Thanks

great feedback
It depends on the situation but i barely ever build melee sword infantry. If I do it is usually foot knight or if i have enough trebs already i switch my castles to teuton knight( they have similar stats to base level foot knight but have cost of 3). Man at arms is too squishy to arrows for me

Instead i build halberds while others do the job of melee sword
Ahh i didnt know chariot had these upgrades, sounds a lot better with them, thanks xd Though there is quite a lot of research to do before chariot seems worth it, though i cant say for certain as i haven't tried it
For range id rather build master slingers and get both range unit upgrades from blacksmith, then put them in a caravan, or first in ram then the ram into caravan

lots of mobility and slingers are really powerful mid range shooters, and rams allow them to get up close. i guess ill try horse archers though, thanks
Units like voulgier i avoid, id rather have halberds which do better against cav and cost much less(need to research upgrades but i still think its better) also it has reach tech (i dont know, maybe voulgier is also effected by reach?). Because units that arent specialised are usually weaker in both worlds, so id rather have strongest anti cav and my siege and slings can take care of infantry
For skirms and axe throwers it is good they arent too used, just have special situations