Page 5 of 5

Re: dismounted knights ACCEPTED

Posted: Tue Jun 11, 2019 3:39 pm
by Gral.Sturnn
Lynx Shafir wrote: Tue Jun 11, 2019 3:36 pm 1.May lower hp to
So 26 /30/37

2.May I can help with sprites anyway I have to draw some axeman

3.I don't like idea of weapon variants for em.
Sure you can try, help is always grateful

Re: dismounted knights ACCEPTED

Posted: Tue Jun 11, 2019 3:47 pm
by godOfKings
A 4 turn voulgier has 28 hp :? So I m telling u, I support the 40 HP max, rather its lancer that needs a 3rd upgrade and HP boosting,

After 2 upgrades, if a 4 turn normal unit can't b stronger than a 5 turn special unit with healing and 100% resist, that too another Knight, its just sad

Re: dismounted knights ACCEPTED

Posted: Wed Sep 04, 2019 7:01 pm
by StormSaint373
I made,or more correct, edited more sprites?

Any good?

Re: dismounted knights ACCEPTED

Posted: Thu Sep 05, 2019 12:54 am
by Puss_in_Boots
Missing transparent black shadows. Also can you do me a favor and draw Hundred Years War French knight on horseback and dismounted? I'll JSON it.

Re: dismounted knights ACCEPTED

Posted: Mon Sep 30, 2019 6:06 pm
by StormSaint373
This better? @Endru1241 ?

Re: dismounted knights ACCEPTED

Posted: Mon Sep 30, 2019 6:37 pm
by Belosteel
StormSaint373 wrote: Mon Sep 30, 2019 6:06 pm This better? @Endru1241 ?
[/q@Endru1241

The Knights look good just one thing is wrong in my opinion it looks like he has huge balls and wearing a speedo.
Maybe darken the balls area a bit so it looks more like it's behind his legs?

Re: dismounted knights ACCEPTED

Posted: Mon Sep 30, 2019 7:12 pm
by StormSaint373
That's a hauberk...

I can't darken team color for the purpose that it will not be registered as such.

Re: dismounted knights ACCEPTED

Posted: Tue Oct 01, 2019 12:25 am
by Endru1241
I agree, that something is not fitting around his groin.
Normal knight uses teamcolor only for belt - maybe it'll be enough here too.
Btw You can darken teamcoloring - just not in standard way - ( in gimp whole teamcolored area can be selected and using color curves green level can be lowered to make it look darker in game).

Re: dismounted knights ACCEPTED

Posted: Mon Oct 07, 2019 12:10 pm
by StormSaint373
Edited, better now, @Endru1241 ?

Re: dismounted knights ACCEPTED

Posted: Mon Oct 07, 2019 5:07 pm
by Endru1241
I think image is ready.
Now stats.

We lack heavily armored ones, so I'd say 66% of knight hp, same turn cost, same power, higher armor:

22 hp, 4/3 armor, 10 power
27 hp, 5/3 armor, 12 power
31 hp, 6/4 armor, 14 power (cavalier is getting nerfed to 45hp, 3/2 armor, 14 power)

Bonuses as hoplite, so (for now):
+50% on cheap melee, cheap archers
+100% on buildings, siege machines

Flavour explanation of more effective armor - armor values shown in stats is only part of protective gear effectiveness - hp represents it too (let's say regular, physically fit human has 10hp - the rest is protective gear, mount and technique). Stats are also taking notice of other damaging effects, as falling from horse. Armor values are amounts of damage reduced in each attack. Standing knight reduces more damage, because attacks can't make him fall of the horse. Mounted knight lower armor value may also represent thinner (or lack of) armor on a horse.

Re: dismounted knights ACCEPTED

Posted: Mon Oct 07, 2019 7:55 pm
by StormSaint373
Seems ok...

Hp seems kinda low, imho.

Maybe raise 3rd tier hp to 35 instead of 31. But, I think theres a cap isn't there?

It seems -10 hp is a trend for dismounted knight.

Other than that, perfect! :D

Re: dismounted knights ACCEPTED

Posted: Tue Oct 08, 2019 5:43 am
by Endru1241
No. It's percentage of knight - 45*0.66(6) is 30. He already got +1hp to retain upgrade scheme.
Additional +4 hp could be too high along with armor.
He's getting blacksmith upgrades after all.

Re: dismounted knights ACCEPTED

Posted: Thu Oct 10, 2019 5:50 am
by makazuwr32
@Endru1241 just a reminder:
Spartan hoplite has +200% healing rate so if he gains from any scource for example 6 healing than he will be healed for 18 hp.

Re: dismounted knights ACCEPTED

Posted: Thu Oct 10, 2019 9:28 am
by Endru1241
Actually he's not the only one with bonus healing anymore. I added this effect (much weaker) to two other units (pretorian - +100% heal, highlander +50%).
I was thinking dismounted knights could have it too (+100% maybe?).

Re: dismounted knights ACCEPTED

Posted: Thu Oct 10, 2019 9:06 pm
by makazuwr32
That's up to you. What i wnated to point is that spartan hoplite is extremly defencive unit against pretty much everything exept catapults that can regenerate lost hp much quicker than other tanking units.

I would like actually for spartan hoplite to keep cost 7 but making him affected by blackmsith.

Re: dismounted knights ACCEPTED

Posted: Fri Oct 11, 2019 4:53 am
by Endru1241
Blacksmith tech hoplite - doesn't fit. It's one of the units which regressed over time. Besides it's ancient unit - how would it fare on medieval battlefields? If such presence ever happened it would surely be another unit already.
One of the points of introducing dismounted knights is to lower hiplite presence in later game (so that screen would look like medieval battlefield).

Being super defensive- You forget about anti-infantry foot units (mace, flail mainly - they destroy even heaviest infantry).

Re: dismounted knights ACCEPTED

Posted: Fri Oct 11, 2019 5:00 am
by makazuwr32
Well they are only bane of hoplite aside from catapult.

Re: dismounted knights ACCEPTED

Posted: Fri Oct 11, 2019 12:04 pm
by Endru1241
Bane - yes, but cavalry, celts and posions archers can deal with them too.

I made some corrections on shields (mainly becase I just had to reshape team coloring for better distinction).
I'll probably place them in next pack.

Re: dismounted knights ACCEPTED

Posted: Fri Oct 11, 2019 1:37 pm
by StormSaint373
Looks good.

Although, the shields Don't look uniform. Shape-wise

Maybe change tier 1 to have same shape as tier 2&3

Or...

Change tiers 2&3 to look like tier 1.

Re: dismounted knights ACCEPTED

Posted: Fri Oct 11, 2019 1:58 pm
by Endru1241
That's the point. It's a sign of transition from shortened kite shield to regular triangle one.

Besides it makes spotting difference in units easier.

We don't need uniform in upgrades - just in the same style.

Re: dismounted knights ACCEPTED

Posted: Fri Oct 11, 2019 4:31 pm
by StormSaint373
As you wish.