Ive noticed some odd stuff about these units so let us start
1.) Missionary and Missionary priest doesnt recieve Divide right aura from the Teuton Komtur unlike the healer and priest that recieves this aura
2.) The Mounted Teutonic knight is underpowered
mounted teutonic knight has
42hp
13power
3/2 armor
which is weaker than the Cavalier
The Cavalier however have
45hp
14power
3/2 armor
The reason why Im saying this is because the monted Teutonic knight is more expensive (6 turns) and has a shield compared to the cavalier that cost 4 turns and have no shield they basically have the same armor visually and Historically I believe. So I was thinking of new stats for the Mounted teutonic knight
45hp
14power
3/4 armor (because the shield)
This makes him more tanky than before and kinda acts like the shield knight
3.) The Teutonic knight is underpowered (foot)
The reason why I said this because The Teutonic order is more of a Military Order than the Knights Templar so I suggest a Stat change and cost change cause yhe stats and the cost makes the teutonic order a weaker force compared to the templars. I checked the Knights and foot knights stats and upgrades They follow a certain health pattern it goes like this.
Knight. Foot knight
32hp. -10hp. = 22hp
2/2. +2/1. = 4/3
Heavy knight. Heavy Foot knight
39hp. -12hp. = 27hp
2/2. +3/1. = 5/3
Cavalier. Elite Foot knight
45hp. -14hp. = 31hp
3/2. +3/2. = 6/4
So I suggest this stats for the teutonic knight (foot)
Instead of the chart (up) lets use a diff pattern for the 5turns foot units like templar and teuton
Heres new teuton stats
5turns
35 hp
14power
6/4 armor
Makes him stronger but more expensive plus he can convert
Instead of -14hp he gets -10 hp
4.) Conversion is too weak
How about give them 30% convertion because the siggt of an awesome strong order too recruit you must be better than a healer asking you to join him
5.) Foot templar hp are too high
They have the same health as there mounted version
Lets also give them -8hp but upgrade gets -10
Templar
24hp
4/3 armor
10 power
Knight Templar
29hp
5/3
12 power
But remember these guys have healing and a bit more health
6.)Teuton komtur needs higher p.armor
Give him 4/3 armor
7.)This doesnt fit in the balancing but Reskin the Teutonic knight (foot)
I'll make a post at the graphics about it pls send me the img
And Ill try to make new skins for units ill talk about it at the skin section
Teutonic, Templar, and Missionary Balancing
Teutonic, Templar, and Missionary Balancing
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Teutonic, Templar, and Missionary Balancing
1. Fixed.
2. Cavalier requires 12 turns of research. Teutons have conversion. Visuals should never be mentioned along with balancing stats.
3. With knight -> foot knight comparison it's not -hp. It's multiplier. Also - 3turn teuton is just "teuton" in the code. Maybe it's name should be changed correspondingly. These 5 turn stats are for another unit. +66% cost is too much to be a rebalance. They are also too OP.
4. Maybe give them 100% ? The sight of a knight can also be terrifying.
5. I don't know why 5/3 armor for an upgrade - according to formula it would be 6/5 or 6/6 (but with 26-27 hp).
6. Komtur needs low p.armor. Just like any other boosting unit.
7. Look at 3.
P.S> You surely like teutons.
2. Cavalier requires 12 turns of research. Teutons have conversion. Visuals should never be mentioned along with balancing stats.
3. With knight -> foot knight comparison it's not -hp. It's multiplier. Also - 3turn teuton is just "teuton" in the code. Maybe it's name should be changed correspondingly. These 5 turn stats are for another unit. +66% cost is too much to be a rebalance. They are also too OP.
4. Maybe give them 100% ? The sight of a knight can also be terrifying.
5. I don't know why 5/3 armor for an upgrade - according to formula it would be 6/5 or 6/6 (but with 26-27 hp).
6. Komtur needs low p.armor. Just like any other boosting unit.
7. Look at 3.
P.S> You surely like teutons.
Age of Strategy design leader
Re: Teutonic, Templar, and Missionary Balancing
It will be Called Teutonic Brothers
But that will be Impractical thats just the same guy (almost I guess)
All I could say is Thanks That missionary problems fixed They werent actually categorized as Religious thats why it wasnt working and I support the name change for the Teuton
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- makazuwr32
- Posts: 7838
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Re: Teutonic, Templar, and Missionary Balancing
Should i remind that templars receive blacksmith techs as well?
So if we will agree with endru's stats when fully upgraded he will have 8/7 or even 8/8 armor. Isn't is too much?
So if we will agree with endru's stats when fully upgraded he will have 8/7 or even 8/8 armor. Isn't is too much?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

Re: Teutonic, Templar, and Missionary Balancing
I never said it would be balanced or that I plan to change it like that.
If You think templar is unbalanced and have serious proposition about changing it - feel free to post it.
If You think templar is unbalanced and have serious proposition about changing it - feel free to post it.
Age of Strategy design leader
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Teutonic, Templar, and Missionary Balancing
Even with high hp, current templars die too easily wen exposed to ballistae horde
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Squirrel5555
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Re: Teutonic, Templar, and Missionary Balancing
Everything dies too easily when exposed to ballista horde lol
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- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Teutonic, Templar, and Missionary Balancing
@Squirrel5555 then support this idea so that at least in the beginning ballista horde wont b too op
http://ageofstrategy.net/viewtopic.php? ... a24ba96dd1
http://ageofstrategy.net/viewtopic.php? ... a24ba96dd1
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools