Byzantine empire unit pack
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Byzantine empire unit pack
A unit pack for the byzantine empire.
Hope you like it.
PD:I need help with rgb colors in gimp
Hope you like it.
PD:I need help with rgb colors in gimp
- Attachments
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- byzantine lancers.png (1.21 KiB) Viewed 5053 times
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- byzantine mounted archer.png (1.1 KiB) Viewed 5053 times
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- mounted latinkon.png (1.28 KiB) Viewed 5053 times
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- Byzantine swordman.png (1.01 KiB) Viewed 5053 times
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- Dismounted Lakinton.png (1.32 KiB) Viewed 5053 times
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- byzantine archer guard.png (1.02 KiB) Viewed 5053 times
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- Varangian guard.png (935 Bytes) Viewed 5053 times
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- byzantine empire spearman1.png (1.3 KiB) Viewed 5053 times
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- Greek fire thrower1 (1).png (1.15 KiB) Viewed 5053 times
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- byzantine empire archer.png (1.08 KiB) Viewed 5055 times
~Gral.Sturnn
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
rework
- Attachments
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- mounted latinkon rework.png (1.53 KiB) Viewed 5041 times
~Gral.Sturnn
Re: Byzantine empire unit pack
Looks nice.
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
~Gral.Sturnn
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
Re: Byzantine empire unit pack
Really like the calvary, someone should discuss stats.
Wise, Might, Loyalty. Forever stands Warfell.
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
I am working on themGeneral Brave wrote: ↑Sun Jul 01, 2018 12:58 am Really like the calvary, someone should discuss stats.
~Gral.Sturnn
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
Stats:
Byzantine lancer: same as lancer but with a 30% bomus v/infantry
Byzantine mounted archer: same as mounted archer but with +1 armor
Mounted lakinton: same as heavy lancer but 50% bonus v/infantry
Byzantine swordman: same as broadswordman
Byzantine archer guard: same as longbowman but with pierce armor and 10% bonus v/cab
Varangian guard: same as man at arms but with armor 1 pierce armor and 20% bonus v/infantry
Dismounted lankinton: same as man at arms armor: 2 ,plus 8 hp, 10% bonus v/infantry, plus 30% resistance to arrows.
Byzantine empire spearman: same as my "shielded spearman idea"
Byzantine empire archer: same as archer, plus 5 hp.
Byzantine lancer: same as lancer but with a 30% bomus v/infantry
Byzantine mounted archer: same as mounted archer but with +1 armor
Mounted lakinton: same as heavy lancer but 50% bonus v/infantry
Byzantine swordman: same as broadswordman
Byzantine archer guard: same as longbowman but with pierce armor and 10% bonus v/cab
Varangian guard: same as man at arms but with armor 1 pierce armor and 20% bonus v/infantry
Dismounted lankinton: same as man at arms armor: 2 ,plus 8 hp, 10% bonus v/infantry, plus 30% resistance to arrows.
Byzantine empire spearman: same as my "shielded spearman idea"
Byzantine empire archer: same as archer, plus 5 hp.
~Gral.Sturnn
- makazuwr32
- Posts: 7838
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Byzantine empire unit pack
Uhm... both lancers already have 50% bonus to infantries.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
Byzantine fire thrower:
Hp: 20
Attack Power:6
Speed:3
Normal Armor:2
Pierce Armor:2
Builders:Castle
Actions per turn:1
Conversion resistance:0%
Cost:3
Range:5
Sight:4
Burning effect on attack.
The Greek fire can't be put out.
Not affected by blacksmith tech.
1 turn to reload and 30% vulnerabiliti for cab, "area damage"
Hp: 20
Attack Power:6
Speed:3
Normal Armor:2
Pierce Armor:2
Builders:Castle
Actions per turn:1
Conversion resistance:0%
Cost:3
Range:5
Sight:4
Burning effect on attack.
The Greek fire can't be put out.
Not affected by blacksmith tech.
1 turn to reload and 30% vulnerabiliti for cab, "area damage"
~Gral.Sturnn
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
Byzantine lancer remains the same as regulsr lancer.makazuwr32 wrote: ↑Sun Jul 01, 2018 5:57 am Uhm... both lancers already have 50% bonus to infantries.
Mounted lankinton: plus 1 armor and plus 1 speed
~Gral.Sturnn
Re: Byzantine empire unit pack
A cataphract. Byzantine heavily armoured cavalry. Can withstand a lot of arrows and melee attacks. Armed with a lance. Bonus against infanty and cavalry.
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- cataphract.png (2.2 KiB) Viewed 5006 times
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
40% resistance v/arrows and 50% bonus v/cab an infantry???
~Gral.Sturnn
- makazuwr32
- Posts: 7838
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Byzantine empire unit pack
no-No-NO!
No resistance to arrows and such because this is too op.
If unit has some protection against arrows that means that he has high p.armor.
I think it must have similar to shield knight stats but lower attack (7) and a bit lower armor (3/3) and as said higher bonus to cavalry and infantry. For beginning basic lancer bonuses. ofc same as shield knight's speed (4).
No resistance to arrows and such because this is too op.
If unit has some protection against arrows that means that he has high p.armor.
I think it must have similar to shield knight stats but lower attack (7) and a bit lower armor (3/3) and as said higher bonus to cavalry and infantry. For beginning basic lancer bonuses. ofc same as shield knight's speed (4).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
ok so same stats as lancer ad heavy lancer?
EDIT: Remember all this units are only for campaigns not for online just as the crusaders and saracens
EDIT: Remember all this units are only for campaigns not for online just as the crusaders and saracens
~Gral.Sturnn
Re: Byzantine empire unit pack
The cataphract will be similar with the imperial knight from AOF. High cost, high attack, tanky.
