English units
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
So before anyhing ill make 2 versions to fit both parameters.
A guy with a gambeson a wodden shield (like dres image)
And another one like if the guy came from the war of the roses.
A guy with a gambeson a wodden shield (like dres image)
And another one like if the guy came from the war of the roses.
~Gral.Sturnn
Re: English units
Well, then. I guess I should stop making the units and see the changes first.Gral.Sturnn wrote: ↑Sun Apr 19, 2020 3:25 am So before anyhing ill make 2 versions to fit both parameters.
A guy with a gambeson a wodden shield (like dres image)
And another one like if the guy came from the war of the roses.
Ill concetrate on other parts.
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: English units
Im confused, why are we giving late medieval units upgrades? This is supposed to be the very end of that era.
I think Gral.Sturnn swordsmen fits very well, that armour wasnt just used for halberdiers. Maybe if you want him to be slightly less armoured exchange his breastplate for gambeson, that way his legs, arms and face are still heavily armoured.
Levies are okay, but tbh DreJaDe some of your newer images look like 14 or 15th century, the original Late Knight you made with black armour and lance fit much better.
We are slowly slipping further and further back into AoS, but i dont know why
I think Gral.Sturnn swordsmen fits very well, that armour wasnt just used for halberdiers. Maybe if you want him to be slightly less armoured exchange his breastplate for gambeson, that way his legs, arms and face are still heavily armoured.
Levies are okay, but tbh DreJaDe some of your newer images look like 14 or 15th century, the original Late Knight you made with black armour and lance fit much better.
We are slowly slipping further and further back into AoS, but i dont know why
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- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: English units
Late 15th century depiction of the Battle of Barnet, 1471
<pleae dont attach such big files - only externally>
<pleae dont attach such big files - only externally>
Last edited by Squirrel5555 on Sun Apr 19, 2020 10:52 am, edited 1 time in total.
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Re: English units
Yeah, I kinda agree but the newer images I sent are from references coming from real early 15th century. I also thought thaty first images are way too armored. So I made an armored knight that isn't too armored while also using references from actual 15th century even though it's the early one.Squirrel5555 wrote: ↑Sun Apr 19, 2020 10:42 am Im confused, why are we giving late medieval units upgrades? This is supposed to be the very end of that era.
I think Gral.Sturnn swordsmen fits very well, that armour wasnt just used for halberdiers. Maybe if you want him to be slightly less armoured exchange his breastplate for gambeson, that way his legs, arms and face are still heavily armoured.
Levies are okay, but tbh DreJaDe some of your newer images look like 14 or 15th century, the original Late Knight you made with black armour and lance fit much better.
We are slowly slipping further and further back into AoS, but i dont know why![]()
My real problem on creating this images is the lack of references. Even the first black knight image are actually referenced from a knight guy from the 16th century not the 15th.
Well I could only use what I see for I can't imagine things from what I read.
Re: English units
Well, would you look at that. So my first try is actually accurate at many points. Though I could still see some guy with the same armor as my newer images.Squirrel5555 wrote: ↑Sun Apr 19, 2020 10:50 am Late 15th century depiction of the Battle of Barnet, 1471
Well, you could all just decide on how I should make units. I'm pretty open for suggestions.
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: English units
Well above i attached a source from the 15th century depicting a battle that took place in 1471, the armies on both sides were shown as very heavily armoured and the image you originally made for the late knight and the image Gral.Sturnn made fit very well.
Of course there were also less armoured units, but for that you can assume they wore gambeson and small amounts of plate on arms and legs, for example light cav or pikes/halberds before the player unlocks their 16th century versions. Just try to keep the armour that they did have in the style of 15th century
I dont think we need so many different units from medieval though, its not this games focus.
Of course there were also less armoured units, but for that you can assume they wore gambeson and small amounts of plate on arms and legs, for example light cav or pikes/halberds before the player unlocks their 16th century versions. Just try to keep the armour that they did have in the style of 15th century
I dont think we need so many different units from medieval though, its not this games focus.
