English units

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Squirrel5555
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Re: English units

Post by Squirrel5555 »

17th century English dragoons, mounted and dismounted version
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Badnorth
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Re: English units

Post by Badnorth »

Nice one
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Re: English units

Post by Squirrel5555 »

■Musket line
musketeer (1550)
veteran redcoat line musketeer

■Others units
light infantry
rifleman
granadier
husar
falconet
field artillery
horse artillery
howitzer

■Some naval units
sloop
ship of the line
frigate
sailor

I think these are the units left for us to complete the very basic roster.

I've already completed the frigate however I still need to do light frigate, which I am working on.
Right now I think I will try some artillery.

How is the modding side of things going?
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Badnorth
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Re: English units

Post by Badnorth »

Okay »»»»»»» Cannon uhh (pick a name)
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Re: English units

Post by Badnorth »

Light cavalry

Trainable at: Stables

Cost: 3

Hitpoints:19
Attack: 7
Speed:7
Armor:0/1
Sight:8
Range:1

Mounted melee

Bonuses:
100% siege
100% Ranged infantry
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Re: English units

Post by Squirrel5555 »

Nice cannon!
I flipped it and added team colours. Ignore the '17th' I added to its name.

Maybe it can be the upgrade to the basic cannon, which I already have a plan for, image-wise.

Btw, could you change the crew of the mortar to have a similar look to the guy using this cannon? Thanks
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Re: English units

Post by Badnorth »

Okay & thanks squirrel 5fives
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Re: English units

Post by Badnorth »

Shielded Cavalry

Trainable at: Stables

Cost: 5

Hitpoints: 24
Attack: 12
Speed: 4
Armor:3/3
Sight: 6

Heavy mounted,melee

Bonuses:

100% Ranged infantry
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Last edited by Badnorth on Mon Jun 01, 2020 6:16 pm, edited 1 time in total.
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Re: English units

Post by Badnorth »

Better?

Edit: edited the positions,shadows & Body textures
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Re: English units

Post by Maxbirykov2004 »

Pretty good
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Re: English units

Post by Squirrel5555 »

Ok here is a howitzer, and its transformation.

Since it is relatively small and light-weight, it can be dragged around the battle field by horses, which is its transformation. The main advantage of light armaments over heavy cannons will be that they can be moved around easily without use of wagons.
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Re: English units

Post by Badnorth »

Wait... Oh so thats what the Howitzer looks like..

Awesome
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Re: English units

Post by Maxbirykov2004 »

Squirrel5555 wrote: Mon Jun 01, 2020 5:36 pm Ok here is a howitzer, and its transformation.

Since it is relatively small and light-weight, it can be dragged around the battle field by horses, which is its transformation. The main advantage of light armaments over heavy cannons will be that they can be moved around easily without use of wagons.
Its packed (with horses) and unpacked version?
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Re: English units

Post by Squirrel5555 »

No, in horse version it has high speed but can't fire, in normal version it has low speed and can fire.
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L4cus
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Re: English units

Post by L4cus »

It reminds me to aoe 3...
Is a good idea
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Re: English units

Post by Maxbirykov2004 »

Yes, but what horses do when howitzer ready?
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Re: English units

Post by Squirrel5555 »

Maxbirykov2004 wrote: Mon Jun 01, 2020 9:01 pm Yes, but what horses do when howitzer ready?
In reality they would probably be led away to the back lines until the artillery piece had to reposition a long distance again, or be kept somewhere close by. In the game, nothing. It is just a sprite change. If you are trying to go for full on realism in an 'Age Of' game then you are crazy :D This is like asking where the archers in AOS get unlimited arrows from...

They are just there to move the piece around.
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Re: English units

Post by Maxbirykov2004 »

Ok
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Badnorth
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Re: English units

Post by Badnorth »

Light Musket

Trainable at : TC & Barracks

Cost: 2

Hp: 13
Att: 1
Spd: 3
Arm: 0/0
Range: 1
$ight: 6
Ability:
Shoot (10 dmg )(4 Rng )(Cooldown 1)
No Counter attack

Ranged infantry

Bonuses: NO
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Last edited by Badnorth on Tue Jun 02, 2020 4:21 am, edited 2 times in total.
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Re: English units

Post by Badnorth »

Defender

Trainable at: TC & Barracks

Cost: 3

Hp: 27
Att: 9
Arm: 2/6
Spd: 3
Sight: 6

Shielded infantry,melee

Bonuses:
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200% Fortifications
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Re: English units

Post by Gral.Sturnn »

Really cool quad!!!! They look awesome but i am afraid they might not fit what we are triying to do, maybe i you gave the defenders a smaller round metal shield and make them look like knights it would be great.

For the muskets dont worry ill give them a look
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Re: English units

Post by Squirrel5555 »

1) what is with the light blue you use i most your images :D ? That will have to be changed to team colours.
2) wooden shields and the like dont fit at all. What century are those units? Either give them a small metal buckler or make them heavily armoured, like Gral said.

