Mechanical Accuracy

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Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Mechanical Accuracy

Post by Alex486 »

New upgrade option for thr advancement center called mechanical accuracy which will give catapults qnd trebuchet a +1 in range, +20% in damage, +30% to hit desired target.

Cost 6 turns.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
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DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Mechanical Accuracy

Post by DoomCarrot »

Hmm... I don't know, this homestly sounds like it could be insanely overpowered when coupled with the heavy catapult in thw works right now.... Anybody else discuss?
The day is coming when a single carrot, freshly observed, will set off a revolution.
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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Mechanical Accuracy

Post by COOLguy »

Idk, but the name doesn't seem to fit.
Thanks!
Josh
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Mechanical Accuracy

Post by Alexander82 »

A better name could be "improved balistic" or "Accurate calculation"
Age of Fantasy design leader
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ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: Mechanical Accuracy

Post by ollie444 »

I made a topic earlier about a tech called Pulleys. Maybe it could have that too. The main feature of pulley tech is to allow boats to be carried over land.
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