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Byzantine empire unit pack
Edit first post and put all stats and latest images in that post, if u press the place inline button under each attachment, u will get a link to that attachment in the post, u can then copy this link under each stats suggestion which this image references, it will b more organized this way
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
Alright!godOfKings wrote: ↑Tue Jul 03, 2018 3:19 pm Edit first post and put all stats and latest images in that post, if u press the place inline button under each attachment, u will get a link to that attachment in the post, u can then copy this link under each stats suggestion which this image references, it will b more organized this way
~Gral.Sturnn
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Byzantine empire unit pack
I remade Ur Byzantine spearman according to stratego's suggestion and realized how much 2dish ur img actually was, good news is that stratego will implement it like this. As an example, sort Ur first post like this
Description: Byzantine spearman is a...
Cost 3
HP 20
Armor 1/1
Atk 6
Speed 3
Sight 4
Builder barracks
Bonus 300% cav
600% elephant
Any weakness or resistance? (Weakness from melee or resistance to arrow etc.) This is the exact stats I wrote
Description: Byzantine spearman is a...
Cost 3
HP 20
Armor 1/1
Atk 6
Speed 3
Sight 4
Builder barracks
Bonus 300% cav
600% elephant
Any weakness or resistance? (Weakness from melee or resistance to arrow etc.) This is the exact stats I wrote
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
no piercing damage and a little bonus v/infantrygodOfKings wrote: ↑Tue Jul 03, 2018 6:59 pm I remade Ur Byzantine spearman according to stratego's suggestion and realized how much 2dish ur img actually was, good news is that stratego will implement it like this. As an example, sort Ur first post like this
Description: Byzantine spearman is a...
Cost 3
HP 20
Armor 1/1
Atk 6
Speed 3
Sight 4
Builder barracks
Bonus 300% cav
600% elephant
Any weakness or resistance? (Weakness from melee or resistance to arrow etc.)
32_unit_byzantine_spearman.png
This is the exact stats I wrote
~Gral.Sturnn
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Byzantine empire unit pack
I would rather leave the dev out of the headache of balancing stats, u give the stats and I (along with other forumers) will suggest the balanced stats. It is a much betr hp unit than pikeman along with higher armor and blacksmith bonus, so it doesn't need any bonus against infantry, also as the map creator u can give just about any stat using triggers. u r like a god of ur little world
but if u give too much op stats other players will feel bored.
the dev will implement any map editor unit as long as it maintains some standards on image and stats
the dev will implement any map editor unit as long as it maintains some standards on image and stats
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Byzantine empire unit pack
I got a question though, y does archer have bonus against cav? that's just impossible, it would mean if an archer survives a cavalry charge he will instantly hit him with an arrow as counter attack instead of limping around with broken limbs...Gral.Sturnn wrote: ↑Sun Jul 01, 2018 5:55 am
Byzantine archer guard: same as longbowman but with pierce armor and 10% bonus v/cab
nope that's just not acceptable here, also he can have a bit higher hp but I think range should b 6 with blacksmith bonus
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
so pierce armor without bonus sounds still pretty nice and also 5hpgodOfKings wrote: ↑Tue Jul 03, 2018 8:53 pmI got a question though, y does archer have bonus against cav? that's just impossible, it would mean if an archer survives a cavalry charge he will instantly hit him with an arrow as counter attack instead of limping around with broken limbs...Gral.Sturnn wrote: ↑Sun Jul 01, 2018 5:55 am
Byzantine archer guard: same as longbowman but with pierce armor and 10% bonus v/cab
nope that's just not acceptable here, also he can have a bit higher hp but I think range should b 6 with blacksmith bonus
~Gral.Sturnn
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Byzantine empire unit pack
u should try to write the exact stats after comparing them with the in-game stats of other units, in the first post like the example I gave
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Byzantine empire unit pack
he will accept anybody creative enough to write his story with his own maps and battles. the only things he wont accept r offensive stories which promote hatred towards any real world group of people, and maps with buggy triggers
ur shielded and Byzantine spearman might soon b uploaded as map editor units in google play version, but dev does not announce new map editor units, so u should check urself after u update to a new version
ur shielded and Byzantine spearman might soon b uploaded as map editor units in google play version, but dev does not announce new map editor units, so u should check urself after u update to a new version
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Byzantine empire unit pack
alright, thank you!!, by the way the byzantine empire was a great enemy f the knights templar, is it a problem if I make a campaign out of that conflict?
~Gral.Sturnn
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Byzantine empire unit pack
It actually depends on how many people gets triggered by the story to want to vote Ur story out of the game, but truth b told, most people don't even care, and only play for the fun, if someone sent a complaint to the dev then he might have to take Ur story down. So keeping that in mind try to keep Ur story as less offensive as posbl without using any swear or dirty words
Like I played the crusader campaign and it talked of raiding and pillaging Muslim villages like it was nothing, obviously a Muslim player would feel offended if he was told to destroy a Muslim village, even if this is a virtual game.
So my personal opinion is dont make a map where defeating the ai is easy, and the ai represents weak and powerless groups of people that directly refer to any real world group. Conquests can b real murky waters
Like I played the crusader campaign and it talked of raiding and pillaging Muslim villages like it was nothing, obviously a Muslim player would feel offended if he was told to destroy a Muslim village, even if this is a virtual game.
So my personal opinion is dont make a map where defeating the ai is easy, and the ai represents weak and powerless groups of people that directly refer to any real world group. Conquests can b real murky waters
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools