Age of discovery

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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

Guys squirrel, and l4 you give good ideas. And i agree: Aos consists units 50 century AD-15 century Dc, +tiger2, fighter(from age of star wars) and pikeman from AOF.
So right now i have this Sprites
Attachments
32_unit_Tercio.png
32_unit_Tercio.png (1.25 KiB) Viewed 3352 times
zweihander 5.png
zweihander 5.png (1.15 KiB) Viewed 3352 times
Rapier.png
Rapier.png (951 Bytes) Viewed 3352 times
reclute.png
reclute.png (850 Bytes) Viewed 3352 times
line infantry.png
line infantry.png (1.15 KiB) Viewed 3352 times
Last edited by Maxbirykov2004 on Thu Apr 02, 2020 1:52 pm, edited 1 time in total.
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

Right now this is all units what i have some of teme from l4 some from squirrel all other from lord of ale (forum-talent-pixel art) other on post upper
Attachments
Late Era Knight.png
Late Era Knight.png (1.93 KiB) Viewed 3354 times
Late Era Knight.png
Late Era Knight.png (1.93 KiB) Viewed 3355 times
Late Era Knight.png
Late Era Knight.png (1.93 KiB) Viewed 3361 times
reclute.png
reclute.png (850 Bytes) Viewed 3363 times
Rapier.png
Rapier.png (951 Bytes) Viewed 3363 times
zweihander 5.png
zweihander 5.png (1.15 KiB) Viewed 3363 times
32_unit_Tercio.png
32_unit_Tercio.png (1.25 KiB) Viewed 3363 times
Indian-warrior.png
Indian-warrior.png (933 Bytes) Viewed 3363 times
musketeer_2.png
musketeer_2.png (1.04 KiB) Viewed 3363 times
general.png
general.png (1.27 KiB) Viewed 3363 times
Last edited by Maxbirykov2004 on Thu Apr 02, 2020 2:00 pm, edited 12 times in total.
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Squirrel5555
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Re: Age of discovery

Post by Squirrel5555 »

Hmm the pictures dont load up for me

If using a PC and making sprites get gimp(free software) and make a translucent 32x32 canvas, can be 32x64 if units is extremely tall or has pike/flag/plume. After you finish you click export as, go into further options and untick everything, then export it. The you can upload it here as an attachment

If on phone i use pixly, just save it and upload as attachment

Below the box when you are creating a post there is attachments option, click it and click add files.

I assume from your message you are trying to upload sprites you have made, if yes you can do it like this :D
Unless you are uploading actual images in which case they didnt load up for me :(
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

Squirrel5555 wrote: Thu Apr 02, 2020 8:53 am Hmm the pictures dont load up for me

If using a PC and making sprites get gimp(free software) and make a translucent 32x32 canvas, can be 32x64 if units is extremely tall or has pike/flag/plume. After you finish you click export as, go into further options and untick everything, then export it. The you can upload it here as an attachment

If on phone i use pixly, just save it and upload as attachment

Below the box when you are creating a post there is attachments option, click it and click add files.

I assume from your message you are trying to upload sprites you have made, if yes you can do it like this :D
Unless you are uploading actual images in which case they didnt load up for me :(
Thank you
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L4cus
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Re: Age of discovery

Post by L4cus »

Maxbirikov, thanks, they look great
Even if they arent totally fine, or they should be others, they could be used for a first experience of the game, if it get developed(i hope it)
There will be Mercenaries too (swiss, genovesse crossbow, corsair, natives, lanqkinets idk how it writes, etc)
About siege, first at all, we need to separate then by the kind of cannon (mortar, hancannon, field cannon, fixed cannon, rocket batery)
Maybe just generic at the begining, and get different types later
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

L4cus wrote: Thu Apr 02, 2020 1:54 pm Maxbirikov, thanks, they look great
Even if they arent totally fine, or they should be others, they could be used for a first experience of the game, if it get developed(i hope it)
There will be Mercenaries too (swiss, genovesse crossbow, corsair, natives, lanqkinets idk how it writes, etc)
About siege, first at all, we need to separate then by the kind of cannon (mortar, hancannon, field cannon, fixed cannon, rocket batery)
Maybe just generic at the begining, and get different types later
You're right
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Squirrel5555
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Re: Age of discovery

Post by Squirrel5555 »

Nice! They can be polished and worked on further to fit the same style but its a great taster for what could be in this version :D
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

