Macedonian Phalangite IMPLEMENTED

BankruptBoy
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Macedonian Phalangite IMPLEMENTED

Post by BankruptBoy »

Similar to the Uruk Hai pikeman in appearance, but with Hellenistic bronze armour.
Is weak by itself, but needs to group with other macedonian phalangites as a phalanx to have higher stats(like the legion formation tech).
Has a huge bonus against large units and unshielded units.
Important mechanic: Phalangite is only strong when attacked from the front. Phalangite takes more damage when attacked from side or rear.
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makazuwr32
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Re: Macedonian Phalangite (pikeman)

Post by makazuwr32 »

The thing is that here is no such mechanics like front, side and rear.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Gral.Sturnn
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Re: Macedonian Phalangite (pikeman)

Post by Gral.Sturnn »

Just like my pikeman ideas ;(
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L4cus
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Phalangite

Post by L4cus »

Here is a sprite of phalangites based on the picture bellow
1-phalangite.jpg
1-phalangite.jpg (58.41 KiB) Viewed 3676 times
phalangite (pike-mode).png
phalangite (pike-mode).png (628 Bytes) Viewed 3674 times
Attachments
lienzo falangita.png
lienzo falangita.png (530 Bytes) Viewed 3676 times
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makazuwr32
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Re: Pikeman IMPLEMENTED

Post by makazuwr32 »

My eyes! :shock:
Please burn those images!
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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L4cus
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Re: Pikeman IMPLEMENTED

Post by L4cus »

makazuwr32 wrote: Thu Feb 06, 2020 8:45 pm My eyes! :shock:
Please burn those images!
I am just a begginer. Don't be so rude. :cry:
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Puss_in_Boots
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Re: Pikeman IMPLEMENTED

Post by Puss_in_Boots »

Doesn't even look that bad for a beginner. I've done more disappointing work in the past.
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L4cus
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Re: Pikeman IMPLEMENTED

Post by L4cus »

Puss_in_Boots wrote: Thu Feb 06, 2020 9:54 pm Doesn't even look that bad for a beginner. I've done more disappointing work in the past.
Thnx bud
Would u give me an advice?
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Re: Pikeman IMPLEMENTED

Post by Puss_in_Boots »

It's easier to edit already existing images like the pikeman. You can download them (only 1 kb), open them in your image editor. Then change the units clothes and add a shield to it.
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L4cus
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Re: Pikeman IMPLEMENTED

Post by L4cus »

Puss_in_Boots wrote: Thu Feb 06, 2020 10:12 pm It's easier to edit already existing images like the pikeman. You can download them (only 1 kb), open them in your image editor. Then change the units clothes and add a shield to it.
Where can i download it?
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Puss_in_Boots
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Re: Pikeman IMPLEMENTED

Post by Puss_in_Boots »

You can left click or tap and hold on an image posted on forums to find the option to download them.
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Re: Pikeman IMPLEMENTED

Post by L4cus »

This is an improved draft of the phalangite pikeman. I don't know how to do the shadows. If someone knows, please tell me that or another advice.

something.png
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makazuwr32
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Re: Pikeman IMPLEMENTED

Post by makazuwr32 »

That is actually great improvement.
But i think he is too small for human.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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DreJaDe
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Re: Pikeman IMPLEMENTED

Post by DreJaDe »

That look so good (not as much as our Savra) but NC for a beginner (idk if that's beginner)

I suggest making the spear 2 sided and following other players suggestion to copy the unit in game and edit it.
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Re: Pikeman IMPLEMENTED

Post by Puss_in_Boots »

For shadows, you want to lower the transparency setting of black colors. Then place it down in a circular manner around the unit's feet.
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Re: Pikeman IMPLEMENTED

Post by L4cus »

Puss_in_Boots wrote: Sat Feb 08, 2020 1:43 am For shadows, you want to lower the transparency setting of black colors. Then place it down in a circular manner around the unit's feet.
Oh, i need a tutorial of pixly. :roll:
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Puss_in_Boots
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Re: Pikeman IMPLEMENTED

Post by Puss_in_Boots »

I don't use pixly, but the transparency bar usually has a full color on one end and black and gray patterns on the other end.
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Re: Pikeman IMPLEMENTED

Post by L4cus »

Puss_in_Boots wrote: Sat Feb 08, 2020 3:00 pm I don't use pixly, but the transparency bar usually has a full color on one end and black and gray patterns on the other end.
something.png
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Do u know if there is a topic about phalangite? Maybe this draf may help to develop this unit.
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L4cus
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Re: Macedonian Phalangite (pikeman)

