English units
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
Guys i need help with json, i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading, but i don't know how json they're melee Attack unarmed and melee attack with bayonet...
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Re: English units
Me too... i have never worked with spells...
-
Stratego (dev)
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Re: English units
ok, it is a "spell/ability" lets call it "ability" as this is not a fantasy theme we should call it "ablility".i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading,
you have no 2 kind of attack, if you want that you need tobut i don't know how json they're melee Attack unarmed and melee attack with bayonet..
option a) make 2 jsons of the unit, and make an ability called "put on bayonet" that is a "transform" type (like ranger works in AOS, and many units in AOF like trebuchets packed and unpacked form)
option b) making a second ability (besides cannon shot) called bayonet damage, and range=1 so you have an ability with bayonet attack.
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
ThanksStratego (dev) wrote: ↑Fri May 01, 2020 12:54 pmok, it is a "spell/ability" lets call it "ability" as this is not a fantasy theme we should call it "ablility".i think about json musket shot as spell (like cannon shot on aos ships...) that can help with reloading,
you have no 2 kind of attack, if you want that you need tobut i don't know how json they're melee Attack unarmed and melee attack with bayonet..
option a) make 2 jsons of the unit, and make an ability called "put on bayonet" that is a "transform" type (like ranger works in AOS, and many units in AOF like trebuchets packed and unpacked form)
option b) making a second ability (besides cannon shot) called bayonet damage, and range=1 so you have an ability with bayonet attack.
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- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
Guys when i study Castle upgraded (With small trebushet shot ability) i found this...
"maxActionCount":3,
"canOccupyBuilding":false,
"trnWeaponEffects":[
{
"weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
"effDefault":"EFFECT_FIRE_ARROWS",
"effOptions":null
},
{
"weaponSlot":"WEAPON_EFFECT_SLOT_SPELLCAST",
"effDefault":"EFFECT_INSTANT_SMALL_TREBUCHET_SHOT",
"effOptions":["EFFECT_INSTANT_SMALL_TREBUCHET_SHOT"]
}
So... guys any ideas about bayonet tech, and musket shot tech, and i found this "Effect instant small trebushet shot"
Sorry for size
{
"effectNameString":"EFFECT_INSTANT_SMALL_TREBUCHET_SHOT",
"effectDefID":143,
"trnRequires":["TECH_BALLISTICS"],
"effectDefIDRelated":0,
"trnActionUnitID":"EFFECT_AFFECT_MINUS_8_TREBUCHET_SHOT",
"trnActionUnitIDForCaster":"NO_UNIT",
"trnSpecs":["BYPASS_SPELL_RESISTANCE", "IS_NEGATIVE_EFFECT"],
"trnIndicatorTextureID":null,
"trnButtonTextureID":null,
"trnProjectileSpriteID":"SPRITE_ACTION_TREBUCHET_SHOT",
"trnActionTextureID":"TEXTURE_ACTION_TREBUCHET_SHOT",
"trnSpotAnimationSpriteID":null,
"chancePercent":1.0,
"lastsTurnNr":0,
"effectBehaviour":"INSTANT",
"effectTargets":"ENEMY",
"trnSystemSpecialEffectID":"SYSTEM_SPECIAL_EFFECT_DEFAULT",
"isMultipliableEffect":false,
"isOneTimeSpell":false,
"castRangeModifier":10,
"cooldownTurnNr":1,
"specCostNr":0,
"specCost":null,
"priority":900
}
"maxActionCount":3,
"canOccupyBuilding":false,
"trnWeaponEffects":[
{
"weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
"effDefault":"EFFECT_FIRE_ARROWS",
"effOptions":null
},
{
"weaponSlot":"WEAPON_EFFECT_SLOT_SPELLCAST",
"effDefault":"EFFECT_INSTANT_SMALL_TREBUCHET_SHOT",
"effOptions":["EFFECT_INSTANT_SMALL_TREBUCHET_SHOT"]
}
So... guys any ideas about bayonet tech, and musket shot tech, and i found this "Effect instant small trebushet shot"
Sorry for size
{
"effectNameString":"EFFECT_INSTANT_SMALL_TREBUCHET_SHOT",
"effectDefID":143,
"trnRequires":["TECH_BALLISTICS"],
"effectDefIDRelated":0,
"trnActionUnitID":"EFFECT_AFFECT_MINUS_8_TREBUCHET_SHOT",
"trnActionUnitIDForCaster":"NO_UNIT",
"trnSpecs":["BYPASS_SPELL_RESISTANCE", "IS_NEGATIVE_EFFECT"],
"trnIndicatorTextureID":null,
"trnButtonTextureID":null,
"trnProjectileSpriteID":"SPRITE_ACTION_TREBUCHET_SHOT",
"trnActionTextureID":"TEXTURE_ACTION_TREBUCHET_SHOT",
"trnSpotAnimationSpriteID":null,
"chancePercent":1.0,
"lastsTurnNr":0,
"effectBehaviour":"INSTANT",
"effectTargets":"ENEMY",
"trnSystemSpecialEffectID":"SYSTEM_SPECIAL_EFFECT_DEFAULT",
"isMultipliableEffect":false,
"isOneTimeSpell":false,
"castRangeModifier":10,
"cooldownTurnNr":1,
"specCostNr":0,
"specCost":null,
"priority":900
}
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Re: English units
As i said, i have never worked with effects so i wont be helpfull at this detail
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Stratego (dev)
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Re: English units
Maxbirykov2004 :
you will need a working modding with the game to try your attemps in jsons.
no one can help you with only reading the jsons.
you need to try yourself the things you make in a json.
