Upgrade/manage your tows
Upgrade/manage your tows
I have idea where you can build buildings IN your town.you can build workshop to decrease building of siege equepent lile catapult,rams,ship catapult by 1-2 turns,you can build libary to decrease time research is completed,you can build farm to increase space in towns for units up to 6,you can build watchtower in town so that town has much bigger line of sight,you can build hospital so that units will be healed faster,you can build fortifications so that defense of units in town will be increased.Those buildings are pernament upgrades for certain towns and cant be destroyed,they take 5-10 turns to build,the way how are they buildet is in production menu next to units and tehnology menu theres also town upgrades menu that shows all avaible upgrades in town.
Re: Upgrade/mamage.your tows
Hi
If we do this it is a project after all
other bacause it isa little bit complicated.
Is it meant like in for eyample rome total war??
patroid
If we do this it is a project after all
other bacause it isa little bit complicated.
Is it meant like in for eyample rome total war??
patroid
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Stratego (dev)
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Re: Upgrade/mamage.your tows
Lancer wrote:I have idea where you can build buildings IN your town.you can build workshop to decrease building of siege equepent lile catapult,rams,ship catapult by 1-2 turns,you can build libary to decrease time research is completed,you can build farm to increase space in towns for units up to 6,you can build watchtower in town so that town has much bigger line of sight,you can build hospital so that units will be healed faster,you can build fortifications so that defense of units in town will be increased.Those buildings are pernament upgrades for certain towns and cant be destroyed,they take 5-10 turns to build,the way how are they buildet is in production menu next to units and tehnology menu theres also town upgrades menu that shows all avaible upgrades in town.
Awesome idea!
Re: Upgrade/mamage.your tows
and what do you think about a town level system?
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Stratego (dev)
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Re: Upgrade/mamage.your tows
that is also good idea, however i do not plan to put it in soon, i dont think these as urgent modifications.
Re: Upgrade/mamage.your tows
Hi
Can u change townnames from conquered
Towns,and when yes how??
Patroid
Can u change townnames from conquered
Towns,and when yes how??
Patroid
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Re: Upgrade/mamage.your tows
from the ui no. only by using triggers as a map designer.
Tc building - upgrading (levels)
there is a game on the android market called conquest:colonization.
it has a nice town upgrade system. would it be possible to add a similar go AoS and SWS?
it has a nice town upgrade system. would it be possible to add a similar go AoS and SWS?
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Stratego (dev)
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Re: Tc building
please write here an example how a town could be upgraded.
(isn't there a similar idea somewhere in forum already?)
(isn't there a similar idea somewhere in forum already?)
Re: Tc building
there is one, but I can't find it....
building: special units (the really special) would require a buolding to train them.
wall: incrase meele defence
Strengtened roof: kncrase ranged defence
Watchtower: incrase line of sight with 2
extendes barracks: incrase the capacity
international headquarters: let you train national units.
(trainkng complex):let you to train 2 units at one time.
building: special units (the really special) would require a buolding to train them.
wall: incrase meele defence
Strengtened roof: kncrase ranged defence
Watchtower: incrase line of sight with 2
extendes barracks: incrase the capacity
international headquarters: let you train national units.
(trainkng complex):let you to train 2 units at one time.
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Re: Tc building
You men upgrades only one building? The similar remains lvl1?
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max-damage
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Re: Tc building
This could be a VERY cool purchasable-upgrade tech!! It should be only possible using Master Craftsmen ( http://www.ageofstrategy.net/viewtopic.php?f=10&t=1281)be expensive to research, expensive to implement (in-game), and require individual structure-by-structure bulding, but it could potentially totally turn a match around!! Great idea!! 
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Tc building
please explain it more..Daniel (the dev) wrote:You men upgrades only one building? The similar remains lvl1?
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Re: Tc building - upgrading (levels)
sorry for the mis-type-ings:
You mean inventing the tech will upgrade only the building it is invented in?
The similar buildings remains as original, on level 1 ?
You mean inventing the tech will upgrade only the building it is invented in?
The similar buildings remains as original, on level 1 ?
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max-damage
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Re: Tc building - upgrading (levels)
Sounds like a possible variation on the Engineering tech i mentioned before, unless I'm misunderstanding..but this only affects structures, right? ...it's a cool idea!!
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Re: Tc building - upgrading (levels)
that is the topic what I was looking for 
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Re: Upgrade/mamage.your tows
(merged)
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max-damage
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Re: Upgrade/mamage.your tows
That would explain why that^^ link keeps bringing me back here...lol.Daniel (the dev) wrote:(merged)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Upgrade/mamage.your tows
Well this has positive feedback
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max-damage
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Re: Upgrade/mamage.your tows
Okay, since there doesn't seem to be any specifics forthcoming on TC leveling , how about this: for each number x of units trained and number y of techs successfully completed by a TC, it gains a level, increasing its properties like greater garrison capacity, faster unit training, higher-level techs available (tech's would be separated by grades), shorter tech research times, etc...but if the player holding that TC loses control of it, it keeps the new level and the conquering player gains the benefits (only in that specific TC, though, of course...)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Upgrade/mamage.your tows
I don't think that is a good idea..
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Re: Upgrade/mamage.your tows
^Shots fired^
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max-damage
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Re: Upgrade/mamage.your tows
What, the TC upgrade idea or my version of it?
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Upgrade/manage your tows
your version, because it would be too long for a small game to train xy units, instead of using up x turns.
Or
the town could have building-build square next to the unit-train one.
Or
the town could have building-build square next to the unit-train one.
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max-damage
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Re: Upgrade/manage your tows
In the version i mentioned, it would be an algorithm that accumulates points for each TC, based on which activities it completes; i.e., if a TC trains a whole bunch of units, it gets points toward its leveling for each unit it trains...if it researches a bunch of techs, it accumulates points based on the techs it finishes...when it reaches a certain number of accumulated points, it levels up automatically...if a TC is occupied but inactive, it accumulates no points toward leveling...but you would have to be crazy to leave a TC inactive, anyway...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Upgrade/manage your tows
Yes, but balint did have specifics on tc leveling. This new way is good, but not very much like the game.
Thanks!
Josh
Josh
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Re: Upgrade/manage your tows
True...I'm just trying to come up with a practical system for the leveling...there didn't seem to be any beyond the initial idea of town leveling...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Upgrade/manage your tows
What about mixing?
The Tc needs points, and if your tc have enough poonts you can build the specific structures which give ya bobuses.
The Tc needs points, and if your tc have enough poonts you can build the specific structures which give ya bobuses.
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