Cost:4
Hp: 40
Armor: 4
P.Armor: 6
Atk: 10
Speed: 4
Spell resist: 0
Sight: 5
Bonus: 40% (dealing 14 damage, 1 less than normal knight)
Notable feature: this unit is tanky enough to survive an 8 atk pikeman/halberdier (44 damage in total) if u only upgrade blacksmith cavalry armor1
(with only 1 hp )
so finally that blacksmith cavalry armor wont feel wasted against halberdier+reach combo
Attachments
shieldknight final 1.png (1.6 KiB) Viewed 4775 times
shieldknight final 2.png (1.62 KiB) Viewed 4775 times
Last edited by godOfKings on Fri Jul 27, 2018 9:21 pm, edited 2 times in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
cuz this unit can perform a unique strategical role in game that other units cannot, the roles of ur unit suggestions can already b performed by other units in the game
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
godOfKings wrote: ↑Fri Jul 27, 2018 4:41 pm
cuz this unit can perform a unique strategical role in game that other units cannot, the roles of ur unit suggestions can already b performed by other units in the game
Well the game lacks historical units bit i get your point
remember its not age of history but age of strategy, historical units have importance but not as much as strategical units, although historical units r useful in campaign making
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
godOfKings wrote: ↑Fri Jul 27, 2018 5:07 pm
remember its not age of history but age of strategy, historical units have importance but not as much as strategical units, although historical units r useful in campaign making
I know i know, i am just triying to take thos little kid dreams into reality
and he deals 17 damage, one less than heavy knight without blacksmith upgrade,
+4 damage and +1 speed vs +1 hp and +2/4 armor makes better alternative choices, if heavy shield knight deals same damage as normal knight more people will prefer to make lots of shield knights and upgrade it instead of making knights, its bonus MUST b less than knights no matter wat
also initial shield knights have only about 25% bonus i think
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools