Beastclans - ANSWERED
- General Brave
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Re: The Beastlike race or Beastclans.
Also the images.
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- Lynx Shafir
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Re: The Beastlike race or Beastclans.
If you insist,
.
.
Last edited by Lynx Shafir on Mon Oct 29, 2018 7:04 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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- Lynx Shafir
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Re: The Beastlike race or Beastclans.
Some more.
Garuda
Aaravine
Eagle defender

Terror bird:
Garuda
Aaravine
Eagle defender
Terror bird:
Last edited by Lynx Shafir on Wed Nov 28, 2018 9:07 am, edited 2 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
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Re: The Beastlike race or Beastclans.
I know third one image from last set - it is from MTG Shards of Alara (Bant)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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- General Brave
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Re: The Beastlike race or Beastclans.
It seems these will be unique.
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- makazuwr32
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Re: The Beastlike race or Beastclans.
In the MTG that exact bird was regular soldier. not so unique.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- General Brave
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Re: The Beastlike race or Beastclans.
Magic the Gathering?
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- Lynx Shafir
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Re: The Beastlike race or Beastclans.
Non of the planned (list) units is unique (may b one) there are common and elites (Garuda, rider, terror bird, defender and mages).
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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Re: The Beastlike race or Beastclans.
So what can be basic building.
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- makazuwr32
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Re: The Beastlike race or Beastclans.
these 2 are basic ones (not their igloo counterparts)makazuwr32 wrote: ↑Thu Jul 26, 2018 7:06 am Buildings:
Arena (Igloo barracks as its counterpart buildable with lower cost by thuskarr workers only, unlocked normally with buying of thuskarr worker), trains melee units, basic, buildable by needlemane explorers only
Hunting range - trains ranged units, basic (has igloo counterpart as well with lower cost), buildable by needlemane explorers only
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- General Brave
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Re: The Beastlike race or Beastclans.
I'm guessing igloos can be only built on snow tiles.
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- General Brave
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Re: The Beastlike race or Beastclans.
I would recommend a hunter Lodge or campfire.
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Re: The Beastlike race or Beastclans.
With so many Beastlike creatures suggested, just wondering who would be the dominant faction on this race. 
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- General Brave
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Re: The Beastlike race or Beastclans.
That's what I've been wondering.
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Re: The Beastlike race or Beastclans.
Usually the main would be wolf/dog people from alot of fantasy games/books/movies. Although since this is our thing i think the main ones should be
Micemen
Birdmen
Wolf/dog men
One of those 3 in my opinion because those 3 can reproduce the fastest and breed a large number at once.
Micemen
Birdmen
Wolf/dog men
One of those 3 in my opinion because those 3 can reproduce the fastest and breed a large number at once.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
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Re: The Beastlike race or Beastclans.
Basic structure of race.makazuwr32 wrote: ↑Thu Jul 26, 2018 7:06 am Thuskarrs and needlemanes are basic units of race:
Needlemane explorer - basic worker, can be used as weak archer.
Needlemane fighter - basic fighter
Needlemane overlord - basic aura buffer unit, has thorns aura thay increases damage on counter by 25% (if no bonus than to 75%, if has bonus than to 125%)
Needlemane shaman - basic caster
Thuskarr hunter - basic archer, has bonus to dragons
Thuskarr healer - basic caster
Thuskarr warrior - advanced basic warrior
Thuskarr pikeman - basic pike unit
Thuskarr worker - worker, cost gems, has different building list (both workers have same cost and mend rate but difference is in their build lists and stats – needlemane builds for more wild units things, while thuskarr for more civil ones)
Tritons are basic naval units of race, trainable at arena and hunting range:
Triton warrior - 3 turn cost warrior that has same speed in water as on land
Triton archer - 3 turn cost archer that has same speed in water as on land
Triton sea warlock - buyable amphibious caster
No basic cavalry
Stats will be later a bit.
