Knighthood of Aurora Argentum

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StormSaint373
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

@Alexander82

You can choose between Argentum Cathedral and Argentum Grand Cathedral...

Argentum Grand Cathedral
Cost: 37
Hp: 1730
Power:7
Range:7
Vision: 7
Actions/Turn: 3
AOE:0 - 1
Carry Capacity: 3

Active Effects: Burning Weapon, Aura: Heal (heal rate 10)- range 3

Argentum Cathedral

Cost: 7
Hp: 30
Carry Capacity: 3
Vision: 3

Active Effects: Aura: Heal (Heal Rate 10) - range 3
Attachments
ARGENTUM GRAND-CATHEDRAL.png
ARGENTUM GRAND-CATHEDRAL.png (2.84 KiB) Viewed 3526 times
ARGENUM CATHEDRAL.png
ARGENUM CATHEDRAL.png (978 Bytes) Viewed 3526 times
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

Units

Argent Sverdestave

Cost: 6
Hp: 37
Attack: 10
Range: 2
Armor: 3
Pierce: 3
Vision: 5
Speed: 3(1 mountainwalking)
Action/Turn: 2/2

Bonus: undead 100%, dragons 200%, Giants 50%, cavalry, 450%

Spells: Heal: 7hp, Exorcism: Range 3, cool down 2, disenchant
Attachments
Argent Sverdestave.png
Argent Sverdestave.png (1.39 KiB) Viewed 3522 times
Last edited by StormSaint373 on Thu Oct 04, 2018 6:44 pm, edited 3 times in total.
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

Argent Crossbowman
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Re: Knighthood of Aurora Argentum

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Argent Crossbowman

Cost: 5
Hp: 17
Att: 7
Range: 7
Armor: 3
Pierce: 2
Vision: 7
Speed: 3 (1 mountainwalking)
Action/ Turn: 1

Spells: Heal: 7 hp, Exorcism: range 3, cool down 2, disenchant

Argent Guardian

Cost: 5
Hp: 37
Att: 13
Range: 1
Armor: 3
Pierce: 7
Vision: 4
Speed: 3 (1 mountainwalking)
Action/Turn: 1

Spells: Heal: 7hp, Exorcism: Range: 3 cool down 2, disenchant
Attachments
Argent Swordsman.png
Argent Swordsman.png (1.28 KiB) Viewed 3522 times
Argent Crossbowman.png
Argent Crossbowman.png (1.3 KiB) Viewed 3522 times
Last edited by StormSaint373 on Mon Sep 17, 2018 3:24 pm, edited 4 times in total.
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Alexander82
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Re: Knighthood of Aurora Argentum

Post by Alexander82 »

Ok there are 2 things I'd like to know... This is are church units but they are simply infantry melee units am I right?

Shouldn't church units show divine power?

Also (but I assume they aren't completed) they need a lot of shading

The shields should still use the existing dragon crests for background reasons (templars and hospitaller also use them)

We discussed with @Sunrise Samurai and @General Brave about the empire background and they are all united under a religion of ancient divine dragons

We might say that their bonus against dragons are because they are trained to fight evil dragons (the scalefolk ones) but they are simply melee units, Right?
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

Alexander82 wrote: Tue Sep 11, 2018 5:00 pm Ok there are 2 things I'd like to know... This is are church units but they are simply infantry melee units am I right?

Shouldn't church units show divine power?

Also (but I assume they aren't completed) they need a lot of shading

The shields should still use the existing dragon crests for background reasons (templars and hospitaller also use them)

We discussed with @Sunrise Samurai and @General Brave about the empire background and they are all united under a religion of ancient divine dragons

We might say that their bonus against dragons are because they are trained to fight evil dragons (the scalefolk ones) but they are simply melee units, Right?
Yes, they are church specified units.
How would they show divine power without throwing them off balance? Is healing not enough?
Yes they have bonuses vs dragons and undead as well as standard bonuses.
I didn't know what the dragons on the shields were for... Could you please fix that?
All are Melee units except Argent Crossbowman, unless you count Sverdestave's Range of 2 being that it is a long weapon. They were to have kingsmail hauberks instead of traditional imperial plate, more mobility while offering just as good protection, except vs arrows. (Arrows are the only things that can Peirce chainmail, especially of that quality.

Bonuses: aside from normal bonuses of units of that type.
Vs Undead 100%
Vs Dragons 250%
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Alexander82
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Re: Knighthood of Aurora Argentum

Post by Alexander82 »

I think that those units are redundant with existing one and other that are going to be put in.

I'd probably go more for divine caster units (clerics, paladins and so on).

Also remove mountainwalking since I don't think is fit for church units
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

Argent units come with mountianwalking, they are StormSaint's retinue!

Crossbowman provides Archer better than reg but not as good as Imperial
Sverdestave is like AOS volgier, but good vs big units, AND with 2 attacks at range 2!, Look out cav & dragons!
Swordsman is just here for flavor, sorry. Bsides, only dragon image I can do, is Skyrim Empire...
Sacred Tracker was my first, and is my best!

They come from Cathedrals and monasteries high in the mountains. How else can they learn how to mountainwalk? They trianed on their home front.

As for caster... I can come up with something! Especially if it is divine.
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Alexander82
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Re: Knighthood of Aurora Argentum

Post by Alexander82 »

The fact that a monastery is in the mountains doesn't automatically teach how to climb since to build a monastery there there was probably some kind of road...

