Age of discovery
Re: Age of discovery
I was thinking in a morale mechanic but it sounds very difficult
When low morale, nerffed units
When high morale buffed units
Also, religious units could give u morale, in addition to officers, drummers, flaut, trumpets, and a lot of others units
This could have a fixed value or a plrcentgae value
It is just an idea, i dont like it a lot bcoz it could be difficult to make. But, there it goes...
When low morale, nerffed units
When high morale buffed units
Also, religious units could give u morale, in addition to officers, drummers, flaut, trumpets, and a lot of others units
This could have a fixed value or a plrcentgae value
It is just an idea, i dont like it a lot bcoz it could be difficult to make. But, there it goes...
Re: Age of discovery
About upgrades, i am thinking on
Maybe sme related to musket lock
Macthlock, snaplock, snaphaunce and flintlock
But i dot know what should those techs do. Maybe +1 attack to muskets
Some factions will have the entire upgrade line, others some of them
This because not all of them got to develop that tech or kt was just developed in a single faction/kingdom/nation
Others techs related to crossbows
Now i think on it, maybe and blacksmith is not a bad idea at all. Maybe the name isnt the best but it can get fixed later...
Well, see u tomorrow...(its a lie, i will connect back soon)
Maybe sme related to musket lock
Macthlock, snaplock, snaphaunce and flintlock
But i dot know what should those techs do. Maybe +1 attack to muskets
Some factions will have the entire upgrade line, others some of them
This because not all of them got to develop that tech or kt was just developed in a single faction/kingdom/nation
Others techs related to crossbows
Now i think on it, maybe and blacksmith is not a bad idea at all. Maybe the name isnt the best but it can get fixed later...
Well, see u tomorrow...(its a lie, i will connect back soon)
- Maxbirykov2004
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Re: Age of discovery
I think about reloading (because in this time if you shoot you need reload your weapon) i think shots from muskets and flint guns are special Attack, basic attacks are strikes from rappers and bayonets, +i think about accurate (because weapons at this time was not accurate)L4cus wrote: ↑Thu Apr 02, 2020 11:21 pm About upgrades, i am thinking on
Maybe sme related to musket lock
Macthlock, snaplock, snaphaunce and flintlock
But i dot know what should those techs do. Maybe +1 attack to muskets
Some factions will have the entire upgrade line, others some of them
This because not all of them got to develop that tech or kt was just developed in a single faction/kingdom/nation
Others techs related to crossbows
Now i think on it, maybe and blacksmith is not a bad idea at all. Maybe the name isnt the best but it can get fixed later...
Well, see u tomorrow...(its a lie, i will connect back soon)
AOD team, join now http://www.ageofstrategy.net/viewforum.php?f=230
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- Maxbirykov2004
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Re: Age of discovery
You right, but i didn't see you at this forum yetPuss_in_Boots wrote: ↑Thu Apr 02, 2020 10:47 pm Conversion shouldn't be in this game, instead we can have status buffs like morale, religious fevor or we debuffs that demoralize enemy units.
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- Squirrel5555
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Re: Age of discovery
We got any people who can do the 'coding' part, right now we have lots of ideas but no confirmation or way to implement them?
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Stratego (dev)
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Re: Age of discovery
no coding needed (at least as i know) and yes, this is why there is no coding time allocated here currently.
- Squirrel5555
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Re: Age of discovery
I know no actual coding is needed, what i meant is do we have anyone who can modify the files, or however it is done, here, as i dont know how to. I can just help with ideas and pixel art 
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Re: Age of discovery
yes the thing needs a skill for modifying files.
but lest not call it coding but eg. "modding" or "editing"or smth - to avoid misunderstanding - thanks!
but lest not call it coding but eg. "modding" or "editing"or smth - to avoid misunderstanding - thanks!
