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Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 6:22 pm
by Skelegonsans
Welll i might be able to find an app myself, just need to tell me the size, file format(s) and such important info, then i just open google play and find an app thats compatible... :lol:

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 8:46 pm
by Alexander82
Small units are in the limit of 32x32 pixels

Big units have a maximum limit of 32x64 pixels

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 8:49 pm
by Skelegonsans
File format?

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 8:58 pm
by Alexander82
Png

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 9:04 pm
by Skelegonsans
Ok, ill look at it.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 9:11 pm
by MightyGuy
i use pixel touch for androids ... That tool i using for making units,tanks,structures and profile avatar... that tool is pixel....dont exceed 32x32 if you start to draw images... "Pixel Touch" on android

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 9:41 pm
by DoomCarrot
If you have a computer, getting a program like Gimp or Paint.net is a million times better than anything on google play though.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 10:33 pm
by Skelegonsans
Ok, i tried the app u recomended. Its pretty good but i still need a bit of practice... but i drawed some nice sprites. I drawed a red lizardman and a "seastark" (looks like a sea serpent) :D

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 11:19 pm
by Alexander82
The first part of your training is to learn how to play with light and shadow.

Try making a plain object look like if it had some depth.
Light will go on the parts nearer the observer, shadow will go far from the observer

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 11:20 pm
by DoomCarrot
I see no image? How do you see it Alexander?

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Mon Sep 26, 2016 11:25 pm
by Alexander82
He didn't post any image xD

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 1:45 pm
by Skelegonsans
Yeah, that shadowing part seems to be the most difficult. Also, i cant seem to choose the right colors, they are either too strong or too weak. But i guess ill get the hang of it with time. Im trying to make some good sprites for some units of this topic, if i make a good one ill show it to you guys.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 1:49 pm
by Skelegonsans
And hey, u made those sprites right aside your names, right? I wanna put a sprite on my account too... i guess ill draw a pixel sans :D i can draw sans very well in real life (yeah, im an undertale fanatic if u didnt know) so it cant be hard to do with pixels

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:06 pm
by Alexander82
Yes ^^

btw the real problem about colors is that without shading every color seems plain. Colors ans light must serve to define shapes more that filling an empty space

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:17 pm
by Skelegonsans
Ok, what do you think of that :D

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:19 pm
by Alexander82
Nice. Is it transparent where there aren't bones?

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:30 pm
by Skelegonsans
Yep, there are some transparent spaces between the legs. How can i put it in my account?

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:32 pm
by Alexander82
Just go in your profile page

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:35 pm
by DoomCarrot
Nice start Skele! However, there are also some basic rules that must be followed for making images:

1. It must have a solid black border. In other words, you must outline the entire skeleton with a one-pixel thick black line.
2. Transparency. Not sure if you did this or not already, hard to tell. :)
3. Team-coloring. If you have a RBG color selector, this helps a lot! For the right team-coloring, red must be 255, blue must be set to 255, and green can be 0-255 (anything from a bright pink to a pinkish white).

I hope this helps! It will get easier with practice, trust me! :)

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:40 pm
by Skelegonsans
Hmm, i knew something was missing! Ill put the black line around it. And what do you mean with "team coloring"?

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:41 pm
by Alpha
Make that weird thing he is wearing (Shirt?) the Team color.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:43 pm
by Skelegonsans
Ahh, ok. Hey, that doesnt look like a shirt??? :|

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:44 pm
by DoomCarrot
If you look at most images on the forum, (not the avatars as those just have the players colors normally, like mine are green and orange) you will see that most images have pink on them. This pink color is automatically changed to the team-color in game.

To use the right teamcoloring color (pink), you must have the RGB index set to the values posted above.

For instance, here is a unit I made with team-coloring on it to give you the idea: Imagefree upload pictures

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 2:49 pm
by Skelegonsans
Hmm, so thats why the units have that pikish color when they appear in the description! Ok, i will put the team color at it.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 3:11 pm
by Skelegonsans
Done. The pink colors' blue and red values are 255. And theres the black line. And i made sure that the pixels that have nothing are transparent. So i guess its good now.

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 3:14 pm
by Alexander82
There is no need for team color for your avatar xD

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 3:15 pm
by Skelegonsans
:( :( :( :( :( :( :(

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 3:16 pm
by Skelegonsans
Wellllll... leave it like that... pink is not a bad color...

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 3:38 pm
by Alexander82
Ok, let's go back on topic :D

Re: Scaledfolks - Dragons and reptiles - MERGED

Posted: Tue Sep 27, 2016 3:42 pm
by Midonik
There is still some scaledfolks without image. (Strong scales tech,l phalanks)