Anyway I think that at the moment these units aren't well themed

I might accept human mountainwalking from special units that are trained in that (I don't know in your countries but in mine there is a special force that fought on the mountains and was trained to fight in that environment and equipped accordingly).
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Re: Knighthood of Aurora Argentum

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Mountianeers, you mean?
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Re: Knighthood of Aurora Argentum

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Mountianeers, you mean?

My people were a reclusive religious order that trianed in the mountains. They hunted monsters out of their caves and away from their lands to such an extent that they needed to go to other lands to cleanse them of the evils that resided there.

I understand your viewpoint.

In Isthimus, the lands are very cold and unforgiving, thus a majority of my order had to adapt to survive, scaling mountains to protect pilgrims was one of many services that they rendered. We came to this land to aid the empire!

*Sigh* What do you Suggest, Alexander82? It is your call.

I would like these units to be able to "fit" with the Templars and Hospitallers. At least the Swordstaffman.

Holy armies have cav and shock, but not enough anti cav... or archers.
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Alexander82
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Re: Knighthood of Aurora Argentum

Post by Alexander82 »

I think that some spellcasting should be ok. For example instead of having a simple bonus against dragons they might have a spell that gives them temporarily such a bonus (maybe bigger)

Some healing and/or exorcism and such things
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Re: Knighthood of Aurora Argentum

Post by General Brave »

How did I miss this?
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Re: Knighthood of Aurora Argentum

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Argent Saint

Cost: 8
Hp: 32
Attack: 10
Range: 1
Armor: 3
Pierce: 3
Vision: 5
Speed: 3
Spell Resistance: 100%
Dodge Counter: 100%
Action/Turn: 1

Bonuses: Undead 700%

Spells:
Thunderstorm: range 5, cool down 3
Thunderbolt: range 7, 30% chance for stun= unable to attack, cast spells, buff allies, etc.
Heal: 30hp
Double strike: provides extra action, others affected only
Strengthen: +3 attack and armor, others affected only
True conversion: 100%, spell resistance reduces chance, cool down 3
Armor of the Gods: +10/+10 armor for 3 turns, self-cast only, cool down 8
Hammer of the Gods: deals 37 damage, ignores armor, AOE same as catapult, no miss chance, cool down 6

Image is still in progress...

If editing is required, post below. I will change but not post that it is edited. Wastes valuable time and reply space.
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Re: Knighthood of Aurora Argentum

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Noted that even with spell Resistance, creatures are still affected by AOE spells.
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

@Alexander82

Edited Stats on Guardian, I already did shading, if I do too much, it will become too dark.

@General Brave what do you think of this. I need an extra set of expertise.

Perhaps we could move this along...
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Re: Knighthood of Aurora Argentum

Post by General Brave »

I do like the idea as well as the imagery. Including that building.
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

Any suggestions to make this better? As opposed to Warfell, I find the Knighthood lacking
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Re: Knighthood of Aurora Argentum

Post by General Brave »

Any type of Calvary and dragons? Perhaps air units.
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

I can't draw cavalry. But I had ideas on Argent cav.

Dragons: Storm Dragons for StormSaint, but does that go with?

Air units... Maybe... Well angels, Valkyries, but those are in different topics.

*Gasps* SILVER-WINGED Falcon!

IDK... Your thoughts?
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Re: Knighthood of Aurora Argentum

Post by General Brave »

Falcon sings fitting.
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Re: Knighthood of Aurora Argentum

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Silver-Winged Falcon

Recruit: ARGENT CATHEDRAL/GRAND CATHEDRAL

Scout Role

Cost: 3
Hp: 10
Attack: 3
Range: 1
Speed: 7
Armor: 0
Pierce Armor: 0
Vision: 9

Spells: Heal 7 hp, Disenchant

More combat role

Cost 5
Hp: 20
Attack: 7
Range:1
Speed:7
Armor:0
Pierce Armor: 0
Vision: 7

Spells: Disenchant, Heal 7 hp

Bonuses: Undead 1%, Dragons 30%, other flying units (Enough to kill other lesser flying units, like bats and eagles)

Falcons were used by Falconiers, to hunt and kill other birds of prey.

Thoughts
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Re: Knighthood of Aurora Argentum

Post by General Brave »

Sounds interestin for it to heal.
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Re: Knighthood of Aurora Argentum

Post by StormSaint373 »

Silver-Winged Falcons, are not normal birds. :D

This will provide a supporting "paratrooping" effect. Fly in, heal, fly out. Gives them a utility use in late-game.

Dwarves have best paratrooping ability. :roll:
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Re: Knighthood of Aurora Argentum

Post by General Brave »

The idea of the dragon does sound nice.
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Re: Knighthood of Aurora Argentum

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Storm Dragon

Cost: 7
Hp: 70
Attack: 17
Range: 2
Speed: 4 (all terrain)
Armor: 3
Pierce Armor: 3
Vision: 5
Action/Turn: 1/1

Bonuses: Same as other Dragons

Passive Effects: AOE 1, lightning weapon (With associated/implemented effects)

Spells: Tempest breath (thunderstorm, range 3)
Last edited by StormSaint373 on Mon Sep 17, 2018 7:16 pm, edited 2 times in total.
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Re: Knighthood of Aurora Argentum

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Let me know if I am doing this right... :oops:
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Re: Knighthood of Aurora Argentum

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Silver is a good conductor for lightning.
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Re: Knighthood of Aurora Argentum

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I didn't know that. :)
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Re: Knighthood of Aurora Argentum

Post by General Brave »

It should have passive lightning attack.
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