Post by L4cus »

something.png
something.png (1.38 KiB) Viewed 3675 times
This is a draft i made. I hop u like.
About stats i was thinking these 'd be nice:
Cost 4
Hp 32
Attack 11
Range 2
Armor 2/1
Sight 4
Speed 2
SR 0
CR 30% (by the loyalty to its king Alexander)
Bonus vs cavalry and elephants
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L4cus
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Re: Macedonian Phalangite (pikeman)

Post by L4cus »

Svardstavier stats for comparision
Cost 4
Hp 30
Attack 7
Range 1
Armor 3/0
Speed 3
Sight 4
Actions/turn 2/2
With bonuses vs infantry and mounted.
The upgrade cost 5 turns. Voulgier and svardstavier are barrack units. Where should the phalangite be produced?
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Re: Macedonian Phalangite (pikeman)

Post by godOfKings »

Since there is a roman garrison, i think we need a more ancient building, perhaps a barbarian camp signifying all existing barbarians in the times of the romans as well as units before roman era like celts, greeks and persians
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Re: Macedonian Phalangite (pikeman)

Post by L4cus »

godOfKings wrote: Sat Feb 08, 2020 6:45 pm Since there is a roman garrison, i think we need a more ancient building, perhaps a barbarian camp signifying all existing barbarians in the times of the romans as well as units before roman era like celts, greeks and persians
That's right, there could be trained some other units like hoplites peltast or companion cavalry. By now, it could be traines on castles too.
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Morningwarrior
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Re: Pikeman IMPLEMENTED

Post by Morningwarrior »

Heeeeerrr...make a upgrade.
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Re: Pikeman IMPLEMENTED

Post by L4cus »

Morningwarrior wrote: Mon Feb 10, 2020 4:16 am Heeeeerrr...make a upgrade.
I dnt think so. Macedonian phalangites are ancients army. There could be an option: royal pikeman from macedony or seleucid silver shielded pikeman. The basic unit name should be then phalanx pikeman. So any option fix.
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Re: Macedonian Phalangite (pikeman)

Post by L4cus »

I think these could be stats:
Phalanx pikeman (to veteran: 3 turns)(to royal: 7)
Cost 4
Hp 19 (+4) (+5)
Attack 7 (+1) (+2)
Range 2
Armor 1/1 (+1/+0) (+2/+1)
Sight 4
Speed 2
CR 40% (+25%) (100%)
+450% v mounted
+750% v elephants

Trainable at hellenic barracks
https://www.androidutils.com/forum/view ... 9d3a465e17
Last edited by L4cus on Tue Mar 17, 2020 5:31 am, edited 7 times in total.
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L4cus
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Re: Macedonian Phalangite (pikeman)

Post by L4cus »

I am thinking in a levy pikeman too:
"Spike Levy"
Cost 2
Hp 12
Attack 4
Range 2
Armor 0/0
Speed 2
Sight 3

+350% v mounted
+650% v elephant

standard spearman stats:
Hp 11
Attack 4
Range 1
Speed 3
Sight 4

Some hp and range for speed and better bonus. I think is pretty balanced. Also, Spike Levy is only able at hellenic barracks and doesnt have an upgrade
Trainable at hellenic barracks
https://www.androidutils.com/forum/view ... 9d3a465e17
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Badnorth
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Re: Macedonian Phalangite (pikeman)

Post by Badnorth »

Is this ready?
I'd like this as a unit.
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Badnorth
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Re: Macedonian Phalangite (pikeman)

Post by Badnorth »

L4cus wrote: Sat Feb 08, 2020 5:56 pm something.png
This is a draft i made. I hop u like.
About stats i was thinking these 'd be nice:
Cost 4
Hp 32
Attack 11
Range 2
Armor 2/1
Sight 4
Speed 2
SR 0
CR 30% (by the loyalty to its king Alexander)
Bonus vs cavalry and elephants
Sprite looks awesome.
Shadows looks too dark,erase the shadows and implant new ones with 40-50% Transparency.
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Re: Macedonian Phalangite (pikeman)

Post by Endru1241 »

There is an easy way to make shadows in gimp.
I duplicate the whole image on new layer (if it's layered - just select all and "copy visible"), use color manipulation to reduce chroma to 0 (greyscale image), in layer transparency options use "color to alpha" selecting white, in filters use blur by 2-3pixels and put it in correct place using "perspective tool" (depends on a unit, but generally move upper corners to about 3-5pxabove bottom corners and bottom corners should be streched left and right by 4-10 pixels).
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L4cus
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Re: Macedonian Phalangite (pikeman)

Post by L4cus »

fell free to modify my sprie or start from zero for a new sprite...
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