Scaledfolks - Dragons and reptiles - MERGED

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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Welll i might be able to find an app myself, just need to tell me the size, file format(s) and such important info, then i just open google play and find an app thats compatible... :lol:
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Small units are in the limit of 32x32 pixels

Big units have a maximum limit of 32x64 pixels
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

File format?
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Png
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Ok, ill look at it.
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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy »

i use pixel touch for androids ... That tool i using for making units,tanks,structures and profile avatar... that tool is pixel....dont exceed 32x32 if you start to draw images... "Pixel Touch" on android
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot »

If you have a computer, getting a program like Gimp or Paint.net is a million times better than anything on google play though.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Ok, i tried the app u recomended. Its pretty good but i still need a bit of practice... but i drawed some nice sprites. I drawed a red lizardman and a "seastark" (looks like a sea serpent) :D
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

The first part of your training is to learn how to play with light and shadow.

Try making a plain object look like if it had some depth.
Light will go on the parts nearer the observer, shadow will go far from the observer
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot »

I see no image? How do you see it Alexander?
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

He didn't post any image xD
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Yeah, that shadowing part seems to be the most difficult. Also, i cant seem to choose the right colors, they are either too strong or too weak. But i guess ill get the hang of it with time. Im trying to make some good sprites for some units of this topic, if i make a good one ill show it to you guys.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

And hey, u made those sprites right aside your names, right? I wanna put a sprite on my account too... i guess ill draw a pixel sans :D i can draw sans very well in real life (yeah, im an undertale fanatic if u didnt know) so it cant be hard to do with pixels
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Yes ^^

btw the real problem about colors is that without shading every color seems plain. Colors ans light must serve to define shapes more that filling an empty space
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Ok, what do you think of that :D
Attachments
sans the skeleton.png
sans the skeleton.png (686 Bytes) Viewed 8684 times
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Nice. Is it transparent where there aren't bones?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Yep, there are some transparent spaces between the legs. How can i put it in my account?
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Just go in your profile page
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot »

Nice start Skele! However, there are also some basic rules that must be followed for making images:

1. It must have a solid black border. In other words, you must outline the entire skeleton with a one-pixel thick black line.
2. Transparency. Not sure if you did this or not already, hard to tell. :)
3. Team-coloring. If you have a RBG color selector, this helps a lot! For the right team-coloring, red must be 255, blue must be set to 255, and green can be 0-255 (anything from a bright pink to a pinkish white).

I hope this helps! It will get easier with practice, trust me! :)
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Skelegonsans
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Hmm, i knew something was missing! Ill put the black line around it. And what do you mean with "team coloring"?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alpha »

Make that weird thing he is wearing (Shirt?) the Team color.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Ahh, ok. Hey, that doesnt look like a shirt??? :|
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by DoomCarrot »

If you look at most images on the forum, (not the avatars as those just have the players colors normally, like mine are green and orange) you will see that most images have pink on them. This pink color is automatically changed to the team-color in game.

To use the right teamcoloring color (pink), you must have the RGB index set to the values posted above.

For instance, here is a unit I made with team-coloring on it to give you the idea: Imagefree upload pictures
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Hmm, so thats why the units have that pikish color when they appear in the description! Ok, i will put the team color at it.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Done. The pink colors' blue and red values are 255. And theres the black line. And i made sure that the pixels that have nothing are transparent. So i guess its good now.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

There is no need for team color for your avatar xD
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

:( :( :( :( :( :( :(
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans »

Wellllll... leave it like that... pink is not a bad color...
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 »

Ok, let's go back on topic :D
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik »

There is still some scaledfolks without image. (Strong scales tech,l phalanks)
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