe define what units the buildings in this list can produce, to make it easier to identify and more organized. Also what units should be able to produce in TCs and what units should only be made through factories.

Perheaps we should make a Runes thread as well that discusses the exact effects of every single Runesmith rune, as this unit has QUITE A BIT of runes and we should settle on what exactally each one of them does to avoid confusion later on.

Hope I helped. :D
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Magnus
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Re: Dwarf Race

Post by Magnus »

For example in warcraft 2 there are dwarf demolishers ( they have dinamite) Also i see dwarves with pistols and trhowing litle rocks like slingers
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Typhoon
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Re: Dwarf Race

Post by Typhoon »

Updated where units should be produced
But I still need basic foot soldier and rune master
Im not coming. Im impending
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General Brave
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Re: Dwarf Race

Post by General Brave »

Yes.Two more.
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samuelch
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Re: Dwarf Race

Post by samuelch »

First try, heavy boar rider upgrade.
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Re: Dwarf Race

Post by General Brave »

I have done it, I have finished every single one of them.
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Re: Dwarf Race

Post by General Brave »

Where.
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Re: Dwarf Race

Post by General Brave »

W
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Re: Dwarf Race

Post by General Brave »

Y
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Re: Dwarf Race

Post by General Brave »

E
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Re: Dwarf Race

Post by General Brave »

Y
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Re: Dwarf Race

Post by General Brave »

Hj
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Re: Dwarf Race

Post by General Brave »

D
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Re: Dwarf Race

Post by General Brave »

H
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Re: Dwarf Race

Post by General Brave »

K
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Re: Dwarf Race

Post by General Brave »

I
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Re: Dwarf Race

Post by General Brave »

H
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Re: Dwarf Race

Post by General Brave »

N
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Re: Dwarf Race

Post by General Brave »

A
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Re: Dwarf Race

Post by General Brave »

I think that's all that. I'm pretty sure the only ones that are working are the boar and the Healers. The ones you are able to upgrade. Can someone try to fix those.
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Re: Dwarf Race

Post by General Brave »

Just in case, make sure you goes through every single of these, who knows where I messed up.
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Skelegonsans
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Re: Dwarf Race

Post by Skelegonsans »

How do I get to use these in my game?
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makazuwr32
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Re: Dwarf Race

Post by makazuwr32 »

I think that dwarves need 3-4 levels of blacksmith-like weapon and armor upgrades but without any unit upgrades.
Also i think dwarves need to different upgrades for their ranged units: they will give gunpowder-based units +2 damage but no additional range.

Also Priest and Cleric must be separate units, priest is basic dwarven caster for 2 turns with heal and disenchant (heal is more powerful than human/elf one), Priest is advanced caster with weaker heal (regular human) but with additional spells.
Boar rider and Heavy Boar Rider must be separated as well; lower basic boar rider stats and cost so he will become light cavalry of dwarves.
Last edited by makazuwr32 on Wed Apr 25, 2018 12:54 pm, edited 2 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Dwarf Race

Post by makazuwr32 »

makazuwr32 wrote:I thought about 4 lines of blacksmith upgrades for dwarves:
basic weapon upgrades (+1 per tier, both melee and ranged)
gunpowder upgrades (+2 per tier, gunpowder units)
Melee armors (+1/+1 per tier, melee units)
Ranged armors (+1/+1 per tier, ranged units)

Also individual line of upgrades for mechanic/magic units (Golems, Steam Tanks...)

For Crossbowman additional upgrade in barracks that will increase their range by 1-2 (debatable).
For Rifleman additional upgrade that will remove miss chance while increase armor in shielded variant.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Dwarf Race

Post by General Brave »

So you want the Priest and Cleric to be separate units? And the Clergy will be three or four turn?

There are three levels of boars, and the first one you want as a separate entity?
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