I meant a GIANT NORMAL LOOKING SKULL that laughs as a way to buff his allies
Not some Joker esque undead
Zombies ≠ MummiesSirLuciano wrote: ↑Tue May 26, 2020 12:27 pm 0.0 are we gonna have like armed and armored zombies now? I could come up with some images if you could send me an image to edit
PS:ok change the lauging part into debuff enemies
Because you'd get scared too if a giant laughing skull laughs maniacly near you
DoomsdayDragonfire wrote: ↑Tue May 26, 2020 9:02 pmZombies ≠ MummiesSirLuciano wrote: ↑Tue May 26, 2020 12:27 pm 0.0 are we gonna have like armed and armored zombies now? I could come up with some images if you could send me an image to edit
PS:ok change the lauging part into debuff enemies
Because you'd get scared too if a giant laughing skull laughs maniacly near you
Read again, no giant will be made here.
Alexander82 wrote: ↑Fri May 22, 2020 10:10 pmThat is mostly fineDoomsdayDragonfire wrote: ↑Tue May 19, 2020 9:23 pm Right, here some attempts that i made, Alex will post here what exactly they should be looking alike. And what else that still own no reference img.
Worker
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In that case I don't like much the blades shape. I think that you can give it arms while the blades will be in place of forearms
Maybe crossbow arm could be more visible, also I'd like it 4 legged (so it looks more monster-like)DoomsdayDragonfire wrote: ↑Tue May 19, 2020 9:23 pm Archer (bow should be made on its arm, perhaps another head)
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maybe that one could have a single big armblade (the unit could have trample I suppose)
For maceman I'd like it a unit that is like a small ankylosaurus centaur. While the body should be smaller than a dinosaur, the mace on its tail should be bigger than the one of the dinosaur. The upper body could use some monstruous details as well (surprise me)
I like that approach already, maybe just make the image overall clearer
That could be fine, maybe just remove wings and maybe try to make it look more like a hydra (four legged and maybe even more heads and long necks)DoomsdayDragonfire wrote: ↑Tue May 19, 2020 9:23 pm Monster dragon (it should be hidra alike or smt)
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Here I wanted to use the upper head of the monster giving it claws with a lower fish-like partDoomsdayDragonfire wrote: ↑Tue May 19, 2020 9:23 pm Also i made 3 variations for pirate, tho none seens to be fitting:
This is a monster of abyssal deepths.
This is a crawling fishman.
This is a siren, tho it wasn't meant to be a monster.
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About other units:
for thrower I wanted to make a skirmisher that throws bone javellins (he should also have monstruous features, so that it stand out compared to normal skeletons)
For spearman corpse we could have a halberdier-like unit (again a biiiig arm made out of a spine and a halberdlike tip for it. If you have other ideas you can try
For mounted spearman we might have a centaur-like unit with 2 spear arms similar to these
but with spears in place of drills
they can still be made out of 2 spines
one ou our centaur-like unit could be 2-legged (I remember there was something like a horse chicken somewhere xD )
Dragon will get 3 forms, indeed:
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.


the mage looks more like a melee unit though, what about some snakeman-like skeleton with other monstruous features (and obviously it should show it is a caster)


they are something between a skeleton and a golem
Approved
Approved
Approved
interesting... it seems like a shielder/gunner, isn't it? I don't like the fact it has the same shield of the skirmisher one
Approved
for some reasons I mistaken that bone javelin with a trekking pole. Maybe it was the position... also I do't like the fact it has the same shield of the shielder. Maybe a versione that throws 2 javellins at once and almost without ribs (cause he throws it) so it is harder to aim at it in ranged?
I liked more the previous upper part, but in general I wanted a slimmer silhouette, also maybe it is me but the lower part seems too much like the fishman
just to make sure, is he walking on his fins? I think this is mostly fine
Could you try making the armsword bigger?
Can you show me also a version with straight spines?
this looks a bit confusing, maybe you could make the humanoid part of the unit smaller to outline more the tail
I like that, I would only add something on the humanoid head, what do you think?
here we are pretty far as I wanted a unit with 4 legs and no wings xD
yes for most of them, anyway we will scale their power on the same level of golden skeletons (but fitting the specific roles they have)