Use same tech to levelup
Cost 6 church only.
"Ascendant holy units"

1.foot
(sword)

Novice templar
Hp 32
Atk 11(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 60%
Heal 10
Exocrcism, r1?
Ascendant templar
Cost 5 church
Hp 34
Attack 13(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 80%
Heal 12, r1
Exorcism, range 2?
2.mounted
mounted version of foot

Novice templar knight
Cost 6 church
Hp38
Atk 12(50% to infantry)
Arm 2/2
Speed 5
Sight 5
S res 60%
Heal 7 range 1 (self too)
Exorcism
Ascendant templar knight
Stats
Cost 6 church
Hp 42
Attk 14
Arm 2/2
Speed 6
Sight 6
Spell res 80%
Heal rate 10 - range 1.
Exorcism
3.
Hospitaller switching to fast archer role
Novice H.

Cost 5 church
Hp 25
Attk 6(50% infantry)
Action 2
Arm 1/1
Speed 3
Range 5
Sight 6
Spell res 40%
Heal 7(self too) range 1
*Lightning weapon - active *
Last 2 CD 3
Ascendant h.

Cost 5~church
Hp 28
Attack 7(50% infantry)
Action 2
Arm 2/1
Speed 3
Range5
Sight 6
S.res 60%
Heal 9, range 1
Lighting Wepon active "
4.foot hybrid fighter
best healing and 2 support skills
4.Battle clerics

Novice battle clerics
Cost 5 - church
Hp 32
Atk 14(50%bonus to infantry ,25% Giants)
Range 1
Armor 1/2
Speed 3
Sight 4
Spell res 80%
Heal 12
Self strengthen
Exorcism
Range 3 CD 3
Adept battle cleric
Hp 36
Atk 16(same bonuses)
Arm 2/3
Range 1
speed 3
Sight 5
S res 100%
Heal 14 range 2
Self Streingten
Exorcism r2
