Insects — ARCHIVED

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Savra
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Re: Insects

Post by Savra »

On ya did some more improvements to the any folk. Colony gaurd.
Last edited by Savra on Mon Oct 15, 2018 4:54 pm, edited 1 time in total.
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General Brave
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Re: Insects

Post by General Brave »

They look better but I don't know about the grey faces.
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makazuwr32
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Re: Insects

Post by makazuwr32 »

Personally i want to see only arahnids in beastclans. i don't care about other insectoid-like creatures.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Insects

Post by Tankhead »

This pictures looks nice AND vote for 2 more slots ( AI only ) I'm spreading the word to get this in faster
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LordOfAles
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Re: Insects

Post by LordOfAles »

Everyone knows about 2 more slots. Stop please.
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Tankhead
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Re: Insects

Post by Tankhead »

LordOfAles wrote: Wed Aug 15, 2018 4:51 pm Everyone knows about 2 more slots. Stop please.
Like with the Dev putting in the needs topic for voting?
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Re: Insects

Post by LordOfAles »

Yes
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Savra
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Re: Insects

Post by Savra »

You can keep the arahnids but the insectoid are still having spiders because they are their giants since they can't have siege. (Although one siege based unit would not hurt if all it is, is a battering ram style unit.)
Insecticide could have spider folk who aren't their cav because we could just make scorpions be them. Are spider folk can be biped and can look a bit like ant folk because they are found in their colonys and were basically forced to join them, in other words they were enslaved because ant's can do that with another race of bug doesn't matter what it is if they can put a use to them. Remember that some of humanity's ideas came from watching ants. An example of some other bugs ants have are aphids and ant beetles. ants use aphids like cows and ant beetles are used as a awaiting but that ants feed their dead to and hide under to avoid things like wasps.
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Savra
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Re: Insects

Post by Savra »

General Brave wrote: Wed Aug 15, 2018 3:24 pm They look better but I don't know about the grey faces.
Those were supposed to be mandibles. :lol:
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Re: Insects

Post by General Brave »

Perhaps shaded a bit darker but either way it could work.
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Savra
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Re: Insects

Post by Savra »

Ok btw how's this for the scorpianids/ scorpion folk?
Last edited by Savra on Mon Oct 15, 2018 4:54 pm, edited 1 time in total.
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Savra
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Re: Insects

Post by Savra »

Here's the antfolk with darker mandible I figured dark blue might help them stand out from the black.
Last edited by Savra on Mon Oct 15, 2018 4:54 pm, edited 1 time in total.
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Re: Insects

Post by General Brave »

At least it's now bearable.
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Re: Insects

Post by General Brave »

Still just need a worker version.
Then we can talk about stats.
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Savra
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Re: Insects

Post by Savra »

How's this for bee folk? For starters that is, and here's an antfolk worker.
Last edited by Savra on Mon Oct 15, 2018 4:55 pm, edited 1 time in total.
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LordOfAles
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Re: Insects

Post by LordOfAles »

Where did you find all these images?
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Re: Insects

Post by General Brave »

He said he made them.

Also very like the bees.
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Re: Insects

Post by Tankhead »

Just wondering but wasn't demons and beastclan the first focus for new races and then all of a sudden someone re mentioned insects and somehow they got the most develop as far as being the next race in?
How did that happen?
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Re: Insects

Post by LordOfAles »

Some things are just meant to happen.
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Dagravian
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Re: Insects

Post by Dagravian »

I think bcz it demands too much research to make those, i mean, for beastclans, we don't even chosen the main races that will be put in there and barely did something for it beside discussions... For demons there was all that thing of being sub faction of undeads and stuff, that makes ppl tired of trying something, also, isn't everyone that really knows how to work on them, i mean, to make drafts for it... For insects is another thing, it is apart all those problems (beside the arachno problems), you can have inspiration in nature, so it can flows really well...
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General Brave
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Re: Insects

Post by General Brave »

This is a far more older ideas, also it has images. It seems people are really putting effort..
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Re: Insects

Post by General Brave »

And maybe it's far simpler to make since we have things to use as reference.
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Savra
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Re: Insects

Post by Savra »

Btw shouldn't Insectoids be strong in flying? It would make sense.
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Savra
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Re: Insects

Post by Savra »

General Brave wrote: Wed Aug 15, 2018 7:38 pm He said he made them.

Also very like the bees.
Thanks, should we just refers to bee folk as the hive and ant folk as the colony to make making them sound more intresting?
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Savra
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Re: Insects

Post by Savra »

Here's a hive worker and some updated units.
Last edited by Savra on Mon Oct 15, 2018 4:55 pm, edited 1 time in total.
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Savra
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Re: Insects

Post by Savra »

Sorry protectors shadow didn't get saved on the gif here it is.
Last edited by Savra on Mon Oct 15, 2018 4:55 pm, edited 1 time in total.
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Savra
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Re: Insects

Post by Savra »

Should I give the bees something else in terms of armour like dragon fly armour? Or should I just leave it?
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General Brave
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Re: Insects

Post by General Brave »

Perhaps dragonflies can be used at some sort of calvary.
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Savra
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Re: Insects

Post by Savra »

I thought dragonflies could be their dragons. :lol:
Btw how's this for one of their spiders. (Not spider folk)
Last edited by Savra on Mon Oct 15, 2018 4:56 pm, edited 1 time in total.
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Savra
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Re: Insects

Post by Savra »

And here's a web (wall) don't know if you want the different directions too but I'm assuming you might so I will try and work on them tomorrow.
Last edited by Savra on Mon Oct 15, 2018 4:56 pm, edited 1 time in total.
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