Insects — ARCHIVED

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Savra
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Re: Insects

Post by Savra »

Typhoon wrote: Sun Apr 09, 2017 5:28 pm Race of insects

Buildings:
-Colony(need image)
-Hive(need image)
-Spider nest(need image)
-Great Colony(need image)
Planned building:

Image ready:

-Ant Worker(colony)

-Fire Ant (colony)

-Beetle (city)

-Spitting Beetle (city)

-Acid (effect of Spitting Beetle)

-Mantis (city)

-Centipede (colony)

Need image:

-Ant warrior(colony)

-Tarantula(Spider Nest)

-Scorpion (Great Colony)

-Bark Darwin spider (spider nest)

-Bee worker(hive)

-Queen bee(hive)

-Hornet(hive)

-Mosquito(hive)
We have some of these units for stats.
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Savra
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Re: Insects

Post by Savra »

Savra wrote: Mon Aug 06, 2018 6:49 am My thoughts would be to take most those units (if not all) and add them to something like this
Buildings:
Mega:Hive
Colony
Burrow
Monastary
Nest
Spider den
Dock: pestilent pool
Wall: Web
Towers:
Swarm nest
Sentry post
Acid tower

Units:
Infantry:
Ant warrior
Hive soldier
Hive lancer
Hive Lord ( basically the Hive prince)
Hive queen (must be stronger then hive lord)
Scarab ripper
Scarab Spiker
Scarab guard
Brood guard
Wasp guard pursurer
Cavalry:
Scorpian
Hard claw scorpion
Centipede
Black scorpion
Ranged:
Hive archer
Hive acid archer
Scarab Stinger
Wasp guard striker
Siege:
Giant spider
Bael
Siege spider
Death walker
Casters:
Hive conjurer
Hive medicine doctor
Hive Defiler
Hive mystic watcher
Naval:
Leeches
giant crab
Leviathen
Transport crab
Crustle abomination
And these for stats.
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General Brave
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Re: Insects

Post by General Brave »

Now we need stats for the units we have currently, perhaps let's start with the workers.
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Savra
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Re: Insects

Post by Savra »

Alright and here's the angles for the walls btw.
Last edited by Savra on Mon Oct 15, 2018 4:53 pm, edited 1 time in total.
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Lynx Shafir
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Re: Insects

Post by Lynx Shafir »

Conected version too 2tile
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: Insects

Post by General Brave »

Did you try to put them together to see if they do fit.
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Savra
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Re: Insects

Post by Savra »

As for stats for worker ant folk or colony worker here's an idea.
Cost:2-3
Hp:8
Atk:4
Spd:4
Rng:1
Sight:4
Actions:2
Mend:5
Arm:0
P.arm:0
Abilities:
Hive mind researchable
Aura rng:1 +2 to mend rate to any ally worker nearby.
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Savra
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Re: Insects

Post by Savra »

General Brave wrote: Thu Aug 16, 2018 4:50 pm Did you try to put them together to see if they do fit.
Do you need to have them in the game to do that or no. I'll try it on pixly.
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Re: Insects

Post by General Brave »

Check on that and I will look at the stats.
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Re: Insects

Post by General Brave »

Should we just give them a 3 action. The worker.
Last edited by General Brave on Thu Aug 16, 2018 5:08 pm, edited 1 time in total.
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Savra
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Re: Insects

Post by Savra »

Here's the last parts of the web.
Last edited by Savra on Mon Oct 15, 2018 4:53 pm, edited 1 time in total.
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Savra
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Re: Insects

Post by Savra »

General Brave wrote: Thu Aug 16, 2018 5:07 pm Should we just give them a 3 action. The worker.
Would that be too much of would it still be fine?
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Re: Insects

Post by General Brave »

I think the wall is complete, if it all fits together.
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Tankhead
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Re: Insects

Post by Tankhead »

Savra wrote: Thu Aug 16, 2018 5:09 pm
General Brave wrote: Thu Aug 16, 2018 5:07 pm Should we just give them a 3 action. The worker.
Would that be too much of would it still be fine?
Why not have them start off as 1 then have a tech that gets them to 2 and 3 actions
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General Brave
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Re: Insects

Post by General Brave »

Maybe, depending what everyone agrees on.
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makazuwr32
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Re: Insects

Post by makazuwr32 »

I don't want to see any race aside from dwarves and creations where basic workers have 2 or more actions/turn.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Insects

Post by General Brave »

Then I think we can give them more mend rate.
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makazuwr32
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Re: Insects

Post by makazuwr32 »

Ofc. Why not. I think they can get through upgrades at most 12 mend rate — higher than any other race has exept of dwarves and humans: these 2 must have higher total mend rate (after upgrades and such)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: Insects

Post by LordOfAles »

I don't want to see any new race now at all. Dwarves and Scaledfolks need to be balanced. Dwarves are destructive in small maps and scaledfolks are just too op in everything.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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makazuwr32
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Re: Insects

Post by makazuwr32 »

LordOfAles wrote: Thu Aug 16, 2018 7:53 pm I don't want to see any new race now at all. Dwarves and Scaledfolks need to be balanced. Dwarves are destructive in small maps and scaledfolks are just too op in everything.
Dwarves are destructive because many other races are currently underpowered. Especially elves but also humans and (a bit less because of their casters) undeads. Orcs have not so hard time of dealing with dwarves as other races.
I don't count scaledfolks for now.

Also this is work on future races. On their concepts.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Insects

Post by General Brave »

Maybe about that.
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Savra
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Re: Insects

Post by Savra »

Would this work for the walls?
Last edited by Savra on Mon Oct 15, 2018 4:54 pm, edited 1 time in total.
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Tankhead
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Re: Insects

Post by Tankhead »

Just a wonder but do you happen to have a gate?
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General Brave
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Re: Insects

Post by General Brave »

It looks like all of it is the gate.
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General Brave
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Re: Insects

Post by General Brave »

Why is my topic missing and also some of these Post?
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Savra
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Re: Insects

Post by Savra »

On your way experiencing this problem to huh?
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General Brave
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Re: Insects

Post by General Brave »

Hopefully there is a way to recover the posts, Let try to remember what we have discuss.
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Tankhead
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Re: Insects

Post by Tankhead »

General Brave wrote: Fri Aug 17, 2018 6:03 pm Hopefully there is a way to recover the posts, Let try to remember what we have discuss.
My Cockroach/ roach idea that's gone :evil:
And making elites for every species along with finishing images
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General Brave
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Re: Insects

Post by General Brave »

Well we haven't forgot about that, so let's continue it.
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Tankhead
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Re: Insects

Post by Tankhead »

Ok well I forgot some stats I had originally put up for Roaches / Cockroaches so imma put everything right here
Roaches
Health points: 15
Attack: 7
Speed: 5
Cost: 2
Armor: 0/2
Armor penetration: 0
Spell resistance: 75%
Dodge chance: 20%

Cockroaches
Health points: 25
Attack: 10
Speed: 8
Cost: 3
Armor: 1/3
Armor penetration: 0
Spell resistance: 85%
Dodge chance: 30%

Techs:
Multiply( Cockroaches/roaches can make a copy of them self) Cool down 4
Resilient ( Cockroaches/roaches have increase spell resistance to 100% and Armor +2 )

Buliding: Trash Scraps ( that's what I'm naming they're building ) and TCs
I decided these won't have multiple unit types. Just two types as I just posted. Their big usage in future is for mobility and numbers.

Anyone like the idea?

Oh and when they multiply the new units have no armor
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