Samurai and Hatamoto redesign IMPLEMENTED

Put here any ideas, suggestions about unit or structure properties.
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Endru1241
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Samurai and Hatamoto redesign IMPLEMENTED

Post by Endru1241 »

Ok, I know I just posted resized image, but this two units still looks weird.
My attempt at making them similar to the rest:
Attachments
32_unit_samurai.png
32_unit_samurai.png (8.5 KiB) Viewed 1168 times
unit_hatamoto.png
unit_hatamoto.png (8.44 KiB) Viewed 1168 times
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Stratego (dev)
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Re: Samurai and Hatamoto redesign

Post by Stratego (dev) »

i love them!
did u do it by yourself?

if so you are an awesome pixel artist!
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Endru1241
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Re: Samurai and Hatamoto redesign

Post by Endru1241 »

I made a base of a pikeman and with gimp I cut armour parts, team colouring and weapon to different layers. Then filled missing parts and started adding discerning features of samurai on separated layers. Hardest thing was making hands shape. Katana is made using curved path and Stroke path option (width 2px with antialiasing), then making fitting edge.
Layered structure allows easier future changes.
I even have naked man layer.
Attachments
Naked_man_two-handed_grip.png
Naked_man_two-handed_grip.png (6.79 KiB) Viewed 1162 times
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Re: Samurai and Hatamoto redesign

Post by Stratego (dev) »

u r awesome!
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Re: Samurai and Hatamoto redesign

Post by Stratego (dev) »

on exporting to png please turn on compression and do not include
- Exif
- Xmp
- iptc
- thumbnil

if u have gimp on "export as" there is an advanced part and unceck everything.

this way instead of 9k the units are 1.5k sized, see here attached
Attachments
32_unit_samurai.png
32_unit_samurai.png (1.27 KiB) Viewed 1161 times
unit_hatamoto.png
unit_hatamoto.png (1.43 KiB) Viewed 1161 times
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Endru1241
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Re: Samurai and Hatamoto redesign IMPLEMENTED

Post by Endru1241 »

Sure. I'll try to remember.
Maybe this info should be added to https://www.androidutils.com/forum/view ... 7cf22dc879
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Re: Samurai and Hatamoto redesign IMPLEMENTED

Post by Stratego (dev) »

ok, it is there!
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