Axe Knight (no bonuses) IMPLEMETNED

Put here any ideas, suggestions about unit or structure properties.
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StormSaint373
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Axe Knight (no bonuses) IMPLEMETNED

Post by StormSaint373 »

Axe knight has NO bonuses...

Can they have same as knight or hussars?
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Stratego (dev)
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Re: Axe Knight (no bonuses)

Post by Stratego (dev) »

ok, give a specific suggetion.
others can give their ideas too please.
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StormSaint373
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Re: Axe Knight (no bonuses)

Post by StormSaint373 »

Give 100% bonus vs

Archers foot
Anti archers foot
Infantry melee
Infantry anti cav
Healer, missionary, priest
Worker, laborer

Maybe give 50% bonuses

Vs buildings (since he appears Vikings, who were known for raids and since he has an axe)
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Puss_in_Boots
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Re: Axe Knight (no bonuses)

Post by Puss_in_Boots »

I don't think anyone in their right minds would pickup an axe and mount a horse with it. :roll:

But since axes are better for splitting than killing, 250% seige bonus works best and 50% for building.
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Endru1241
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Re: Axe Knight (no bonuses)

Post by Endru1241 »

Puss_in_Boots look at "Heavy cavalry" in wikipedia. Historically axes were best for dealing with moderately armoured infantry. Actually swords were barely used on horseback - mainly as anti-cavalry weapon.

On topic - most mounted units are already good at dealing with shooters. Make him unique. I am for +75% on siege (not enough for normal catapult) and +75% on normal buildings (to avoid 2-hit kill) +150% on fortified (18 dam to fortress - still worse than swordsman, but better than any cavalry ). Maybe additional cavalry bonus, but lesser - like +25%.
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Puss_in_Boots
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Re: Axe Knight (no bonuses)

Post by Puss_in_Boots »

Yeah I think I completely missed the fact that earlier tools were more modified (like battle axes) for comfortable combat than modern tools. It's difficult and inefficient to handle a modern splitting axe with one hand is where I arrived at that conclusion.
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Re: Axe Knight (no bonuses)

Post by Stratego (dev) »

ok Endru you have the json of it, please set your and Stormsaint's suggestion in it (i think all bonusees can go to it meaning a normal cavalry against infantry abut good against siege+buildings too)
thanks!
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Endru1241
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Re: Axe Knight (no bonuses)

Post by Endru1241 »

Here:
from knight:
+50% against melee, foot archers, and foot anti-archers
+100% against battering rams
weakened by 25% axe thrower bonuses:
+75% against buildings and siege machines
+150% against fortifications
+500% against mega buildings
Attachments
unit_axe_knight.json
(3.67 KiB) Downloaded 54 times
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Stratego (dev)
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Re: Axe Knight (no bonuses) IMPLEMETNED

Post by Stratego (dev) »

thanks! it is in in next update!
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