- Gral.Sturnn
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Re: Age of discovery
found more sprites
- Attachments
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- sweedish strong swordman.png (1.47 KiB) Viewed 3319 times
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- sweedish militia pikemen.png (1.74 KiB) Viewed 3319 times
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- light cuirasser.png (1.27 KiB) Viewed 3319 times
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- heavy cuirasser.png (1.49 KiB) Viewed 3319 times
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- reiterxd.png (1.37 KiB) Viewed 3319 times
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- Squirrel5555
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Re: Age of discovery
Cuirassier was heavy cav using sabers, not gun cav(pistol was secondary), reiter however looks good.
i dont think light cuirassiers existed xD the whole point was to have a heavy chestplate
i dont think light cuirassiers existed xD the whole point was to have a heavy chestplate
Last edited by Squirrel5555 on Fri Apr 03, 2020 2:50 pm, edited 1 time in total.
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Re: Age of discovery
dont foget all image assets needs to be 64px based
Re: Age of discovery
OhMaxbirykov2004 wrote: ↑Fri Apr 03, 2020 10:22 amI think about reloading (because in this time if you shoot you need reload your weapon) i think shots from muskets and flint guns are special Attack, basic attacks are strikes from rappers and bayonets, +i think about accurate (because weapons at this time was not accurate)L4cus wrote: ↑Thu Apr 02, 2020 11:21 pm About upgrades, i am thinking on
Maybe sme related to musket lock
Macthlock, snaplock, snaphaunce and flintlock
But i dot know what should those techs do. Maybe +1 attack to muskets
Some factions will have the entire upgrade line, others some of them
This because not all of them got to develop that tech or kt was just developed in a single faction/kingdom/nation
Others techs related to crossbows
Now i think on it, maybe and blacksmith is not a bad idea at all. Maybe the name isnt the best but it can get fixed later...
Well, see u tomorrow...(its a lie, i will connect back soon)
About that i got some ideas
1 infantry units transform to melee
Just like persian inmortal
U need to search bayonet tech
There will be 2 kind of bayonet
In ranged mode, units will have accuary, with officer it will be higher
But, there wont be reloading
2 infantry unit musket shoot as spell
Musket shoot will be a spell with its own accuary
Their stats will be as melee
But, there wont be a way to improve accuary
The coldown will be the reload
- Squirrel5555
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Re: Age of discovery
Sounds interesting. but once again i ask ;d do we have anyone who can help with this, or is this topic just a dump for new ideas xd
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Re: Age of discovery
And about cavalry
They could carry guns after a tech
It affects only some of them
They could carry guns after a tech
It affects only some of them
Re: Age of discovery
Actually i'd really like to know that
This topic' gotten 4 pages till now
And there are a lot of ideas
I think this is worth it
This topic' gotten 4 pages till now
And there are a lot of ideas
I think this is worth it
- Gral.Sturnn
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Re: Age of discovery
in the 16th and 17th century they did use pistolsSquirrel5555 wrote: ↑Fri Apr 03, 2020 2:47 pm Cuirassier was heavy cav using sabers, not gun cav(pistol was secondary), reiter however looks good.
i dont think light cuirassiers existed xD the whole point was to have a heavy chestplate
And light cuirassers did exist
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- Squirrel5555
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Re: Age of discovery
sorry i hadnt realised they existed, did some research nowGral.Sturnn wrote: ↑Fri Apr 03, 2020 4:10 pmin the 16th and 17th century they did use pistolsSquirrel5555 wrote: ↑Fri Apr 03, 2020 2:47 pm Cuirassier was heavy cav using sabers, not gun cav(pistol was secondary), reiter however looks good.
i dont think light cuirassiers existed xD the whole point was to have a heavy chestplate
And light cuirassers did exist
i know they used pistols but iirc it was their secondary weapon, like i said above
i like the idea that the pistol can be their special ability, sounds good
also made cuirassier with sabre image, still needs improvement, in case this idea ever gets out the planning stages lol
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- Cuirasser2.png (1.92 KiB) Viewed 3279 times
Last edited by Squirrel5555 on Fri Apr 03, 2020 4:59 pm, edited 1 time in total.
