English units

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Gral.Sturnn
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Re: English units

Post by Gral.Sturnn »

QuadrupoleStrat wrote: Mon Jun 01, 2020 4:38 am This but I cant get it right
Ooooo i see, very good you could also try with the medieval 2 total war arauebusiers and compare results
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Badnorth
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Re: English units

Post by Badnorth »

Alright
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Gral.Sturnn
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Re: English units

Post by Gral.Sturnn »

Also the arbalaster is a bit too early for the project, it starts at 1450
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Badnorth
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Re: English units

Post by Badnorth »

Arquebusier

Gral hows this?
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Badnorth
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Re: English units

Post by Badnorth »

Mounted Dragoon (weapon : Dragon )

Cost: 4

Trainable at : Stables

Hp: 23
Atk: 3
Spd: 5
Arm: 0/2
Range: 1
Sight: 7
Ability:
Shoot (rng:4)(atk:10)(cooldown:1)
Dismount (one time use only)(transforms to a swordsman)

Infantry who moved on horseback,but dismounted on foot,were known in the 17th and early 18th centuries as dragoons, a class of mounted infantry.

Mounted,Ranged infantry

Bonuses:
100% infantry
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Last edited by Badnorth on Mon Jun 01, 2020 7:06 am, edited 3 times in total.
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Re: English units

Post by Badnorth »

Dismounted Dragoon (weapon : Saber)

Cost: 4

Trainable at : Stables

Hp: 23
Atk: 13
Spd: 3
Arm: 1/1
Range: 1
Sight: 6

Infantry melee

Infantry who moved on horseback,but dismounted on foot,were known in the 17th and early 18th centuries as dragoons, a class of mounted infantry.

Bonuses:

100%Buildings
200% fortifications
700% Mega Buildings
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L4cus
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Re: English units

Post by L4cus »

Dragoon used a different arm called dragon or dragoon, i am not sure
Here a link: https://en.m.wikipedia.org/wiki/Dragon_(firearm)
Also, for melee combat they used a saber...
I like the transformation ability

Cavamry units also used carbines (they were actually made for cav)
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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Badnorth
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Re: English units

Post by Badnorth »

Changed weapon
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Squirrel5555
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Re: English units

Post by Squirrel5555 »

QuadrupoleStrat wrote: Mon Jun 01, 2020 4:24 am Arquebusier
Very nice!

Do you mind if i change the helmets and uniform slightly to better match England?

And for the dragoons, if you dont mind ill try drawing them aswell, later today probably.

Arquebusiers were first used around 1450, but carried on being used for a long time so they are perfect for this game. Arbalests of some sort also had overlapping use, while gunpowderhad not become practically the only weapon on the battlefield yet, so these fit aswell for the start ofbthe game. Its cost definitely should not be 4, for basic units like this the price is generally 2, especially since this one will be one of the 'out-dated' units, but I dont want to get mixed up with stats too much yet :D
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Badnorth
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Re: English units

Post by Badnorth »

QuadrupoleStrat wrote: Mon Jun 01, 2020 4:43 am Arbalest.

The arbalest (also arblast) was a late variation of the crossbow coming into use in Europe during the 12th century. A large weapon, the arbalest had a steel prod ("bow"). Since the arbalest was much larger than earlier crossbows, and because of the greater tensile strength of steel, it had a greater force.

Cost : 2

Hp:17
Atk: 10
Spd: 3
Arm: 1/3
Sight: 6
Rng: 4

Bonuses:
100% infantry

Decreased cost
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Re: English units

Post by Badnorth »

Workers
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Re: English units

Post by Badnorth »

Squirrel5555 wrote: Mon Jun 01, 2020 8:50 am
QuadrupoleStrat wrote: Mon Jun 01, 2020 4:24 am Arquebusier
Very nice!

Do you mind if i change the helmets and uniform slightly to better match England?