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Re: English units
Okay then, Grul said he'll make a more accurate version so I would just wait for that.Squirrel5555 wrote: ↑Sun Apr 19, 2020 11:00 am Well above i attached a source from the 15th century depicting a battle that took place in 1471, the armies on both sides were shown as very heavily armoured and the image you originally made for the late knight and the image Gral.Sturnn made fit very well.
Of course there were also less armoured units, but for that you can assume they wore gambeson and small amounts of plate on arms and legs, for example light cav or pikes/halberds before the player unlocks their 16th century versions. Just try to keep the armour that they did have in the style of 15th century![]()
I dont think we need so many different units from medieval though, its not this games focus.
I'll do some of the buildings. Tommorow for me.
Re: English units
When u agree in one image for late knight, then i will set it at ready for jsons
Remember this guys, dont post anything there besides ready units
Any suggestions or if u wanna tell me a mistake i've done, plis do it in another topic. I can change it whenever
Remember this guys, dont post anything there besides ready units
Any suggestions or if u wanna tell me a mistake i've done, plis do it in another topic. I can change it whenever
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
Guys i was at Orthodox Easter, went to church (in my contry thanks our prezidend no quaranteen). So... i create about half of json. Tomorrow i will post them all...
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- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
that sounds mazing Max!
Heres the 1400s swordman
Heres the 1400s swordman
- Attachments
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- Untitled.png (7.64 KiB) Viewed 3970 times
~Gral.Sturnn
Re: English units
Nice. I will also help with some of them.Maxbirykov2004 wrote: ↑Sun Apr 19, 2020 5:12 pm Guys i was at Orthodox Easter, went to church (in my contry thanks our prezidend no quaranteen). So... i create about half of json. Tomorrow i will post them all...
Tell me by pm what units u have already coded and what u will code now
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
Heres the 1450s one
time to choose.
time to choose.
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- Untitled.png (8.06 KiB) Viewed 3963 times
~Gral.Sturnn
Re: English units
I like it.
Could u set team colours at other parts
I mean, tram color dont look very good in that way
Maybe just a line on the shield (the middle) and the gloves are enought for team color
Body clothes green color
Could u set team colours at other parts
I mean, tram color dont look very good in that way
Maybe just a line on the shield (the middle) and the gloves are enought for team color
Body clothes green color
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
Looks great. I will make stats for buildings
Also, should i make another topic only for buildings
Also, should i make another topic only for buildings
Re: English units
Hi guys. Just to remember about arrows and bullets sprites are necesary
Maybe use the aos arrow and bullets and resize them is the best option. Dont forget to get the permission for that
Maybe use the aos arrow and bullets and resize them is the best option. Dont forget to get the permission for that
-
Stratego (dev)
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Re: English units
you can use them - sure
- Maxbirykov2004
- Posts: 1024
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- Location: Belarus
Re: English units
I did this units and now work on very heavy knight but i have problems with longbowmans (arrow) and citzens (they don {build} they create fundament and up its hp)
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- British cavalry.json
- (3.81 KiB) Downloaded 188 times
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- British swordsman.json
- (3.67 KiB) Downloaded 155 times
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- arqebuser English.json
- (3.71 KiB) Downloaded 147 times
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- late era knight.json
- (3.73 KiB) Downloaded 176 times
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- British pikeman.json
- (3.66 KiB) Downloaded 157 times
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- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
english swordman
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- Untitled.png (7.82 KiB) Viewed 3908 times
~Gral.Sturnn
- Maxbirykov2004
- Posts: 1024
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Re: English units
Looks great
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Re: English units
@Maxbirycob2004 , what sprite are u using for swordman?
- Maxbirykov2004
- Posts: 1024
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- Location: Belarus
Re: English units
? Just English swordman.png, the first
Last edited by Maxbirykov2004 on Wed Apr 22, 2020 11:10 am, edited 1 time in total.
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Re: English units
I mean, what picture? In this topic are 3 or 4 spirtes for swordman... i wanted to know which one...
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
spearman 1450s
- Attachments
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- English Spear.png (8.08 KiB) Viewed 3881 times
~Gral.Sturnn
Re: English units
I like his clothes. Maybe swrodman should have the same clothes and the armored one could be a foot knight
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
Sure I can do that but ill add more armor to the first sprite i made if it is supposed to be a knight.
~Gral.Sturnn