new tech: engineering
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new tech: engineering
Affects workers, +50% construction speed bonus, cost 10 turns in advancements center or castle...sorry if i didn't format this properly...
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Re: new tech: engineering
Upgrade from the "Ambidextria" tech? Sounds a bit OP: Guard Towers will be like 1 turn to build.
Thanks!
Josh
Josh
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Re: new tech: engineering
Ambidextria only affects repair rates...and guard towers are already only 1 turn to build if you use 2+ workers...
Just an idea, though...and, actually, the research should be around 20 turns; this will keep it from being developed in short, quick missions...
Just an idea, though...and, actually, the research should be around 20 turns; this will keep it from being developed in short, quick missions...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: new tech: engineering
Yes 20 turn cost is less OP. What I refer to as turns are not "real time" turns, but actual "cost" turns. So in dealing with strategies, you use it to measure effectiveness against cost (bang for the buck).
Assassin= 4 turns > Swordsman=2 turns (Assassin also dies) NET -2 turns. So this strategy is not worth it.
And I think you are confused: Ambidextria affects the "mend" rate - building and fixing. Towers cost 4 turns without it; with it researched they cost 3. So the new mend would be 23 with this tech. I think it's a good idea, but let's not make it OP.
Assassin= 4 turns > Swordsman=2 turns (Assassin also dies) NET -2 turns. So this strategy is not worth it.
And I think you are confused: Ambidextria affects the "mend" rate - building and fixing. Towers cost 4 turns without it; with it researched they cost 3. So the new mend would be 23 with this tech. I think it's a good idea, but let's not make it OP.
Thanks!
Josh
Josh
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Re: new tech: engineering
I'm actually Not confused on this...a fortress takes 6 worker-turns to build, with or without the ambidextria developed...but, regardless, if this new tech is implemented, it should take a lot to develop, as you and i agree...maybe 16 turns or so...but if the "parallel research" (multiple structures researching the same tech) is implemented, the engineering would become a bit too easy...i don't know, let's wait and see what some other people think...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: new tech: engineering
Yes engineering is a good idea.
But a fortress takes 8 turns to build without the tech.
So unless you know something I don't, you are confused. 
But a fortress takes 8 turns to build without the tech.
Thanks!
Josh
Josh
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Re: new tech: engineering
I guess we have different versions of the game, or something, because i just checked again and its showing 6 turns for a fortress from the first turn of a match...but it doesn't matter, anyway...i just don't want the tech to make the game unbalanced....
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Re: new tech: engineering
No techs....as i said, though, it doesn't matter...if engineering works, cool...if not, no big deal...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...