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Re: Bandits: Hostile Neutral

Posted: Sun Oct 14, 2018 7:42 pm
by Savra
@General Brave

Re: Bandits: Hostile Neutral

Posted: Mon Oct 15, 2018 3:38 pm
by General Brave
Good, I will put it in.

Re: Bandits: Hostile Neutral

Posted: Wed Oct 17, 2018 4:51 am
by Savra
Bandit watchtower:
Cost:N/A
Hp:60
Atk:6
Rng:5
Sight:6
Cap:1
Heal:4
Arm:3
P.arm:5

Bandit chief:
Cost:5
Hp:45
Atk:15
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:3
Res:50%
Abilities:
Group attack aura 1- rng:3
Standard bonus to buildings.

Lizardmen cutthroat:
Cost:3
Hp:32
Atk:16
Rng:1
Sight:4
Spd:3 water 2
Arm:1
P.arm:1
Res:40%
Standard bonus to buildings.

Dwarf demolitions:
Cost:4
Hp:10
Atk:8 melee, can't hit air.
Act:2
Aoe:1
Rng:3
Sight:4
Spd:3
Arm:1
P.arm:1
Res:30%
100% Bonus to buildings.

Tripline:
Cost:1
Hp:5
Atk:8
Rng:1
Sight:2
Arm:0
P.arm:0
100% bonus to cavalry and giants.The
Trap

Fire pit:
Cost:1
Hp:8
Atk:12 burning
Rng:0
Sight:2
Arm:0
P.arm:0
Trap

Bandit camp:
Cost:1
Hp:20
Sight:3
Cap:2
Heal:4
Arm:0
P.arm:3
Trains:
All Bandits

Bandit flag:
Cost:1
Hp:15
S.rng:3
Sight:4
Arm:0
P.arm:6
Abilities:
Group attack 1.

Thief:
Cost:3
Hp:8
Atk:6 poison weapon
Rng:1
Sight:4 can see invisible
Spd: 3 invisible
Arm:0
P.arm:0
Res:0%
Abilities:
Sabatoge

Re: Bandits: Hostile Neutral

Posted: Fri Oct 19, 2018 4:30 am
by Savra
@General Brave here's the rest. Then I believe their ready.
Btw, I'll add this to ready list since it seems ready.

Re: Bandits: Hostile Neutral

Posted: Mon Aug 02, 2021 9:22 am
by makazuwr32
Moved to subraces