Cavalry logic (charge ability)

Put here any ideas, suggestions about unit or structure properties.
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Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Cavalry logic (charge ability)

Post by Gral.Sturnn »

Ive noticed some complain about the lancers being 2 op

So I propose to decrease their base damage but give them a new "charge" abilty which acts as a high damage attsck, this way we balance the lancers and make them more realistic.

Stats.
Only works in a single line
Has all the bonuses (even more of necessary)
Needs a recharge of 2 turns

Hope you agree, if disagree tell me how to make ot better
~Gral.Sturnn
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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Cavalry logic (charge ability)

Post by makazuwr32 »

Maybe lower bonuses instead but charge should increase attack instead.
Also once in 3 turns (or even once in 2) as for me is too common. I suggest once in 4 turns at least (use charge, than you must wait 3 turns to use it again).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Re: Cavalry logic (charge ability)

Post by Gral.Sturnn »

sounds fair this way the lancers would become more of a hit and run, i cant imagine a knight going at full speed doing the same damage at close combat
~Gral.Sturnn
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SirPat
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Joined: Tue Apr 30, 2019 6:39 am
Location: Philippines

Re: Cavalry logic (charge ability)

Post by SirPat »

Yeah needs to be implemented it makes the game mire realistic and makes lancers not that op
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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