And for the dragoons, if you dont mind ill try drawing them aswell, later today probably.
Ofcourse
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Re: English units

Post by Badnorth »

.
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Re: English units

Post by Maxbirykov2004 »

Pretty good
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Re: English units

Post by Squirrel5555 »

For workers, how about 3 of them in each image, since we are going with 'squads'.
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Re: English units

Post by Badnorth »

M
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Re: English units

Post by Squirrel5555 »

Thanks!
Are these meant to be upgrades for each other, or just different concepts? It might look good if you mix them up a bit, for example you could replace one of the guys with hair with a guy who has a hat on, if you know what I mean, just to introduce some variety.
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Badnorth
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Re: English units

Post by Badnorth »

Ooops :? Iforgot to tell

I was making you guys pick which worker is better :lol:

But good idea squirrel 5fives
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Re: English units

Post by Squirrel5555 »

Nice, those workers look much better now.

Here is the cuirassier, heavy cavalry of the late 17th or early 18th century onwards, I guess it can become available in the 17th century techs after a bit of research?
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Re: English units

Post by Badnorth »

They look awesome :o
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Re: English units

Post by Badnorth »

Are some the units I made will go to the game? :|

All my topics in AOS & AOF didnt get any attention so Im hoping that this will.
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Re: English units

Post by Badnorth »

Another list of units we need

■Musket line
☆musketman(done)
☆musketeer (1550)
☆redcoat line musketeer
-veteran redcoat line musketeer (maybe not)

■Others units
☆light infantry
-rifleman
-granadier
☆dragoon (light armored and courass armor versions)
☆husar
☆falconet
-puckle gun
-blunderbuss
☆field artillery
☆horse artillery
☆howitzer
-mortar
☆handcannoner

■Some naval units
-sloop
☆ship of the line
-almirant frigate
-marines
-sailor

Units with "☆" are priority
If u would like to add or take off some unit(s) post it

We also need techs images. There is still a long way to go....

*******L4cus wrote*******
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Re: English units

Post by Squirrel5555 »

QuadrupoleStrat wrote: Mon Jun 01, 2020 11:57 am Are some the units I made will go to the game? :|

All my topics in AOS & AOF didnt get any attention so Im hoping that this will.
Of course!
1) They look very good (don't feel offended if some are not used, or if other make minor changes to them)
2) Unlike in AOS and AOF, these units are not suggestions to the design leaders, all these units are the basics and are necessary for this game to happen
3) We need all the help we can get. The amount of people working on this is not too many, so any images, research, modding, are super important, and it might encourage more people to work on the project.

So thanks for all the work you have done to help us and I hope you carry on :D
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Gral.Sturnn
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Re: English units

Post by Gral.Sturnn »

QuadrupoleStrat wrote: Mon Jun 01, 2020 5:23 am Arquebusier

Gral hows this?
they definetly look better, just let me give them some touches
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Badnorth
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Re: English units

Post by Badnorth »

Squirrel5555 wrote: Mon Jun 01, 2020 12:10 pm
QuadrupoleStrat wrote: Mon Jun 01, 2020 11:57 am Are some the units I made will go to the game? :|

All my topics in AOS & AOF didnt get any attention so Im hoping that this will.
Of course!
1) They look very good (don't feel offended if some are not used, or if other make minor changes to them)
2) Unlike in AOS and AOF, these units are not suggestions to the design leaders, all these units are the basics and are necessary for this game to happen
3) We need all the help we can get. The amount of people working on this is not too many, so any images, research, modding, are super important, and it might encourage more people to work on the project.

So thanks for all the work you have done to help us and I hope you carry on :D
No,No Im Just asking please dont be too kind. :lol:

Anyways I will work on this game until the day I lost interest comes ;) I want to see my works ingame :P
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Gral.Sturnn
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Re: English units

Post by Gral.Sturnn »

retouch
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Re: English units

Post by Badnorth »

Amazing :o
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Re: English units

Post by Badnorth »

.
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Re: English units

Post by Squirrel5555 »

We have a separate place to post flavour text, where some have already been done, it is a topic called 'Flavour text for units'. The arquebusier, among others, has been done already.
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Re: English units

Post by Badnorth »

Ok my mistake
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