(reminder: i have already sent you everything to do modding but you have yeet told me you have succeded or not)
you will need a working modding with the game to try your attemps in jsons.
no one can help you with only reading the jsons.
you need to try yourself the things you make in a json.
(reminder: i have already sent you everything to do modding but you have yeet told me you have succeded or not)
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
Right now I have some problems, I have age of galaxy version 0.021, I unpacked this assets to folder on CD card Age of discovery dev, then I opened aog-other and when I click to DEV: moding directory, nothing happens, delete assets from folder, clean all data on Age of galaxy 0.021, do same things, and also nothing happens... This problem I have if try AoWW and AofStratego (dev) wrote: ↑Fri May 01, 2020 4:12 pm Maxbirykov2004 :
you will need a working modding with the game to try your attemps in jsons.
no one can help you with only reading the jsons.
you need to try yourself the things you make in a json.
(reminder: i have already sent you everything to do modding but you have yeet told me you have succeded or not)
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Re: English units
Maybe ur acount doesnt have the permission...
If u dont have it, then nothing will happen...
Tell ur account to @Stratego (dev)
If u dont have it, then nothing will happen...
Tell ur account to @Stratego (dev)
-
Stratego (dev)
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Re: English units
L4cus: please help him a little, if you two can not solve -ask me to help . thanks!
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
Serious apologies for my absence, uve been foghting a demon inside my computer for over 2 weeks now, hes losing ground and ill eventually be able to turn it on without crashing.
Gral Sturnn. Out
Gral Sturnn. Out
~Gral.Sturnn
Re: English units
Dont worry...we will wait for you... 
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
english knight on foot
- Attachments
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- english knight 15th century.png (7.76 KiB) Viewed 3466 times
~Gral.Sturnn
Re: English units
We need troops, i mean 3 soldiers per unit. Like the last images made by DrejaDe
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
Stats
Cost 2
Hp 17
Attack 6
Range 4
Armor 0/1
Speed 3
Sight 5
Actions/turn 2
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
Ive just finished some basic 16th century english units.
Tell me which one do you prefer so i can make the "troop" version
Tell me which one do you prefer so i can make the "troop" version
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- english pikeman 16th century.png (7.12 KiB) Viewed 3376 times
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- English pikeman 16th century 1.png (7.3 KiB) Viewed 3376 times
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- english pikeman 16th century 2.png (7.12 KiB) Viewed 3376 times
~Gral.Sturnn
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
same for this longbowmen
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- english longbowman 1.png (7.55 KiB) Viewed 3376 times
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- english longobwman 16th century.png (7.73 KiB) Viewed 3376 times
~Gral.Sturnn
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
Amm, so... thanks for this pictures, but quality of this pictures after Drejan and Squirrel5555 is... little small, because after this, your images are... some kind small...
- Attachments
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- 17 musketeer.png (1.2 KiB) Viewed 3375 times
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- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
But, when i looked at our one post i see that and your post, so...
- Attachments
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- english knight 15th century.png (7.76 KiB) Viewed 3374 times
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- english 15th century swordman.png (7.33 KiB) Viewed 3375 times
Last edited by Maxbirykov2004 on Thu May 21, 2020 9:38 pm, edited 2 times in total.
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- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
I badly resized this imagen, and 3 times pasted it, so...
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- 3 swords.png (1.33 KiB) Viewed 3375 times
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- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
Could you draw some kind of this pictures...
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- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
sure, i will, but before getting to that stage i need to know what design you guys prefer so then i can do all teh resizing needed to fit the 3 guys sprite
~Gral.Sturnn
- Maxbirykov2004
- Posts: 1024
- Joined: Mon Mar 30, 2020 12:50 pm
- Location: Belarus
Re: English units
Ok
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Re: English units
For pikemen i like the first one. For longbowmen i preffer 2nd one
- Gral.Sturnn
- Posts: 1878
- Joined: Tue Feb 13, 2018 11:29 pm
Re: English units
Phoo~
Its my first time making a 64x64 unit so im sorry if it is bad
English bowmen
Its my first time making a 64x64 unit so im sorry if it is bad
English bowmen
- Attachments
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- English bowmen.png (1.64 KiB) Viewed 3341 times
Re: English units
Oh.. I didnt see those .XD
English longbowmen
English longbowmen
- Attachments
-
- Silly mee.
- English longbowmen.png (2.05 KiB) Viewed 3341 times
Re: English units
They look great...also, remember u can post some ideas about stats...they are still being discussed...
About ranges...as this era is a transition, longbowman range could be 4.
Muskets will have 3 range
Pikes and others melee units will have q range
About ranges...as this era is a transition, longbowman range could be 4.
Muskets will have 3 range
Pikes and others melee units will have q range
Re: English units
positioning,shadows,face fixed
- Attachments
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- english longbowman 1.png (2.64 KiB) Viewed 3339 times