I am thinking since last week (i had not much time though) what to do with the bridge, wagon, dock, transportship units, that now all races can build
Only humans should have these, other races should have only similar ones with unique icons, or they do not need them at all (like elves does not have wagon since they are fast enough already)
here what i mean:
elf
- transportship (it is ok, got a different one than human - however the image is not final i think)
- wagon (it is already revoked)
- bridge (can they build such? stone bridge is already revoked - only humans have that)
- dock (can they build such? they dont have a navy... if they need it, it needs a unique image)
undead
- wagon (do they need wagon?, if so a unique one)
- transportship (do they need this? - they can walk water, but not all units... - if they need it, new image needed)
- bridge (can they build such? stone bridge is already revoked - only humans have that)
- dock (can they build such? they dont have a navy...)
Orc
- wagon (do they need wagon?, if so a unique one)
- transportship (do they need this? if they need it, new image needed)
- bridge (can they build such? stone bridge is already revoked - only humans have that)
- dock (can they build such? they don't have a navy... if they need it, it needs a unique image)
Bef. publish - Remaining human unit types - thinkable
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Stratego (dev)
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Re: Bef. publish - Remaining human unit types - thinkable
I think both humans and orcs should have a stone bridge- however it should take a longer time for orcs
Also,
I would like for each race to have their own personalized boats and (with different advantages/disadvantages, like build time).
I however think time is more important, so:
Priority list:
Orcs - own boat (unique ++Armor +Attack -Speed ++Cost), maybe wagon (with same human image)
Elf - no wagon (they are fast enough already), fast boat (but weak and slightly costly(++Speed, +Capacity[2], --Armor, +Cost))
Undead - no boat (or maybe a "bone raft"(--Cost, ---Armor, -Speed)), no wagon
As for docks, they all should have the human dock
KEY: +/- means slightly higher/lower, ++/-- means higher/lower, +++/--- means a lot higher/lower
But this is only my opinion.
Also,
I would like for each race to have their own personalized boats and (with different advantages/disadvantages, like build time).
I however think time is more important, so:
Priority list:
Orcs - own boat (unique ++Armor +Attack -Speed ++Cost), maybe wagon (with same human image)
Elf - no wagon (they are fast enough already), fast boat (but weak and slightly costly(++Speed, +Capacity[2], --Armor, +Cost))
Undead - no boat (or maybe a "bone raft"(--Cost, ---Armor, -Speed)), no wagon
As for docks, they all should have the human dock
KEY: +/- means slightly higher/lower, ++/-- means higher/lower, +++/--- means a lot higher/lower
But this is only my opinion.
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max-damage
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Re: Bef. publish - Remaining human unit types - thinkable
My input on these points:
Elves:
Stone bridge: some of the oldest ruins "are" elven, since elves "existed" long before humans...why wouldn't they have done bridges?
Dock: If they have a naval presence, why wouldn't they have docks? Do they grow their boats from fungi?
Undead:
Wagons: why would they need them if they have no siege engines to transport and never get tired? (They walk where they need to go...)
Transportship: why would they need a naval presence at all if they can walk across the floors of rivers, oceans, lakes, etc.,...
Bridge: again....why? They can walk across...
Dock: see above...
Orcs:
Wagons: Ours are extremely proud and stupid...their troops march tirelessly for days on end...but if they have derived engines, they need wagons for transport...
(Cont'd below...)
Elves:
Stone bridge: some of the oldest ruins "are" elven, since elves "existed" long before humans...why wouldn't they have done bridges?
Dock: If they have a naval presence, why wouldn't they have docks? Do they grow their boats from fungi?
Undead:
Wagons: why would they need them if they have no siege engines to transport and never get tired? (They walk where they need to go...)
Transportship: why would they need a naval presence at all if they can walk across the floors of rivers, oceans, lakes, etc.,...
Bridge: again....why? They can walk across...
Dock: see above...
Orcs:
Wagons: Ours are extremely proud and stupid...their troops march tirelessly for days on end...but if they have derived engines, they need wagons for transport...
(Cont'd below...)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
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max-damage
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Re: Bef. publish - Remaining human unit types - thinkable
(Cont'd from above)
Orcs cont:
Transportship: definitely need stats and icon for this...
Bridge: more like a pile of stones, they can build ways across rivers and lakes, but they should have a limit to the distance they can build their "bridges"...i.e., No orc bridges between continents....
Docks: they need somewhere to build ships, right?
Orcs cont:
Transportship: definitely need stats and icon for this...
Bridge: more like a pile of stones, they can build ways across rivers and lakes, but they should have a limit to the distance they can build their "bridges"...i.e., No orc bridges between continents....
Docks: they need somewhere to build ships, right?
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: Bef. publish - Remaining human unit types - thinkable
MD, not all undead walk through water (eg lich) and elves could use a wood bridge instead.
Also, the maximum bridge distance wouldn't be worth it as if you're gonna build bridge across more than like 4 tiles, boats would be faster.
Also, the maximum bridge distance wouldn't be worth it as if you're gonna build bridge across more than like 4 tiles, boats would be faster.
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Stratego (dev)
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Re: Bef. publish - Remaining human unit types - thinkable
Came to me that i can not omit any transprtship from any race since the AI can go tru waters only using transportships.
so i have opned a new topic to ask your help to design transportships to them.
thanks in advance!
so i have opned a new topic to ask your help to design transportships to them.
thanks in advance!
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max-damage
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Re: Bef. publish - Remaining human unit types - thinkable
@Daniel-okay, then that point is resolved...
@ollie-a luck is an undead evil sorcerer...i think they'd be able to figure out a way to cross water...but Daniel already settled this point, so it doesn't matter...
@ollie-a luck is an undead evil sorcerer...i think they'd be able to figure out a way to cross water...but Daniel already settled this point, so it doesn't matter...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...