money courier like units - extra controls IMPLEMENTED

Put here any ideas, suggestions about unit or structure properties.
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Stratego (dev)
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money courier like units - extra controls IMPLEMENTED

Post by Stratego (dev) »

I use them a lot and i feel they need some extra control options
- i need to say to money courier not to be used up in a building if i plan to move it elsewhere to help the production.
- i need to instantly activate it on the active build (it is less important)

ideas i have:
- not using up: there is a stand ground stance already - that only does that unit will not be listed as "unused" unit, maybe this option on money courier also would mean it will not get used up for production.
- instant activation: there is an ability button already with money bags that could instantly give the production to the building it is in.
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AgentA
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Re: money courier like units

Post by AgentA »

That is good idea. Many people asked how to use them as well as carts so I think it will be easier to use now.
I remember the first time I train Money Courier and trying to figure out how to use them. I thought they're useless so I used it as a bait.
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Endru1241
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Re: money courier like units

Post by Endru1241 »

Instant activation - it's a great idea.
Finally player would have total control and new players will stop wondering (well, the text was added, but we all know some people act like damaged drive - they refuse to read).
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Stratego (dev)
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Re: money courier like units - extra controls

Post by Stratego (dev) »

the stance check is ready:
if money carrier
a) in stand ground stance
b) using a waypoint to auto-move
it will not get consumed even if it is in a factory that could use it.

only on NORMAL stance it is consumed.
Stratego (dev)
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Re: money courier like units - extra controls

Post by Stratego (dev) »

the new effect type is also ready by which we can set in json an ability that decreases production turnsleft (max down to 1)
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