Buildings:
Arena (Igloo barracks as its counterpart buildable with lower cost by thuskarr workers only, unlocked normally with buying of thuskarr worker), trains melee units, basic, buildable by needlemane explorers only
Hunter's lodge - trains ranged units, basic (has igloo counterpart as well with lower cost), buildable by needlemane explorers only
Harpy's nests - buyable, trains flying units, buildable by needlemane explorers only
Totem of power - buyable, mega building without attack but instead has aura (i am thinking about it, size 2x3) buildable by both type of workers
Runestone - trains casters (land only), buyable by both type of workers
Dark cave - trains cave monsters (special building, specifically for arachnids and troglodytes, chimeras and manticores, ratkin), buyable, mega building (2x2), buildable by needlemane explorers only
Leonin fortress - trains lamias (centaur-like half womans half lions, count as cavalry), leonins, maenadas, buyable, buildable by thuskarr workers only
Pandaren convent - trains pandaren, buyable, buildable by thuskarr workers only
Leonin's forge - blacksmith-type building, has upgrades fof leonin, thuskarrs, lamias, maenadas, pandaren, buildable by thuskarr workers only.
No dock-like buildings.
For each subrace that i have some ideas i will post them here (in this post) later.
Same with stats for current units and for upcoming ones.
As i think leonin, thuskarrs, lamias will have blacksmith-like upgrades only, pandaren and lamias both blacksmith-like and unit upgrades and other clans will have only unit upgrades (not all though: needlemanes will not have one for example, also all unit upgrades will affect only one specific clan)
Also igloo variants can be built anywhere where can be built normal human barracks - thusskars use tribal enchant to make it not affected by temperature.
As for dominant race – there won't be any "core"/"main"/"dominant" race: they are equials.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- Lynx Shafir
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Re: The Beastlike race or Beastclans.
So the question is
1)Follow Mak idea - Razormanes and Tuscar "all "basic role.
And select some basic elite and semi-elite
from other factions.
OR
2) MAKE a mixed starting race
Builders remain as Mak said
I prefer if not only Needlemanes fill all basic roles bcouse :
1)We have 3more race(volpa birdman and feline mix)( the Ratkin later) what units are good for basic and elite role too.
And Makazuwr didn't calculated with.
2)we may loose some From this 3 race race units bcoz basic is filled and will be same unit whit different look and training place.(aviod to similar stats)
So need a solution.
1)MAY add volpa and birdman as basic Archer tipe in TC, and some feline as cavalry (Tiger rider) and two different Shaman /healer.
Make most of Thuskarrs igloo specific.
The water force is e right.
2)still can figure out how to make special a "basic unit for a race. (some skill, movement)-only one factory building.
3)We work whit the most wild beast for the rest - but loose some cool animal units? .
Whit Ratkin and mouse man is 2 problem:
A) many basic unit whit role what already can be filled by more race.(4 basic Archer and fighter variant)
Too many units for start in Beastclans
B) need them full to Ratkin race.
They are great as individual race after my calculations - mage,shamans, 4 siege machine, monster, cave spider and vermin cavalry,)
Though some beast(like vermintide) can be in a "Dark cave".
Wich way we go?
1)Follow Mak idea - Razormanes and Tuscar "all "basic role.
And select some basic elite and semi-elite
from other factions.
OR
2) MAKE a mixed starting race
Builders remain as Mak said
I prefer if not only Needlemanes fill all basic roles bcouse :
1)We have 3more race(volpa birdman and feline mix)( the Ratkin later) what units are good for basic and elite role too.
And Makazuwr didn't calculated with.
2)we may loose some From this 3 race race units bcoz basic is filled and will be same unit whit different look and training place.(aviod to similar stats)
So need a solution.
1)MAY add volpa and birdman as basic Archer tipe in TC, and some feline as cavalry (Tiger rider) and two different Shaman /healer.
Make most of Thuskarrs igloo specific.
The water force is e right.
2)still can figure out how to make special a "basic unit for a race. (some skill, movement)-only one factory building.
3)We work whit the most wild beast for the rest - but loose some cool animal units? .
