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Re: Paladin
Posted: Thu Aug 30, 2018 1:36 pm
by Lynx Shafir
I meant it's grey. I wanted white
Re: Paladin
Posted: Thu Aug 30, 2018 9:29 pm
by StormSaint373
Hammer looks off, it doesn't line up evenly, as if he broke it in his hand.
Re: Paladin
Posted: Thu Aug 30, 2018 9:30 pm
by LordOfAles
It's a strong paladin.
Re: Paladin
Posted: Thu Aug 30, 2018 9:35 pm
by StormSaint373
I can tell. . .
But seriously though. . .
Re: Paladin
Posted: Thu Aug 30, 2018 9:36 pm
by LordOfAles
@Lynx Shafir
Re: Paladin
Posted: Fri Aug 31, 2018 6:46 am
by Lynx Shafir
Wassap?
Re: Paladin
Posted: Fri Aug 31, 2018 7:20 am
by makazuwr32
StormSaint373 wrote: ↑Thu Aug 30, 2018 9:29 pm
Hammer looks off, it doesn't line up evenly, as if he broke it in his hand.
Re: Paladin
Posted: Fri Aug 31, 2018 9:54 pm
by godOfKings
How about this way? I like loa's one more
Re: Paladin
Posted: Mon Sep 03, 2018 4:46 pm
by Lynx Shafir
Last try.
Re: Paladin
Posted: Mon Sep 03, 2018 4:48 pm
by Savra
Wow he gets bigger and bigger each time.

Re: Paladin
Posted: Mon Sep 03, 2018 4:50 pm
by Lynx Shafir
Savra wrote: ↑Mon Sep 03, 2018 4:48 pm
Wow he gets bigger and bigger each time.
Making sure don't looks like a dwarf.

Re: Paladin
Posted: Mon Sep 03, 2018 4:51 pm
by Savra
Lynx Shafir wrote: ↑Mon Sep 03, 2018 4:50 pm
Savra wrote: ↑Mon Sep 03, 2018 4:48 pm
Wow he gets bigger and bigger each time.
Making sure don't looks like a dwarf.
Well looks good to me.
Re: Paladin
Posted: Mon Sep 03, 2018 7:57 pm
by makazuwr32
Add some face to him. Right now he looks like he is blind without mouth and nose.
Re: Paladin
Posted: Mon Sep 03, 2018 9:18 pm
by Alexander82
Please try to improve shading and proportions
I still prefer the prefer attempts started from existing units
Re: Paladin
Posted: Tue Sep 04, 2018 12:45 pm
by StormSaint373
*Smiles knowingly*
Re: Paladin
Posted: Wed Sep 19, 2018 10:02 pm
by StormSaint373
What needs to be done next for the Paladin?
Re: Paladin
Posted: Thu Sep 20, 2018 7:13 am
by Lynx Shafir
StormSaint373 wrote: ↑Wed Sep 19, 2018 10:02 pm
What needs to be done next for the Paladin?
1)Improve Image
2)Teck/skill icon (first post)
3)code skill, jsoning
And its ready to smash undead and ork skulls
Re: Paladin
Posted: Fri Sep 21, 2018 3:27 pm
by Savra
He needs a face.
Re: Paladin
Posted: Sat Oct 06, 2018 5:11 am
by Tankhead
Will looks like this is still a working progress
Re: Paladin
Posted: Mon Oct 29, 2018 7:54 pm
by StormSaint373
What were the agreed upon stats?
Re: Paladin
Posted: Mon Oct 29, 2018 10:38 pm
by Savra
makazuwr32 wrote: ↑Mon Jul 09, 2018 4:52 am
My suggestion stats for this:
Cost - 6 turns, trainable at church and castle.
Hp - 40
Attack - 14 (melee type), 50% bonus to giants, infantries.
Range - 1
Actions/turn - 1
Armor - 4/4
Speed - 4
Sight - 6
Spell resist - 90%
Abilities:
Holy light - heals target non-undead ally for 15 hp or damages enemy undead for 10 hp. No cooldown. Can be self casted. Range 3.
Divine shield - paladin gains +1000/+1000 to armors and 100% all dodges for 1 turn. Cooldown - 5 turns.
Ritual of divine protection - transform ability: paladin looses attack range and speed, gains -10/-10 armor but gains aura with range 3 that gives all friendly units in range +5/+5 armor. Can't affect himself or other paladins in transformed variant.
Chain healing - heals 4 targets for 10/8/6/4 hp, targets must be adjust to previous one. Cooldown 1 turn.
Upd.: Reduced range and actions/turn to 1.
For this unit we can actually use templar image.
These.
Re: Paladin
Posted: Tue Oct 30, 2018 12:56 am
by Savra
Alright which do you prefer?
And this unit might have to be put in the vote list due to its chain healing ability.
Re: Paladin
Posted: Tue Oct 30, 2018 4:15 am
by makazuwr32
First one.
Second looks like zombified paladin (face).
Re: Paladin
Posted: Tue Oct 30, 2018 4:56 am
by Savra
Alright first one it is. Now he has a face and is ready to be put in vote section.
(I'll just make a new section in ready units for units ready to be voted on.)
@Lynx Shafir plz update first post with image.
Re: Paladin
Posted: Tue Oct 30, 2018 7:51 am
by Lynx Shafir
Updated
Re: Paladin
Posted: Tue Oct 30, 2018 1:54 pm
by StormSaint373
Guess I'm too late

Re: Paladin
Posted: Mon Feb 04, 2019 7:07 am
by General Brave
Continuing.
Re: Paladin
Posted: Mon Feb 04, 2019 7:33 am
by makazuwr32
Why? It is ready for implementation.
Re: Paladin
Posted: Mon Feb 11, 2019 5:59 pm
by General Brave
Ready for inspection I guess.
Re: Paladin
Posted: Tue Feb 12, 2019 11:09 am
by Alexander82
I still think that the image is not fit for the game
It is also becoming really big (but that is not the main problem).
You should really give it more natural proportions and a better shading and more natural colors. It is still to plain imho