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- Gral.Sturnn
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Re: Age of discovery
I think we are confusing later napoelonic style cuirassers and ealier types of cuirassers, the earlier types of cuirassers were meant to use their pistols in mass formations really close ton infantry and if it was necessary they could charge, shoot at very close range and then use their swords.Squirrel5555 wrote: ↑Fri Apr 03, 2020 4:21 pmsorry i hadnt realised they existed, did some research nowGral.Sturnn wrote: ↑Fri Apr 03, 2020 4:10 pmin the 16th and 17th century they did use pistolsSquirrel5555 wrote: ↑Fri Apr 03, 2020 2:47 pm Cuirassier was heavy cav using sabers, not gun cav(pistol was secondary), reiter however looks good.
i dont think light cuirassiers existed xD the whole point was to have a heavy chestplate
And light cuirassers did exist![]()
i know they used pistols but iirc it was their secondary weapon, like i said above
i like the idea that the pistol can be their special ability, sounds good
also made cuirassier with sabre image, still needs improvement, in case this idea ever gets out the planning stages lol![]()
but later napoleonic cuirassers main weapon were sabers
~Gral.Sturnn
- Squirrel5555
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Re: Age of discovery
ahh fair enough.Gral.Sturnn wrote: ↑Fri Apr 03, 2020 4:33 pmI think we are confusing later napoelonic style cuirassers and ealier types of cuirassers, the earlier types of cuirassers were meant to use their pistols in mass formations really close ton infantry and if it was necessary they could charge, shoot at very close range and then use their swords.Squirrel5555 wrote: ↑Fri Apr 03, 2020 4:21 pmsorry i hadnt realised they existed, did some research nowGral.Sturnn wrote: ↑Fri Apr 03, 2020 4:10 pm in the 16th and 17th century they did use pistols
And light cuirassers did exist![]()
i know they used pistols but iirc it was their secondary weapon, like i said above
i like the idea that the pistol can be their special ability, sounds good
also made cuirassier with sabre image, still needs improvement, in case this idea ever gets out the planning stages lol![]()
but later napoleonic cuirassers main weapon were sabers
yeah i found some information now saying from late 15th to 17th century they used mainly pistols, then started changing to sabre.
this might make it confusing, considering we will also have pistoliers/reiters
they also started using sabres around the time they started only wearing cuirass as armour, so really before that they are heavily armoured pistol cav. idk what to do about this, maybe make 2 separate units? one just being heavily armoured pistol cav which can be used early in the game, second being melee cav with medium armour(just cuirass) and special ability pistol shot and you can only create after researching later game/17th century techs?
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- Gral.Sturnn
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Re: Age of discovery
sure no probs, sounds like a good idea, lets keep in mind this game will cover several time periods so it wont be easy.Squirrel5555 wrote: ↑Fri Apr 03, 2020 4:40 pmahh fair enough.Gral.Sturnn wrote: ↑Fri Apr 03, 2020 4:33 pmI think we are confusing later napoelonic style cuirassers and ealier types of cuirassers, the earlier types of cuirassers were meant to use their pistols in mass formations really close ton infantry and if it was necessary they could charge, shoot at very close range and then use their swords.Squirrel5555 wrote: ↑Fri Apr 03, 2020 4:21 pm
sorry i hadnt realised they existed, did some research now![]()
i know they used pistols but iirc it was their secondary weapon, like i said above
i like the idea that the pistol can be their special ability, sounds good
also made cuirassier with sabre image, still needs improvement, in case this idea ever gets out the planning stages lol![]()
but later napoleonic cuirassers main weapon were sabers
yeah i found some information now saying from late 15th to 17th century they used mainly pistols, then started changing to sabre.
this might make it confusing, considering we will also have pistoliers/reiters
they also started using sabres around the time they started only wearing cuirass as armour, so really before that they are heavily armoured pistol cav. idk what to do about this, maybe make 2 separate units? one just being heavily armoured pistol cav which can be used early in the game, second being melee cav with medium armour(just cuirass) and special ability pistol shot and you can only create after researching later game/17th century techs?
~Gral.Sturnn
- Maxbirykov2004
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Re: Age of discovery
Yo all right.
AOD team, join now http://www.ageofstrategy.net/viewforum.php?f=230
And here is Discord Link https://discord.gg/DX5k9F6wQY
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Re: Age of discovery
Lets take a look to units till now
Inf:
■late Crossbowman
■Late Longbow(this should be only for british?)
■Late Swordman
•spenaish rodelero
•armored swordman
•spanish master (fencing=esgrima?)