Whit Ratkin and mouse man is 2 problem:
A) many basic unit whit role what already can be filled by more race.(4 basic Archer and fighter variant)
Too many units for start in Beastclans
B) need them full to Ratkin race.
They are great as individual race after my calculations - mage,shamans, 4 siege machine, monster, cave spider and vermin cavalry,)
Though some beast(like vermintide) can be in a "Dark cave".
Wich way we go?
Last edited by Lynx Shafir on Thu Aug 16, 2018 10:54 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
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Re: The Beastlike race or Beastclans.
Thusskars in my vision of race will not have ONLY basic role.
As for elites because race will be divided into 2: more wild and more civil, than i thought about 2 elite groups as well.
Ratkins in titan quest are actually pretty dangerous hunters and i wanted make 'em semi-elite units. also they will have unique "disease" research that will add them poisonous aura that deals damage to living enemy units around them.
Birdmen i don't like idea of 'em as basic ones. especially if they will have flying.
Volpas are fit good for elite units of wild part - brutal and deadly melees (sword, mace, shield)
Maenadas will be civil part's elites - agile and quick ranged units and casters (pike, archer, caster)
thusskars are not that good as to stick to one building as for me.
As basic archer thusskar archers and needlemane workers are here (needlemane worker is also will be only ingame worker that can also act as fighter unit and can protect himself, stats will be lower than human archers in terms of damage and range but they will have because they will shoot needles from own body armor penetration (ignore p.armor))
As for elites because race will be divided into 2: more wild and more civil, than i thought about 2 elite groups as well.
Ratkins in titan quest are actually pretty dangerous hunters and i wanted make 'em semi-elite units. also they will have unique "disease" research that will add them poisonous aura that deals damage to living enemy units around them.
Birdmen i don't like idea of 'em as basic ones. especially if they will have flying.
Volpas are fit good for elite units of wild part - brutal and deadly melees (sword, mace, shield)
Maenadas will be civil part's elites - agile and quick ranged units and casters (pike, archer, caster)
thusskars are not that good as to stick to one building as for me.
As basic archer thusskar archers and needlemane workers are here (needlemane worker is also will be only ingame worker that can also act as fighter unit and can protect himself, stats will be lower than human archers in terms of damage and range but they will have because they will shoot needles from own body armor penetration (ignore p.armor))
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- Lynx Shafir
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Re: The Beastlike race or Beastclans.
Until we keep variety I aggree.
Splitting civilised and Wild.
Now in Scalefolk we have a TC for kobold.
Rest building with 2-3 units.And one whit a lot of dragons(here like the big Beast - place )
I wlk to evit this here.
So not only needless and Thuskarrs on TC.
If possible.
I meant only foot birds in TC.(The rest in nest)
I thought Adding volpa skirmisher. A goat warrior.Or mouse healer. .in TC
Also I wlk see basic caster a Wolfken Shaman in TC.
But we'll talk it after we have a more detailed image.
Rats in warhammer have a plague catapult - they shoot at enemy with sh*t, spreading disease.
they have trebuchet too.
Dark cave for all Ratkin?
They could have own Shaman and even seers.
Other opinions?
Splitting civilised and Wild.
Now in Scalefolk we have a TC for kobold.
Rest building with 2-3 units.And one whit a lot of dragons(here like the big Beast - place )
I wlk to evit this here.
So not only needless and Thuskarrs on TC.
If possible.
I meant only foot birds in TC.(The rest in nest)
I thought Adding volpa skirmisher. A goat warrior.Or mouse healer. .in TC
Also I wlk see basic caster a Wolfken Shaman in TC.
But we'll talk it after we have a more detailed image.
Rats in warhammer have a plague catapult - they shoot at enemy with sh*t, spreading disease.
they have trebuchet too.
Dark cave for all Ratkin?
They could have own Shaman and even seers.
Other opinions?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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Re: The Beastlike race or Beastclans.
I definitely like all your units and suggestions, how about any bigger units.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: The Beastlike race or Beastclans.
Also I was thinking about the sizes, wouldn't the rats and mouse have the ability to Dodge attacks due to the small size?
