English units

User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

Guys i need help with json, i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading, but i don't know how json they're melee Attack unarmed and melee attack with bayonet...
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: English units

Post by L4cus »

Me too... i have never worked with spells...
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
Stratego (dev)
Site Admin
Posts: 15822
Joined: Fri Apr 25, 2014 9:28 pm

Re: English units

Post by Stratego (dev) »

i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading,
ok, it is a "spell/ability" lets call it "ability" as this is not a fantasy theme we should call it "ablility".
but i don't know how json they're melee Attack unarmed and melee attack with bayonet..
you have no 2 kind of attack, if you want that you need to
option a) make 2 jsons of the unit, and make an ability called "put on bayonet" that is a "transform" type (like ranger works in AOS, and many units in AOF like trebuchets packed and unpacked form)
option b) making a second ability (besides cannon shot) called bayonet damage, and range=1 so you have an ability with bayonet attack.
User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

Stratego (dev) wrote: Fri May 01, 2020 12:54 pm
i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading,
ok, it is a "spell/ability" lets call it "ability" as this is not a fantasy theme we should call it "ablility".
but i don't know how json they're melee Attack unarmed and melee attack with bayonet..
you have no 2 kind of attack, if you want that you need to
option a) make 2 jsons of the unit, and make an ability called "put on bayonet" that is a "transform" type (like ranger works in AOS, and many units in AOF like trebuchets packed and unpacked form)
option b) making a second ability (besides cannon shot) called bayonet damage, and range=1 so you have an ability with bayonet attack.
Thanks
User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

Guys when i study Castle upgraded (With small trebushet shot ability) i found this...



"maxActionCount":3,
"canOccupyBuilding":false,
"trnWeaponEffects":[
{
"weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
"effDefault":"EFFECT_FIRE_ARROWS",
"effOptions":null
},
{
"weaponSlot":"WEAPON_EFFECT_SLOT_SPELLCAST",
"effDefault":"EFFECT_INSTANT_SMALL_TREBUCHET_SHOT",
"effOptions":["EFFECT_INSTANT_SMALL_TREBUCHET_SHOT"]
}



So... guys any ideas about bayonet tech, and musket shot tech, and i found this "Effect instant small trebushet shot"
Sorry for size



{
"effectNameString":"EFFECT_INSTANT_SMALL_TREBUCHET_SHOT",
"effectDefID":143,
"trnRequires":["TECH_BALLISTICS"],
"effectDefIDRelated":0,
"trnActionUnitID":"EFFECT_AFFECT_MINUS_8_TREBUCHET_SHOT",
"trnActionUnitIDForCaster":"NO_UNIT",
"trnSpecs":["BYPASS_SPELL_RESISTANCE", "IS_NEGATIVE_EFFECT"],

"trnIndicatorTextureID":null,
"trnButtonTextureID":null,
"trnProjectileSpriteID":"SPRITE_ACTION_TREBUCHET_SHOT",
"trnActionTextureID":"TEXTURE_ACTION_TREBUCHET_SHOT",
"trnSpotAnimationSpriteID":null,

"chancePercent":1.0,
"lastsTurnNr":0,

"effectBehaviour":"INSTANT",
"effectTargets":"ENEMY",
"trnSystemSpecialEffectID":"SYSTEM_SPECIAL_EFFECT_DEFAULT",

"isMultipliableEffect":false,
"isOneTimeSpell":false,
"castRangeModifier":10,
"cooldownTurnNr":1,

"specCostNr":0,
"specCost":null,

"priority":900

}
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: English units

Post by L4cus »

As i said, i have never worked with effects so i wont be helpfull at this detail
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
Stratego (dev)
Site Admin
Posts: 15822
Joined: Fri Apr 25, 2014 9:28 pm

Re: English units

Post by Stratego (dev) »

Maxbirykov2004 :
you will need a working modding with the game to try your attemps in jsons.
no one can help you with only reading the jsons.
you need to try yourself the things you make in a json.

(reminder: i have already sent you everything to do modding but you have yeet told me you have succeded or not)
User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

Stratego (dev) wrote: Fri May 01, 2020 4:12 pm Maxbirykov2004 :
you will need a working modding with the game to try your attemps in jsons.
no one can help you with only reading the jsons.
you need to try yourself the things you make in a json.

(reminder: i have already sent you everything to do modding but you have yeet told me you have succeded or not)
Right now I have some problems, I have age of galaxy version 0.021, I unpacked this assets to folder on CD card Age of discovery dev, then I opened aog-other and when I click to DEV: moding directory, nothing happens, delete assets from folder, clean all data on Age of galaxy 0.021, do same things, and also nothing happens... This problem I have if try AoWW and Aof
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: English units

Post by L4cus »

Maybe ur acount doesnt have the permission...
If u dont have it, then nothing will happen...
Tell ur account to @Stratego (dev)
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
Stratego (dev)
Site Admin
Posts: 15822
Joined: Fri Apr 25, 2014 9:28 pm

Re: English units

Post by Stratego (dev) »

L4cus: please help him a little, if you two can not solve -ask me to help . thanks!
User avatar
Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Re: English units

Post by Gral.Sturnn »

Serious apologies for my absence, uve been foghting a demon inside my computer for over 2 weeks now, hes losing ground and ill eventually be able to turn it on without crashing.