■Late pikeman
•militia pikeman
•armored pikeman
•tercio pikeman
■Halberdiers
■Arquebuisier(each faction will have its own version)
■Matchlock Musketeer
(When u search matchlock tech, u get this units enabled)
■Flintlock Musketeer
■granedier
■Jenissary
■Line Infantry
■citizen militia
■peasant
Cavalry:
■late knight
■hussar(polish should have its own version the winged hussar)
■light cavalry
■dragoon
■cuirasser
■militia horseman
Artillery:
-handcannoner
-obus
-light cannon
-field cannon
-fixed artillery
-light mortar
Others
■citizen (like worker)
■architect
■villager (like labourer)
■field healer
■priest
Also, we should start making one faction, then another and another
Some ideas:
-spain
-british (or uk?)
-france
-russia
-polish
-otomans
-Nederlands
(About native, i am not sure if we should add them, maybe not)
●■●Update(0.00.01): i have been loking for peasants at late medieval age and renaissance.
They werent that simple
■levies
-levy pavisse (swordman or spearman)
-levy pikeman
-levy crossbowman (pavisse too)
Als proffesional soldiers used those weapons
I will think about militia, levy and peasants
If it goes as i think, then levy units(peasants and militia) will change deppending the faction
Also some factiom could have militia musketeers
Inf:
■late Crossbowman
■Late Longbow(this should be only for british?)
■Late Swordman
•spenaish rodelero
•armored swordman
•spanish master (fencing=esgrima?)
■Late pikeman
•militia pikeman
•armored pikeman
•tercio pikeman
■Halberdiers
■Arquebuisier(each faction will have its own version)
■Matchlock Musketeer
(When u search matchlock tech, u get this units enabled)
■Flintlock Musketeer
■granedier
■Jenissary
■Line Infantry
■citizen militia
■peasant
Cavalry:
■late knight
■hussar(polish should have its own version the winged hussar)
■light cavalry
■dragoon
■cuirasser
■militia horseman
Artillery:
-handcannoner
-obus
-light cannon
-field cannon
-fixed artillery
-light mortar
Others
■citizen (like worker)
■architect
■villager (like labourer)
■field healer
■priest
Also, we should start making one faction, then another and another
Some ideas:
-spain
-british (or uk?)
-france
-russia
-polish
-otomans
-Nederlands
(About native, i am not sure if we should add them, maybe not)
●■●Update(0.00.01): i have been loking for peasants at late medieval age and renaissance.
They werent that simple
■levies
-levy pavisse (swordman or spearman)
-levy pikeman
-levy crossbowman (pavisse too)
Als proffesional soldiers used those weapons
I will think about militia, levy and peasants
If it goes as i think, then levy units(peasants and militia) will change deppending the faction
Also some factiom could have militia musketeers
Last edited by L4cus on Sat Apr 04, 2020 3:21 am, edited 3 times in total.
- Puss_in_Boots
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Re: Age of discovery
I think Italy and Germany (because Prussians and Austrians were pretty much united for power) should be in the game. Natives could be interesting to play, faster movement because of thier knowledge of the land and more mobile lifestyle.
The images have to be made double in size, so we have 0 actual images as of now. 64x64 gives us more room for better textures.
The images have to be made double in size, so we have 0 actual images as of now. 64x64 gives us more room for better textures.
OLÉ
- Squirrel5555
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Re: Age of discovery
Stratego said that...
Re: Age of discovery
Boths countries didnt exist till 19 centuryPuss_in_Boots wrote: ↑Sat Apr 04, 2020 12:13 am I think Italy and Germany (because Prussians and Austrians were pretty much united for power) should be in the game. Natives could be interesting to play, faster movement because of thier knowledge of the land and more mobile lifestyle.
The images have to be made double in size, so we have 0 actual images as of now. 64x64 gives us more room for better textures.
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Re: Age of discovery
I think it was because of a Google Play requirement, but I'm not truly sure.
OLÉ
- Squirrel5555
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- Squirrel5555
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Re: Age of discovery
Also Austrians existed since before 1400 and prussia was created in 1525
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Re: Age of discovery
It's not that bad, just have to double the size of all images we are trying to have.
Then we can have Austria in the game to avoid time law violations
Then we can have Austria in the game to avoid time law violations
OLÉ