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- Lynx Shafir
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Re: The Beastlike race or Beastclans.
Ratkins are not as small u would think.
They are more brutal than swift and agil.
Although have small and giants sized ones.
So can't decide for whole race.
Before knowing stats I wouldn't add dodge.
They are more brutal than swift and agil.
Although have small and giants sized ones.
So can't decide for whole race.
Before knowing stats I wouldn't add dodge.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
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Re: The Beastlike race or Beastclans.
Ofc not only thusskars and needlemanes.
Ratmen as i see them must have size like turtles from TMNT. Here is a link to them as i see 'em: http://titanquest.wikia.com/wiki/Ratman
They had there skinny rats as archers, more tough as melee ones and casters.
Troglodytes are definately of same altitude as giants of orcs. I have in mind at least 3 units for 'em but for one of them we need neutral hostile Ai:
Troglodyte Berserker must have a bit different ability - it goes into rage where it gains +attack, speed, lifelink but becomes uncontrollable by player and can't understand who is enemy as result attacking everyone.
Shamans are for a bit more civilized still. Ratkin will have Plague spreader as their caster. Yes they will be able for now only in dark cave.
Artillery will be able from Leonins.
Volpa can have a pike unit but as elite, not as basic.
As for Tc's:
1. thusskars will have some heavy units as well availible in tc's.
2. Tritons are TC only as well as some other naval/amphibious units like Sharkmen.
3. Pandaren will have also 2 units for tc.
4. 1 Rhino.
5. Jackalmen as a bit better than needlemanes but still weak upgradeble (as oppose to unupgradable needlemanes) infantries and 1 caster. tc only.
Rhinos will also count as civil. Extremly heavy and costly units, exeptional siege (on pair with human's)
Also because of high variety of clans there won't be units with auras that affect all units of beastclans - at most 1-2 clans of.
Ratmen as i see them must have size like turtles from TMNT. Here is a link to them as i see 'em: http://titanquest.wikia.com/wiki/Ratman
They had there skinny rats as archers, more tough as melee ones and casters.
Troglodytes are definately of same altitude as giants of orcs. I have in mind at least 3 units for 'em but for one of them we need neutral hostile Ai:
Troglodyte Berserker must have a bit different ability - it goes into rage where it gains +attack, speed, lifelink but becomes uncontrollable by player and can't understand who is enemy as result attacking everyone.
Shamans are for a bit more civilized still. Ratkin will have Plague spreader as their caster. Yes they will be able for now only in dark cave.
Artillery will be able from Leonins.
Volpa can have a pike unit but as elite, not as basic.
As for Tc's:
1. thusskars will have some heavy units as well availible in tc's.
2. Tritons are TC only as well as some other naval/amphibious units like Sharkmen.
3. Pandaren will have also 2 units for tc.
4. 1 Rhino.
5. Jackalmen as a bit better than needlemanes but still weak upgradeble (as oppose to unupgradable needlemanes) infantries and 1 caster. tc only.
Rhinos will also count as civil. Extremly heavy and costly units, exeptional siege (on pair with human's)
Also because of high variety of clans there won't be units with auras that affect all units of beastclans - at most 1-2 clans of.
Last edited by makazuwr32 on Thu Aug 02, 2018 12:00 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- General Brave
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Re: The Beastlike race or Beastclans.
Any anything for air then.
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- makazuwr32
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Re: The Beastlike race or Beastclans.
Harpies, Avians, maybe drakes (as baby variants of dragons)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- Lynx Shafir
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Re: The Beastlike race or Beastclans.
I have some pics for Rats in my post.
Also for siege :Gór bull-like battering ram - faster or with charge skill.
We have a lot of avians, fighters and casters too.
I wrote a draft
Also for siege :Gór bull-like battering ram - faster or with charge skill.
We have a lot of avians, fighters and casters too.
I wrote a draft
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: The Beastlike race or Beastclans.
Any types of Navy.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
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Re: The Beastlike race or Beastclans.
thusskars will be able to build something like human transportship but otherwise no ships. they have tritons and sharkmen for aquatic forces.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