Squirrel5555 wrote: Thu Apr 02, 2020 2:01 pm Nice! They can be polished and worked on further to fit the same style but its a great taster for what could be in this version :D
Yes you right, but how can i give them amm... a color (color of team, in forum tells about this)
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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn »

hold on hold on hold on

I have better sprites from those (many of them are mine).
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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn »

.
Attachments
swiss halberdier 3.png
swiss halberdier 3.png (1.63 KiB) Viewed 3339 times
swiss halberdier 2.png
swiss halberdier 2.png (1.65 KiB) Viewed 3339 times
swiss halberdier 1.png
swiss halberdier 1.png (1.68 KiB) Viewed 3339 times
french pikeman.png
french pikeman.png (1.81 KiB) Viewed 3339 times
austrian pikeman.png
austrian pikeman.png (1.49 KiB) Viewed 3339 times
austrian knight with pike.png
austrian knight with pike.png (1.65 KiB) Viewed 3339 times
70476333_344203486296746_8599348327089176576_n.png
70476333_344203486296746_8599348327089176576_n.png (1.61 KiB) Viewed 3339 times
71215228_548771535930056_3494759926058713088_n.png
71215228_548771535930056_3494759926058713088_n.png (1.04 KiB) Viewed 3339 times
69697923_3128505560499942_6882093086432821248_n.png
69697923_3128505560499942_6882093086432821248_n.png (1.1 KiB) Viewed 3339 times
musketeer3 (1)2.png
musketeer3 (1)2.png (1.72 KiB) Viewed 3339 times
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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn »

.
Attachments
swiss halberdier 1.png
swiss halberdier 1.png (1.68 KiB) Viewed 3339 times
swiss halberdier 2.png
swiss halberdier 2.png (1.65 KiB) Viewed 3339 times
swiss halberdier 3.png
swiss halberdier 3.png (1.63 KiB) Viewed 3339 times
swiss halberdier 4.png
swiss halberdier 4.png (1.72 KiB) Viewed 3339 times
swiss pikeman 2.png
swiss pikeman 2.png (1.79 KiB) Viewed 3339 times
swiss pikeman.png
swiss pikeman.png (1.61 KiB) Viewed 3339 times
received_1219013868291002.png
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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn »

.
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32_unit_janissary.png
32_unit_janissary.png (1.46 KiB) Viewed 3338 times
32_unit_janissary_rifleman.png
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Squirrel5555
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Re: Age of discovery

Post by Squirrel5555 »

Nice, though some might need different postures and team colours/shading to fit with AoS art more
Especially good is the musketeer and some of the pikes and janissaries

Thanks for sharing :)
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Gral.Sturnn
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Re: Age of discovery

Post by Gral.Sturnn »

.
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armored pikeman.png
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L4cus
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Re: Age of discovery

Post by L4cus »

I was thinking also in militia units
They cost 1 turn, and there are pikeman and musket (very weak since they are militia)
Also a hunter with an ability similar to an elf unit i saw at aof that summons a dog
Foot scout (low damage, good sight)
Mounted scout (low damage, good sight)
Officer (with some kind of aura)
I dont think there should be a blacksmith, maybe for some armored units like pikeman, knights and others mounted units upgrading their armor
About unit categories, here are some ideas:
Infantry, cavalry, light armored, heavy armored, unarmored, ranged, melee, artillery, gunpowder unit, polearm welder, shield barier and nations(factions)

Also, i'd like to say that pikemen were very effective at renassence (idk how to write it, sorry) they should have a regular attack, and with or without a tech they could get aura to become better when fight in groups, similar to roman formations in aos.
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

Thanks for help grant styrn fo this Sprites
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

L4cus wrote: Thu Apr 02, 2020 3:05 pm I was thinking also in militia units
They cost 1 turn, and there are pikeman and musket (very weak since they are militia)
Also a hunter with an ability similar to an elf unit i saw at aof that summons a dog
Foot scout (low damage, good sight)
Mounted scout (low damage, good sight)
Officer (with some kind of aura)
I dont think there should be a blacksmith, maybe for some armored units like pikeman, knights and others mounted units upgrading their armor
About unit categories, here are some ideas:
Infantry, cavalry, light armored, heavy armored, unarmored, ranged, melee, artillery, gunpowder unit, polearm welder, shield barier and nations(factions)

Also, i'd like to say that pikemen were very effective at renassence (idk how to write it, sorry) they should have a regular attack, and with or without a tech they could get aura to become better when fight in groups, similar to roman formations in aos.
Your right, you want to add peasants(from aos), +i think about fractions
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L4cus
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Re: Age of discovery