Also, light infantry/irregulars (they can be the skirmishers of this game) would wear uniforms that were light brown or green to fit more with their surroundings . Most of the time they would not fight in compact formations, but would be spread out and would use cover.

So if possible, could you change the colour of the light infantry to light brown, or green, and make one of the men lie down and another crouch?
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Re: English units

Post by Badnorth »

Squirell Hmm.. That sounds hard but I'll try.

Grall okay I will make them heavily armored...


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Re: English units

Post by Badnorth »

Squirrel5555 wrote:
1) what is with the light blue you use i most your images :D ? That will have to be changed to team colours.

Wellllll... Its the team colors sorry for that😅
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Re: English units

Post by Squirrel5555 »

QuadrupoleStrat wrote: Tue Jun 02, 2020 8:57 am Squirrel5555 wrote:
1) what is with the light blue you use i most your images :D ? That will have to be changed to team colours.

Wellllll... Its the team colors sorry for that😅
Ohhh, basically, if you want to make team colours, you have to use the different shades of pink, such as the ones I used in my images (not all shades of pink work). That pink automatically changes to the colour the player picked when they are playing the game.
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Re: English units

Post by Badnorth »

As requested I Armored them Heavily


NEW STATS:
Cost: 6

(15th century)Heavy FootKnight

Trainable at: barracks

Hp: 33
Att: 14
Spd: 3
Armor: 4/3
Sight: 6

HeavyFoot Melee

Bonuses:
100% Siege
100% buildings
200% Fortifications
700% Mega Buildings

This didnt take too long thanks to the Footman sprite on aos
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Last edited by Badnorth on Tue Jun 02, 2020 11:25 am, edited 1 time in total.
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Re: English units

Post by Maxbirykov2004 »

QuadrupoleStrat wrote: Tue Jun 02, 2020 10:14 am As requested I Armored them Heavily


NEW STATS:
Cost: 6

Heavy FootKnight

Trainable at: barracks

Hp: 33
Att: 14
Spd: 3
Armor: 4/3
Sight: 6

HeavyFoot Melee

Bonuses:
100% Siege
100% buildings
200% Fortifications
700% Mega Buildings

This didnt take too long thanks to the Footman sprite on aos
Pretty good
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Re: English units

Post by Badnorth »

Thanks max

im not certain but think this knights are from the 15th century or 16th

Sorry but I cant make the light infantry as you said squirrel :cry:
Ive been making them crouch but I cant get it right same for lying down..
It took me 1 hour but still no progress.. :cry:
So goodluck with that.

This is the one I made looks very stupid :lol:
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Re: English units

Post by L4cus »

Squirrel5555 wrote: Tue Jun 02, 2020 8:26 am Also, light infantry/irregulars (they can be the skirmishers of this game) would wear uniforms that were light brown or green to fit more with their surroundings . Most of the time they would not fight in compact formations, but would be spread out and would use cover.

So if possible, could you change the colour of the light infantry to light brown, or green, and make one of the men lie down and another crouch?
Not all light infantry were skirmisher. Skirmisher is a soldier who fight at guerrilla/skirmish tactics. At the napoleonic era they used to be at scattered formation against line formation infantry with a high range for their muskets, they were elite infantry. Later their musket were rrplaced by rifles and some units like jager, shapshooter, etc became usual at armies. Skirmishers werent necessarily proffesional: when napoleon attacked spain, people armed and fought against their new king doing sikirmish tactics (guerrilla in spanish) and became "guerrilleros"
Then light infantry should be a catwgory, also there should be a generic light infantry to be produced just like generic line infantry. Skirmisher should be another unit.
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Re: English units

Post by Squirrel5555 »

Definition of Skirmishing
"Skirmishers are light infantry or light cavalry soldiers deployed as a vanguard, flank guard, or rearguard to screen a tactical position or a larger body of friendly troops from enemy advances."

That was the usage of light infantry in Napoleonic wars and earlier. What I mean by 'the skirmishers of this game', is that they will take less damage from normal musket fire from line infantry, just like skirmishers in AOS take less damage from archers, and do more damage to them. This is to show that their spread out formation and irregular tactics made it hard for traditional gun lines to pin them down, especially with their inaccurate guns. The extra damage is to show their usage of better, more accurate weaponry such as rifles. For me this seems like a quite good comparison. Of course there can be more elite versions such as "Royal Green Jackets" and so on.

Guerrila warfare is not a battle field tactic, like skirmishing. It is a strategy that encompasses the whole war, not just one battle field.

Of course we can have different variations of line infantry, but they wouldn't be called light infantry, we should think of a different name. Some variations of line infantry that I can think of right now are:
Line Infantry
Grenadiers (heavy infantry with bomb ability)
Grenadier Guards (elite grenadiers, not sure if this could be an upgrade or a completely different elite unit)
Conscript/Militia (seems like what you are looking for, cheaper alternative to line infantry)

I guess line infantry will need upgrades aswell?
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