Gral Sturnn. Out
~Gral.Sturnn
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: English units

Post by L4cus »

Dont worry...we will wait for you... :D
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Re: English units

Post by Gral.Sturnn »

english knight on foot
Attachments
english knight 15th century.png
english knight 15th century.png (7.76 KiB) Viewed 3466 times
~Gral.Sturnn
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: English units

Post by L4cus »

We need troops, i mean 3 soldiers per unit. Like the last images made by DrejaDe
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Re: English units

Post by Gral.Sturnn »

L4cus wrote: Sun May 03, 2020 9:00 pm We need troops, i mean 3 soldiers per unit. Like the last images made by DrejaDe
Oooooooooooooo yeah thats right, daamn ill fix that
~Gral.Sturnn
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: English units

Post by L4cus »

DreJaDe wrote: Fri May 01, 2020 2:00 amHere
Stats
Cost 2
Hp 17
Attack 6
Range 4
Armor 0/1
Speed 3
Sight 5
Actions/turn 2
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Re: English units

Post by Gral.Sturnn »

Ive just finished some basic 16th century english units.
Tell me which one do you prefer so i can make the "troop" version
Attachments
english pikeman 16th century.png
english pikeman 16th century.png (7.12 KiB) Viewed 3376 times
English pikeman 16th century 1.png
English pikeman 16th century 1.png (7.3 KiB) Viewed 3376 times
english pikeman 16th century 2.png
english pikeman 16th century 2.png (7.12 KiB) Viewed 3376 times
~Gral.Sturnn
User avatar
Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Re: English units

Post by Gral.Sturnn »

same for this longbowmen
Attachments
english longbowman 1.png
english longbowman 1.png (7.55 KiB) Viewed 3376 times
english longobwman 16th century.png
english longobwman 16th century.png (7.73 KiB) Viewed 3376 times
~Gral.Sturnn
User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

Amm, so... thanks for this pictures, but quality of this pictures after Drejan and Squirrel5555 is... little small, because after this, your images are... some kind small...
Attachments
17 musketeer.png
17 musketeer.png (1.2 KiB) Viewed 3375 times
User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

But, when i looked at our one post i see that and your post, so...
Attachments
english knight 15th century.png
english knight 15th century.png (7.76 KiB) Viewed 3374 times
english 15th century swordman.png
english 15th century swordman.png (7.33 KiB) Viewed 3375 times
Last edited by Maxbirykov2004 on Thu May 21, 2020 9:38 pm, edited 2 times in total.
User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

I badly resized this imagen, and 3 times pasted it, so...
Attachments
3 swords.png
3 swords.png (1.33 KiB) Viewed 3375 times
User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

Could you draw some kind of this pictures...
User avatar
Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Re: English units

Post by Gral.Sturnn »

sure, i will, but before getting to that stage i need to know what design you guys prefer so then i can do all teh resizing needed to fit the 3 guys sprite
~Gral.Sturnn
User avatar
Maxbirykov2004
Posts: 1024
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: English units

Post by Maxbirykov2004 »

Ok
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: English units

Post by L4cus »

For pikemen i like the first one. For longbowmen i preffer 2nd one
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Gral.Sturnn
Posts: 1878
Joined: Tue Feb 13, 2018 11:29 pm

Re: English units

Post by Gral.Sturnn »

L4cus wrote: Thu May 28, 2020 12:06 am For pikemen i like the first one. For longbowmen i preffer 2nd one
Thx ill now make the complete sprite
~Gral.Sturnn
User avatar
Badnorth
Posts: 4124
Joined: Mon Apr 20, 2020 2:22 pm

Re: English units

Post by Badnorth »

Phoo~

Its my first time making a 64x64 unit so im sorry if it is bad


English bowmen
Attachments
English bowmen.png
English bowmen.png (1.64 KiB) Viewed 3341 times
For newcomers, click here for discord links. Hopefully they aren't expired.

AOA Co-leader
Moderator
User avatar
Badnorth
Posts: 4124
Joined: Mon Apr 20, 2020 2:22 pm

Re: English units

Post by Badnorth »

Oh.. I didnt see those .XD

English longbowmen
Attachments
Silly mee.
Silly mee.
English longbowmen.png (2.05 KiB) Viewed 3341 times
For newcomers, click here for discord links. Hopefully they aren't expired.

AOA Co-leader
Moderator
User avatar
L4cus
Posts: 2358
Joined: Fri Jan 31, 2020 7:51 pm
Location: Perú

Re: English units

Post by L4cus »

They look great...also, remember u can post some ideas about stats...they are still being discussed...
About ranges...as this era is a transition, longbowman range could be 4.
Muskets will have 3 range
Pikes and others melee units will have q range
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
User avatar
Badnorth
Posts: 4124
Joined: Mon Apr 20, 2020 2:22 pm

Re: English units

Post by Badnorth »

positioning,shadows,face fixed
Attachments
english longbowman 1.png
english longbowman 1.png (2.64 KiB) Viewed 3339 times
For newcomers, click here for discord links. Hopefully they aren't expired.

AOA Co-leader
Moderator
Post Reply

Return to “units”