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Re: Forum heroes
Posted: Sun Jul 15, 2018 1:06 pm
by General Brave
Good.
Re: Forum heroes
Posted: Sun Jul 15, 2018 1:23 pm
by Gral.Sturnn
Can a humble peasant like me become ascended?
Re: Forum heroes
Posted: Sun Jul 15, 2018 8:34 pm
by General Brave
If everyone decides.
Re: Forum heroes
Posted: Mon Jul 16, 2018 3:05 pm
by General Brave
I guess I get started.
Re: Forum heroes
Posted: Thu Jul 19, 2018 8:28 pm
by Typhoon
Made few improvements and added transparency

- Light.Phoon.png (662 Bytes) Viewed 6310 times

- Dark.Phon.png (641 Bytes) Viewed 6310 times
Re: Forum heroes
Posted: Thu Jul 19, 2018 8:58 pm
by General Brave
The bottom one is great, top one needs shading, perhaps I can do that?
Re: Forum heroes
Posted: Thu Jul 19, 2018 10:16 pm
by Typhoon
General Brave wrote: ↑Thu Jul 19, 2018 8:58 pm
The bottom one is great, top one needs shading, perhaps I can do that?
Sure! if you could that would be great
Re: Forum heroes
Posted: Tue Jul 24, 2018 11:26 am
by General Brave
Okay I started working, mine is already finished.
Re: Forum heroes
Posted: Tue Jul 24, 2018 2:43 pm
by LordOfAles
Yay! I can't wait to see myself in!
Re: Forum heroes
Posted: Tue Jul 24, 2018 2:48 pm
by Ravancloak
Here's my two bits. I don't know if I posted my pic yet, as i don't feel like digging through this, but here's an updated version.
Re: Forum heroes
Posted: Tue Jul 24, 2018 3:09 pm
by General Brave
You have and these ones are splendid.
Re: Forum heroes
Posted: Tue Jul 24, 2018 4:18 pm
by godOfKings
U could become a menos grande if u gave a long nose

and shoot laser beam from Ur mouth

Re: Forum heroes
Posted: Mon Jul 30, 2018 3:55 am
by General Brave
Ahead.
Re: Forum heroes
Posted: Tue Jul 31, 2018 6:49 am
by General Brave
Done.
Re: Forum heroes
Posted: Tue Jul 31, 2018 11:21 am
by LordOfAles
You are awesome.
Re: Forum heroes
Posted: Sun Aug 05, 2018 7:55 pm
by Sunrise Samurai
Alright, now that these are added I think it's a good idea to see if everyone is satisfied with their representation here. Any comments or concerns should be noted. I'll start with a couple of mine.
First, any instances of convert are detailed as "-2" range. If possible, I'd like this to be 3 range, and not a negative number.
Second, part of my idea was to use these in multiplayer, once Daniel gets the ability to download player made scenarios without uploading them for everyone to use. The current General Brave is significantly more powerful than everyone else, so I'd suggest a second one be added with more balance. Leave the first, because I assume there's a campaign planned for it that needs such awesome power.
Re: Forum heroes
Posted: Sun Aug 05, 2018 8:10 pm
by General Brave
I've been informed that these units can be used as fun units.
Perhaps we should balance some of them out.
Re: Forum heroes
Posted: Sun Aug 05, 2018 8:28 pm
by Typhoon
Well like I said before I'll like to change images

- Typhoon.Remake.png (804 Bytes) Viewed 5548 times

- Dark.Typhoon.Remake.png (844 Bytes) Viewed 5548 times
Re: Forum heroes
Posted: Sun Aug 05, 2018 8:30 pm
by General Brave
I'll be adding it.
Re: Forum heroes
Posted: Sun Aug 05, 2018 10:31 pm
by LordOfAles
I can use my scream only on myself. Also it should be 100% not 70% success
Re: Forum heroes
Posted: Mon Aug 06, 2018 10:16 am
by makazuwr32
Nearly all heroes have 0 spell range, i recommend to increase it to 4-5 for them.
My hero personally needs 4 spell range.
My hero aslo is balanced.
Re: Forum heroes
Posted: Mon Aug 06, 2018 10:36 am
by Typhoon
I also found out
Typhoon cannot spell Disarmor
Typhoon cannot cast Thunderstorm (technology not invented)
Re: Forum heroes
Posted: Mon Aug 06, 2018 12:29 pm
by LordOfAles
That reminds me. I cannot curse because technology not invented
Re: Forum heroes
Posted: Mon Aug 06, 2018 9:53 pm
by Sunrise Samurai
Many spells have range 0. Stormsaint currently has too many auras and abilities.
Re: Forum heroes
Posted: Tue Aug 07, 2018 7:54 pm
by Sunrise Samurai
Samuelch has mend rate of 15. Should be heal rate.
Re: Forum heroes
Posted: Tue Aug 07, 2018 10:07 pm
by Patrol3110
I guess i have to wait for official version, lol. I wish i could test them myself alredy.
Re: Forum heroes
Posted: Tue Aug 07, 2018 10:13 pm
by General Brave
You could probably ask for the dev version.
Re: Forum heroes
Posted: Wed Aug 08, 2018 11:36 pm
by Sunrise Samurai
Ravencloak: remove group attack 3 aura. Lower power to 10, increase range to 6, add power range 1. Use fireball animation as projectile.
Makes a better pyromancer this way. Not really a reason for group attack on him, and I'm not exactly sure about the summon wolf spell, but changing his basic attack to a ranged attack with limited area effect and burning weapon turns him into a fire slinging mage of high caliber.
Re: Forum heroes
Posted: Thu Aug 09, 2018 12:09 am
by General Brave
If we are adding them as fun units, balancing them out it's a great option..
Re: Forum heroes
Posted: Thu Aug 09, 2018 12:41 am
by Sunrise Samurai
General Brave wrote: ↑Thu Aug 09, 2018 12:09 am
If we are adding them as fun units, balancing them out it's a great option..
That's what I'm doing now. In fact, that was the design from the start. I tried to match stronger abilities to weaker ones, or lower stats, else a very specific role a character filled. Typically it was 3 active abilities and/or auras, with lifelink and other on hit effects being counted in stats, not as abilities. Also, my apologies for giving these issues a couple at a time, rather than all together. I'm putting them up as I see them.
PussInBoots lifelink was meant to be permanent on himself, not an ability. All instances of strengthen are supposed to be ranged, not self only.