Imperial captain:
Cost:8
Trains: Castle, Barracks
Hp:65
Atk:20
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:6
Res:100%
Abilities:
Imperial training: Passive: rng:3, +5 attack to all Imperials
Group attack 1:Passive: rng:3
Imperial healer:
Cost:4
Trains: Castle, Church
Hp:20
Atk:3 not effected by weapon upgrades.
S.rng:4
Sight:6
Spd:3
Heal:15
Arm:2
P.arm:2
Res:100%
Abilities:
Heal
Exorcism (researchable)
Trample
Disenchant
Imperial War Chariot:
Cost:5
Trains: Castle, Stables
Hp:40
Atk:16
Rng:1
Sight:6
Spd:4
Cap:1
Arm:3
P.arm:3
Res:100%
Units can act inside
Only can carry foot soldiers. Not giants, and wooden units, cavalry.
Bonuses: 50% infantry, archers, giants
Imperial Flagship: Ship upgrades only.
Trains: Docks, castle (if near water)
Cost:8
Hp:80
Atk:12 burning weapon
Rng:7
Sight:7
Act:2
Spd:5
Mend rate:10, rng:1
Arm:3
P.arm:6
Res:100%
Abilities:
Flagship aura: rng:5, all allied ships gain +1 speed, +3 attack
Bonuses: Same as warships.
