Ai worker

Suggestions about the gameplay, the controls, buttons and so on.
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balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Ai worker

Post by balint »

the current Ai workers have a poor use.
the ai builds it buildongs and then attacks with the workers.
my suggestion: they build catapults/towers/fortresses near their tcs.
This is Hungary and winter is coming.
Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: Ai worker

Post by Alex486 »

I agree with the idea.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
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ollie444
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Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: Ai worker

Post by ollie444 »

balint wrote:builds it buildongs
Why did this makes me laugh so much?
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ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: Ai worker

Post by ollie444 »

Actually, I guess Einstein's quote explains that for me... :?
ejm29
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Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Ai worker

Post by ejm29 »

:lol:
"I don't care who I have to step on on my way down."
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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Ai worker

Post by COOLguy »

balint wrote:the current Ai workers have a poor use.
the ai builds it buildongs and then attacks with the workers.
my suggestion: they build catapults/towers/fortresses near their tcs.
Yes. I think if they built a castle or fortress (depending on the map) it would be more useful. Right now if a human attacks the AI tc, one catapult has complete superiority over the entire defense unless another catapult or knights magically stop it. A castle or fortress would make it much more costly to attack.

Catapults can be built by tc's or siege workshops, but castles and fortresses can only be built by workers.

But they must be made smart enough not to block their own path. :)
Thanks!
Josh
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ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: Ai worker

Post by ollie444 »

I have no idea of the current system, but I have an idea to for how this could work.
ai based on a priority system. Top priority for worker, would be to run away from the enemy, if they are close. Second would be to fix extremely damaged units. Second would be finishing off a nearly finished build. Also, closer things (path-finding) have higher priority. Things with the highest priority are done by workers.
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