Post by L4cus »

Depending on how will the gameplay go on...
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

L4cus wrote: Thu Apr 02, 2020 4:33 pm Depending on how will the gameplay go on...
Your right
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Re: Age of discovery

Post by L4cus »

They could be replaced by militia units (it could be another category)
But, if there will be cities and villages, then militia could be produced at cities and peasant at villages
That is just an idea
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

L4cus wrote: Thu Apr 02, 2020 4:41 pm They could be replaced by militia units (it could be another category)
But, if there will be cities and villages, then militia could be produced at cities and peasant at villages
That is just an idea
Good idea
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

Guys i found this Aztec units thanks grand stug
Attachments
aztec archer.png
aztec archer.png (1.02 KiB) Viewed 3299 times
aztec archer (1).png
aztec archer (1).png (1.03 KiB) Viewed 3299 times
Aztec priest.png
Aztec priest.png (1.79 KiB) Viewed 3299 times
Aztec spearman.png
Aztec spearman.png (1.55 KiB) Viewed 3299 times
jaguar warrior.png
jaguar warrior.png (1.66 KiB) Viewed 3299 times
Aztek hut 3.png
Aztek hut 3.png (2.09 KiB) Viewed 3299 times
Aztec hut v1.png
Aztec hut v1.png (2.06 KiB) Viewed 3299 times
tlaxcalan warrior.png
tlaxcalan warrior.png (1.43 KiB) Viewed 3299 times
aztec warrior.png
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aztec warrior.png
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

+some Spanish unit
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spanish arquebusier.png
spanish arquebusier.png (1.41 KiB) Viewed 3298 times
spanish arquebusier (1).png
spanish arquebusier (1).png (1.43 KiB) Viewed 3298 times
spanish rider.png
spanish rider.png (1.49 KiB) Viewed 3298 times
Spanish rodelero.png
Spanish rodelero.png (1.18 KiB) Viewed 3298 times
Spanish crossbowman.png
Spanish crossbowman.png (1.39 KiB) Viewed 3298 times
Harnessed knight.png
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L4cus
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Re: Age of discovery

Post by L4cus »

Mmh those spanish units looks like american conquest soldiers
This idea isnt focused on that, they should look more like european wars (30 years war) like tecios style
But yeah, i like them
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

L4cus wrote: Thu Apr 02, 2020 5:36 pm Mmh those spanish units looks like american conquest soldiers
This idea isnt focused on that, they should look more like european wars (30 years war) like tecios style
But yeah, i like them
I think they with priest (and cannons+ships+they versions of 16,17 century) will be Spain fraction
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L4cus
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Re: Age of discovery

Post by L4cus »

Yeah, they should have some religious techs, their kings were catholic (later, house of habsburg were too)
I love spain history, then i have a lot of ideas for that faction
But it can wait for later
Priest are good idea, i was already thi king about them
All factions should have them
Also, they will have differences by religion
Some of them were anglican church, luther church, islam, etc...
But i am afraid about it could make the game a little complicate

For healer role (only healing ability) i was thi king on field hospital, and medics
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

L4cus wrote: Thu Apr 02, 2020 6:25 pm Yeah, they should have some religious techs, their kings were catholic (later, house of habsburg were too)
I love spain history, then i have a lot of ideas for that faction
But it can wait for later
Priest are good idea, i was already thi king about them
All factions should have them
Also, they will have differences by religion
Some of them were anglican church, luther church, islam, etc...
But i am afraid about it could make the game a little complicate

For healer role (only healing ability) i was thi king on field hospital, and medics
I think medics also will heal units, but i think priests will heal units less than medics, but priests can take units if they have their fate
+more compilate game than AOF we never make
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L4cus
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Re: Age of discovery

Post by L4cus »

This is the chance to get risky decissions i think
Everything is on the hands of developers and moders
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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Maxbirykov2004
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Re: Age of discovery

Post by Maxbirykov2004 »

L4cus wrote: Thu Apr 02, 2020 6:58 pm This is the chance to get risky decissions i think
Everything is on the hands of developers and moders
In my hands!!! :o :cry: :/
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Re: Age of discovery

Post by Puss_in_Boots »

Conversion shouldn't be in this game, instead we can have status buffs like morale, religious fevor or we debuffs that demoralize enemy units.
OLÉ
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