the current Ai workers have a poor use.
the ai builds it buildongs and then attacks with the workers.
my suggestion: they build catapults/towers/fortresses near their tcs.
Ai worker
Re: Ai worker
I agree with the idea.
Anything is feasible with enough money and power.
Get ready to get your teeth kicked in, it will make for a good education.
Get ready to get your teeth kicked in, it will make for a good education.
Re: Ai worker
Why did this makes me laugh so much?balint wrote:builds it buildongs
Re: Ai worker
Actually, I guess Einstein's quote explains that for me... 
Re: Ai worker
Yes. I think if they built a castle or fortress (depending on the map) it would be more useful. Right now if a human attacks the AI tc, one catapult has complete superiority over the entire defense unless another catapult or knights magically stop it. A castle or fortress would make it much more costly to attack.balint wrote:the current Ai workers have a poor use.
the ai builds it buildongs and then attacks with the workers.
my suggestion: they build catapults/towers/fortresses near their tcs.
Catapults can be built by tc's or siege workshops, but castles and fortresses can only be built by workers.
But they must be made smart enough not to block their own path.
Thanks!
Josh
Josh
Re: Ai worker
I have no idea of the current system, but I have an idea to for how this could work.
ai based on a priority system. Top priority for worker, would be to run away from the enemy, if they are close. Second would be to fix extremely damaged units. Second would be finishing off a nearly finished build. Also, closer things (path-finding) have higher priority. Things with the highest priority are done by workers.
ai based on a priority system. Top priority for worker, would be to run away from the enemy, if they are close. Second would be to fix extremely damaged units. Second would be finishing off a nearly finished build. Also, closer things (path-finding) have higher priority. Things with the highest priority are done by workers.