
Only for hostile neutral AI.
Building:
Bandit Camp:
Bandit Watchtower:
Bandit Flag, Aura.
Tripline, Trap.
Fire pit, Trap.
Units
Infantry:
Deserters Warrior:
Similar stats to a regular Warrior with a slight increase.
Cost: 2
Hp: 24/24
Attack power: 12
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 0%
Size 1x1
Highwaymen:
A Cavalry that has 30% bonus is against Cavalry and Infantry. 100% against Wagons.
Thief: Invisible.
Raider: Armed with a sword and a torch to burn down buildings.
Gunman: Range Unit.
Illegal Mage.
Rogue necromancer:
has dig corpse and raise dead. Hangs close to base and takes advantage of any corpses it can come up with.
Orcish Brigand:
strong basic unit like highwayman, but higher hp and power. Gives the ai some variety, and probably behaves more aggressively than the rest.
Elvish Poacher:
basically elf archer, but give it slow spell and summon poison pit. Randomly traps the area, tangles troops in nets, and makes a nuisance of itself. Perfect for hostile A.I.
Dwarves Bomb Maker:
Throws bombs.
Air:
Brown dragon
Cost: 6
Hp: 80
Att: 22
Armor/Pierce: 2/2
Sight: 8
Speed: 4
Action/Turn: 1
Spell Resistance: 100%
Power Range/ AOE: 2
Abilities: Veteran Power.
Spells:
Fire Breath.
They could patrol the area, about 3-4 from their camp. attacking anyone who comes near. And after they build up, they will randomly attack one of a player or Al.
