We have some of these units for stats.Typhoon wrote: ↑Sun Apr 09, 2017 5:28 pm Race of insects
Buildings:
-Colony(need image)
-Hive(need image)
-Spider nest(need image)
-Great Colony(need image)
Planned building:
Image ready:
-Ant Worker(colony)
-Fire Ant (colony)
-Beetle (city)
-Spitting Beetle (city)
-Acid (effect of Spitting Beetle)
-Mantis (city)
-Centipede (colony)
Need image:
-Ant warrior(colony)
-Tarantula(Spider Nest)
-Scorpion (Great Colony)
-Bark Darwin spider (spider nest)
-Bee worker(hive)
-Queen bee(hive)
-Hornet(hive)
-Mosquito(hive)
Insects — ARCHIVED
Re: Insects
Re: Insects
And these for stats.Savra wrote: ↑Mon Aug 06, 2018 6:49 am My thoughts would be to take most those units (if not all) and add them to something like this
Buildings:
Mega:Hive
Colony
Burrow
Monastary
Nest
Spider den
Dock: pestilent pool
Wall: Web
Towers:
Swarm nest
Sentry post
Acid tower
Units:
Infantry:
Ant warrior
Hive soldier
Hive lancer
Hive Lord ( basically the Hive prince)
Hive queen (must be stronger then hive lord)
Scarab ripper
Scarab Spiker
Scarab guard
Brood guard
Wasp guard pursurer
Cavalry:
Scorpian
Hard claw scorpion
Centipede
Black scorpion
Ranged:
Hive archer
Hive acid archer
Scarab Stinger
Wasp guard striker
Siege:
Giant spider
Bael
Siege spider
Death walker
Casters:
Hive conjurer
Hive medicine doctor
Hive Defiler
Hive mystic watcher
Naval:
Leeches
giant crab
Leviathen
Transport crab
Crustle abomination
- General Brave
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Re: Insects
Now we need stats for the units we have currently, perhaps let's start with the workers.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
Alright and here's the angles for the walls btw.
Last edited by Savra on Mon Oct 15, 2018 4:53 pm, edited 1 time in total.
- Lynx Shafir
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Re: Insects
Conected version too 2tile
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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Re: Insects
Did you try to put them together to see if they do fit.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
As for stats for worker ant folk or colony worker here's an idea.
Cost:2-3
Hp:8
Atk:4
Spd:4
Rng:1
Sight:4
Actions:2
Mend:5
Arm:0
P.arm:0
Abilities:
Hive mind researchable
Aura rng:1 +2 to mend rate to any ally worker nearby.
Cost:2-3
Hp:8
Atk:4
Spd:4
Rng:1
Sight:4
Actions:2
Mend:5
Arm:0
P.arm:0
Abilities:
Hive mind researchable
Aura rng:1 +2 to mend rate to any ally worker nearby.
Re: Insects
Do you need to have them in the game to do that or no. I'll try it on pixly.General Brave wrote: ↑Thu Aug 16, 2018 4:50 pm Did you try to put them together to see if they do fit.
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Re: Insects
Check on that and I will look at the stats.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Insects
Should we just give them a 3 action. The worker.
Last edited by General Brave on Thu Aug 16, 2018 5:08 pm, edited 1 time in total.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
Here's the last parts of the web.
Last edited by Savra on Mon Oct 15, 2018 4:53 pm, edited 1 time in total.
Re: Insects
Would that be too much of would it still be fine?
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Re: Insects
I think the wall is complete, if it all fits together.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
Why not have them start off as 1 then have a tech that gets them to 2 and 3 actions
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: Insects
I don't want to see any race aside from dwarves and creations where basic workers have 2 or more actions/turn.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- General Brave
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Re: Insects
Then I think we can give them more mend rate.
Wise, Might, Loyalty. Forever stands Warfell.
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Re: Insects
Ofc. Why not. I think they can get through upgrades at most 12 mend rate — higher than any other race has exept of dwarves and humans: these 2 must have higher total mend rate (after upgrades and such)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- LordOfAles
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Re: Insects
I don't want to see any new race now at all. Dwarves and Scaledfolks need to be balanced. Dwarves are destructive in small maps and scaledfolks are just too op in everything.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Insects
Dwarves are destructive because many other races are currently underpowered. Especially elves but also humans and (a bit less because of their casters) undeads. Orcs have not so hard time of dealing with dwarves as other races.LordOfAles wrote: ↑Thu Aug 16, 2018 7:53 pm I don't want to see any new race now at all. Dwarves and Scaledfolks need to be balanced. Dwarves are destructive in small maps and scaledfolks are just too op in everything.
I don't count scaledfolks for now.
Also this is work on future races. On their concepts.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

- General Brave
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Re: Insects
Would this work for the walls?
Last edited by Savra on Mon Oct 15, 2018 4:54 pm, edited 1 time in total.
Re: Insects
Just a wonder but do you happen to have a gate?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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- General Brave
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- Location: The Four Point Military Academy.
Re: Insects
Why is my topic missing and also some of these Post?
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
On your way experiencing this problem to huh?
- General Brave
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Re: Insects
Hopefully there is a way to recover the posts, Let try to remember what we have discuss.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
My Cockroach/ roach idea that's goneGeneral Brave wrote: ↑Fri Aug 17, 2018 6:03 pm Hopefully there is a way to recover the posts, Let try to remember what we have discuss.
And making elites for every species along with finishing images
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: Insects
Well we haven't forgot about that, so let's continue it.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
Ok well I forgot some stats I had originally put up for Roaches / Cockroaches so imma put everything right here
Roaches
Health points: 15
Attack: 7
Speed: 5
Cost: 2
Armor: 0/2
Armor penetration: 0
Spell resistance: 75%
Dodge chance: 20%
Cockroaches
Health points: 25
Attack: 10
Speed: 8
Cost: 3
Armor: 1/3
Armor penetration: 0
Spell resistance: 85%
Dodge chance: 30%
Techs:
Multiply( Cockroaches/roaches can make a copy of them self) Cool down 4
Resilient ( Cockroaches/roaches have increase spell resistance to 100% and Armor +2 )
Buliding: Trash Scraps ( that's what I'm naming they're building ) and TCs
I decided these won't have multiple unit types. Just two types as I just posted. Their big usage in future is for mobility and numbers.
Anyone like the idea?
Oh and when they multiply the new units have no armor
Roaches
Health points: 15
Attack: 7
Speed: 5
Cost: 2
Armor: 0/2
Armor penetration: 0
Spell resistance: 75%
Dodge chance: 20%
Cockroaches
Health points: 25
Attack: 10
Speed: 8
Cost: 3
Armor: 1/3
Armor penetration: 0
Spell resistance: 85%
Dodge chance: 30%
Techs:
Multiply( Cockroaches/roaches can make a copy of them self) Cool down 4
Resilient ( Cockroaches/roaches have increase spell resistance to 100% and Armor +2 )
Buliding: Trash Scraps ( that's what I'm naming they're building ) and TCs
I decided these won't have multiple unit types. Just two types as I just posted. Their big usage in future is for mobility and numbers.
Anyone like the idea?
Oh and when they multiply the new units have no armor
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"