English units
Re: English units
British light cavalry
Cost 3
Hp 26
Attack 7
Range 1
Armor 1/2
Speed 6
Sight 6
+25% v heavy infantry
+50% v inf
+100% v ranged infantry
Cost 3
Hp 26
Attack 7
Range 1
Armor 1/2
Speed 6
Sight 6
+25% v heavy infantry
+50% v inf
+100% v ranged infantry
Last edited by L4cus on Fri Apr 17, 2020 7:58 am, edited 1 time in total.
Re: English units
British citizen
Cost 2
Hp 14
Attack 0
Range 0
Armor 0/0
Speed 3
Sight 3
Can build:
British Barrack (5 turns)
British stable (6 turns)
British artillery foundry (6 turns)
British port (7 turns)
British gunsmith (6 turns)
British armory (6 turns)
Anglican curch (4 turns)
University (undefined)
Foresters camp (4 turns)
arrow tower (5 turns)
Musket tower (6 turns)
Watch tower (3 turns)
bridge (2 turns)
palisade (2 turns)
Fence (1 turn)
Atalay (3 turns)
Trench (3 turns)
Cost 2
Hp 14
Attack 0
Range 0
Armor 0/0
Speed 3
Sight 3
Can build:
British Barrack (5 turns)
British stable (6 turns)
British artillery foundry (6 turns)
British port (7 turns)
British gunsmith (6 turns)
British armory (6 turns)
Anglican curch (4 turns)
University (undefined)
Foresters camp (4 turns)
arrow tower (5 turns)
Musket tower (6 turns)
Watch tower (3 turns)
bridge (2 turns)
palisade (2 turns)
Fence (1 turn)
Atalay (3 turns)
Trench (3 turns)
Last edited by L4cus on Sat Apr 18, 2020 11:59 pm, edited 1 time in total.
Re: English units
@Maxbirykov2004
Here are stats and sprites for pilot version
Here are stats and sprites for pilot version
Re: English units
Also thanks to @DreJaDe for the sprites
Re: English units
What about the other images? Is that not going to be used.
I'll redo the Gunner this day. LOL, I have only 20mb left on my internet so I have to carefully spent it.
I'll redo the Gunner this day. LOL, I have only 20mb left on my internet so I have to carefully spent it.
Re: English units
Sure they will be on the game. But i still doing sprites for them
About english cnnon, i will make another post for artillery.
About english cnnon, i will make another post for artillery.
Re: English units
I just read it. Sorry i wanted to say stats, not sprites
-
Stratego (dev)
- Site Admin
- Posts: 15822
- Joined: Fri Apr 25, 2014 9:28 pm
Re: English units
yes i think the mayority of image drawings should be done, and sure, later it can be polished and fixed the minor flaws of the image.
but not the stickie guy please
Re: English units
I rework the Arquebusier and also I think the other one should still be used.
- Attachments
-
- Arquebues 2.png (1.84 KiB) Viewed 3454 times
Re: English units
Thats the musketman?
Re: English units
The furket is for the musketGral.Sturnn wrote: ↑Thu Apr 16, 2020 2:01 am Just make sure to give him a hat and a coat when you pair it with the furket and the matchlock
No furket, the arquebus
Hat for musketman
Helmet for arquebus
Just delete the furket of the 1st one. It will be the arquebuiser (no furket)
And this one wil be musketman (with furket)
Re: English units
BTW, would there be an upgrade to them like they are still going to be the same unit but upgraded. This unit is like in 16th century while in 17th, they look more professor in one of the references I see.
- Attachments
-
- Musketeer.png (1.83 KiB) Viewed 3443 times
-
- Arquebusier.png (1.68 KiB) Viewed 3443 times
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: English units
Yep thats the plan.
If you want to, can you make the musketmans gun longer than the arquebusiers? We can always change that later though
Also i think they need a bit of a colour change, so most of the unit isnt red, which is one of the team colours, to reduce confusion
If you want to, can you make the musketmans gun longer than the arquebusiers? We can always change that later though
Also i think they need a bit of a colour change, so most of the unit isnt red, which is one of the team colours, to reduce confusion
AOD Team - Join Us!
Re: English units
I made it look red for the distinction between nation.Squirrel5555 wrote: ↑Fri Apr 17, 2020 10:23 am Yep thats the plan.
If you want to, can you make the musketmans gun longer than the arquebusiers? We can always change that later though
Also i think they need a bit of a colour change, so most of the unit isnt red, which is one of the team colours, to reduce confusion
It's like red for British blue for French
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: English units
Since we are starting on the 15th century, I remade the swordsman and the spearman
I just saw this in some depiction of the hundred years war which happened on the 15th century
I just saw this in some depiction of the hundred years war which happened on the 15th century
- Attachments
-
- English Swordsman.png (1.9 KiB) Viewed 3427 times
-
- English Spear.png (1.72 KiB) Viewed 3427 times
Re: English units
This last one seems too old, out dated
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: English units
I like the swordsman, but spearman has no 'team colours' right now.
Maybe change the rider of light cav a bit? Im not sure if his armour fits
Maybe change the rider of light cav a bit? Im not sure if his armour fits
AOD Team - Join Us!
Re: English units
Ohh, yeah. Nice insight.Squirrel5555 wrote: ↑Sat Apr 18, 2020 1:30 am I like the swordsman, but spearman has no 'team colours' right now.
Maybe change the rider of light cav a bit? Im not sure if his armour fits![]()
The dress is intentional. I saw it in a painting though that guy is a mounted archer not a swordsman.
Here's the changes
- Attachments
-
- 64 knight.png (2.01 KiB) Viewed 3419 times
-
- English Spear.png (1.82 KiB) Viewed 3419 times
Re: English units
Then the first pikeman will be the upgrade of the last u posted
Re: English units
Footman stats
Cost 2
Hp 30
Attack 9
Range 1
Armor 1/2
Speed 3
Sight 4
+50% v inf
+100% v buildings
Cost 2
Hp 30
Attack 9
Range 1
Armor 1/2
Speed 3
Sight 4
+50% v inf
+100% v buildings
Re: English units
English arquebuiser
Cost 2
Hp 24
Attack 10
Range 4
Armor 0/0
Speed 2
Sight 4
Accuary 50%
+20% v infantry
Cost 2
Hp 24
Attack 10
Range 4
Armor 0/0
Speed 2
Sight 4
Accuary 50%
+20% v infantry
Last edited by L4cus on Mon Apr 27, 2020 9:57 pm, edited 1 time in total.
Re: English units
Late knight
Cost 5
Hp 61
Attack 13
Range 1
Armor 5/3
Speed 5
Sight 5
Cost 5
Hp 61
Attack 13
Range 1
Armor 5/3
Speed 5
Sight 5
Re: English units
More units ready to code
They all need text
U can post text for units here
https://www.androidutils.com/forum/view ... b453e499bf
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
Ok
AOD team, join now http://www.ageofstrategy.net/viewforum.php?f=230
And here is Discord Link https://discord.gg/DX5k9F6wQY
And here is Discord Link https://discord.gg/DX5k9F6wQY
Re: English units
Are the stats ok?
Maybe it should be better if we wait to a 1st version of the game to test them and then balance them
Maybe it should be better if we wait to a 1st version of the game to test them and then balance them
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: English units
I think the only way to know what will be balanced or not is to test it out fully, for now it looks good to me.
AOD Team - Join Us!
Re: English units
Because the time change I rework the Lancer.
Here's an English lancer.
Here's an English lancer.
- Attachments
-
- 64 Lancer.png (1.88 KiB) Viewed 3366 times